Turbo Track: Difference between revisions

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[[File:SMSTurboCourse1.jpg|thumb|left|240px|Mario preparing to enter the '''Turbo Track'''.]]
[[File:SMSTurboCourse1.jpg|thumb|left|240px|Mario preparing to enter the '''Turbo Track'''.]]
The '''Turbo Track'''<ref>This level was named in the official ''[[Nintendo Power]]'' Player's Guide for ''Super Mario Sunshine''.</ref> is a secret level in ''[[Super Mario Sunshine]]''. It is found in [[Delfino Plaza]]. To get there, [[Mario]] must obtain the [[Turbo Nozzle]] and go to the left of the [[fruit]] bazaar, where the [[Delfino Police]] are. Then, Mario must charge up the Turbo Nozzle and break down the double doors in between the police. This will teleport Mario to the Turbo Track.
The '''Turbo Track'''<ref>This level was named in the official ''[[Nintendo Power]]'' Player's Guide for ''Super Mario Sunshine''.</ref> is a secret level in ''[[Super Mario Sunshine]]''. It is found in [[Delfino Plaza]]. To get there, [[Mario]] must obtain the [[Turbo Nozzle]] and go to the left of the [[fruit]] bazaar, where the [[Isle Delfino Police]] are. Then, Mario must charge up the Turbo Nozzle and break down the double doors in between the police. This will teleport Mario to the Turbo Track.


[[File:SMSTurboCourse2.jpg|thumb|right|240px|Mario jumping from the starting area onto the next platform.]]
[[File:SMSTurboCourse2.jpg|thumb|right|240px|Mario jumping from the starting area onto the next platform.]]

Revision as of 18:04, May 29, 2013

File:SMSTurboCourse1.jpg
Mario preparing to enter the Turbo Track.

The Turbo Track[1] is a secret level in Super Mario Sunshine. It is found in Delfino Plaza. To get there, Mario must obtain the Turbo Nozzle and go to the left of the fruit bazaar, where the Isle Delfino Police are. Then, Mario must charge up the Turbo Nozzle and break down the double doors in between the police. This will teleport Mario to the Turbo Track.

File:SMSTurboCourse2.jpg
Mario jumping from the starting area onto the next platform.

This area is made of big floating platforms in the sky, set up in a straight line. Mario will appear on a grassy platform with water fountains that will replenish F.L.U.D.D.'s water meter. To complete the level, Mario must charge up the Turbo Nozzle and dash to the end of the grassy platform. When he reaches the edge, Mario must jump, still spraying the Turbo Nozzle to go faster. If done correctly, Mario will land on the next platform. After doing this a few more times, Mario will go up a grassy ramp and jump at the end. Mario will land on a small platform, and must jump one last time to reach the final platform with the Shine Sprite floating above it.

References

  1. ^ This level was named in the official Nintendo Power Player's Guide for Super Mario Sunshine.

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