Puzzle & Dragons: Super Mario Bros. Edition damage calculations

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This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

The following is a list of damage calculations for clearing Orbs from the game Puzzle & Dragons: Super Mario Bros. Edition.

Combos

When the player clears three Orbs or more on the Orb field, it counts as a single Combo, marked by the sound of a Coin being collected in the Super Mario games, as well as the amount of damage to be dealt on the teammates' cards. Teammates attack only when the Combo of the elemental Orbs just cleared matches with their attribute, as indicated by their cards glowing that color briefly (e.g., when a Fire Combo is cleared, all teammates with Fire as their main/sub-attributes will attack). Likewise, Heart Orbs recover HP only when Heart Combos are cleared.

The ATK for a single combo is 100% of the teammates' base ATK. For every additional Orb in the Combo, the damage is increased by 25% (e.g., four Orbs cleared is 125% damage, five Orbs is 150%, six Orbs is 175%, and so on). This also applies to the teammates' RCV when clearing Heart Orbs. The more Combos of a certain Orb type are cleared, the more damage/healing power will be dealt.

Additional Combos

Once all of the Combos have been made during the player's turn, including "skyfall combos", the damage to be dealt from the teammates' cards hop and rise in number for as many times the player has cleared Combos for. Likewise, the same also applies to the amount of HP to be recovered on the player's health bar after clearing Heart Combos. For every Combo made after the first increases the ATK/RCV by 25% (e.g., two Combos cleared is 125% damage, three Combos cleared is 150%, and so on), regardless whether the player has matching/available Orbs that turn. These multipliers are added after all damage/recovery from making the Combos has been calculated.

Super Orbs

If a Super Orb is cleared within a Combo, it triples the damage output of that Combo. For every Super Orb in the Combo, the damage increases three times more (e.g., two Super Orbs increases damage by 9X, three Super Orbs increases it to 27X, and so on).

Attribute Boost

With the digital update to version 2.0, some teammates can use Awoken Skills -- Fire Boost, Water Boost, Wood Boost, Light Boost, and Dark Boost -- to increase the damage output of other teammates when clearing a horizontal row of six Orbs of their attribute (e.g, Water Boost raises ATK of all Water-attribute teammates).

At Lv. 1, these Awoken Skills increases damage by 10%; 13% at Lv. 2; 16% at Lv. 3; 18.8% at Lv. 4; and 22% at Lv. 5.

Awoken Skill Lv. Damage output
1 110%
2 113%
3 116%
4 118.8%
5 122%

Twin Attack

Also with the digital update to version 2.0, some teammates can use the Awoken Skill, Twin Attack, to raise their own ATK for each attribute the player clears exactly four Orbs for (horizontally or vertically). In addition to the raised attack power for that teammate, they also hit two enemies at once (it will not hit a single enemy twice, however) for each of their attributes cleared.

At Lv. 1, Twin Attack increases damage for the teammate with this Awoken Skill by approximately 25%; approximately 30% at Lv. 2; approximately 35% at Lv. 3; approximately 40% at Lv. 4; and approximately 45% at Lv. 5.

Awoken Skill Lv. Damage output
1 125.18%
2 130.14%
3 135.17%
4 140.17%
5 145.16%

Damage multipliers for Twin Attack is applied at the same time the players clears four Orbs, rounded to the nearest whole number. For instance, a teammate with a base ATK of 200 will have their ATK raised to 250 when clearing four Orbs, and with a Lv. 1 Twin Attack in effect, the damage is increased even further to approximately 312.95 or 313 damage.

The multiplier is also applied to any additional 4-Orb Combos the player clears of that teammate's attribute. For instance, if the teammate's base ATK is 200 and player manages to clear two 4-Orb Combos of that's teammate's attribute with a Lv. 1 Twin Attack in effect, the ATK value is doubled from 313 to 626 -- before Combo multipliers for more than one Combo is applied.

Boosting Skills

Leader/Helper Skill multipliers

External link

Combo Damage Calculator

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