Mario Paint: Difference between revisions

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* '''R''' - An eye will appear on the R, and it makes a baby noise, and crawls off and back on screen.
* '''R''' - An eye will appear on the R, and it makes a baby noise, and crawls off and back on screen.
* '''I''' - Causes all black and white colors on screen to invert, including those on Mario. Also causes the title music to become distorted.
* '''I''' - Causes all black and white colors on screen to invert, including those on Mario. Also causes the title music to become distorted.
* '''O''' - O grows a fuse and explodes like a bomb. After this, Totoka's song plays.
* '''O''' - O grows a fuse and explodes like a bomb. After this, [[Kazumi Totaka]]'s famous song plays. (Totaka is famous for hiding this song in almost every game he's worked on; it has gone on to be included in Mario games such as ''[[Yoshi's Story]]'', ''[[Luigi's Mansion]]'', and ''[[Yoshi Touch and Go]]''.)
* '''P''' - Replaces the title setting with a green field with trees, cars, animals, UFOs, shooting stars, and other moving objects, most of which make a sound when clicked. Clicking P again returns the title to normal. The music changes during this sequence, to a slower version of BGM 1 from the main game.
* '''P''' - Replaces the title setting with a green field with trees, cars, animals, UFOs, shooting stars, and other moving objects, most of which make a sound when clicked. Clicking P again returns the title to normal. The music changes during this sequence, to a slower version of BGM 1 from the main game.
* '''A''' - Yoshi runs across the screen, along with drum sound effects while he's visible.
* '''A''' - Yoshi runs across the screen, along with drum sound effects while he's visible.

Revision as of 21:10, March 15, 2007

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Mario Paint is a singular title on the Super Nintendo, supporting the little-known mouse peripheral in creating art on the 16-bit machine. However, it is both interesting and an important milestone in Mario history.


Title Screen

The title screen is notable for being highly interactive- Each letter causes a different effect.

  • M - Shrinks Mario. If clicked again, returns him to normal size.
  • A - The letter A will fall down through the screen, and then go back to its place. If Mario is under the A when it falls, he'll be knocked offscreen along with it, and also come back.
  • R - An eye will appear on the R, and it makes a baby noise, and crawls off and back on screen.
  • I - Causes all black and white colors on screen to invert, including those on Mario. Also causes the title music to become distorted.
  • O - O grows a fuse and explodes like a bomb. After this, Kazumi Totaka's famous song plays. (Totaka is famous for hiding this song in almost every game he's worked on; it has gone on to be included in Mario games such as Yoshi's Story, Luigi's Mansion, and Yoshi Touch and Go.)
  • P - Replaces the title setting with a green field with trees, cars, animals, UFOs, shooting stars, and other moving objects, most of which make a sound when clicked. Clicking P again returns the title to normal. The music changes during this sequence, to a slower version of BGM 1 from the main game.
  • A - Yoshi runs across the screen, along with drum sound effects while he's visible.
  • I - All text on screen begins shaking, and the music is distorted.
  • N - Credits appear onscreen. The music continues, but is accompanied by some extra background instruments not normally audible.
  • T - Draw on the title screen! Using a thick crayon, draw using a rainbow texture. The title music slows down, but keeps playing.
  • Clicking on Mario will start the main game.

Art Mode

The open canvas is the main part of the game. Here the player can draw with three sizes of pencil tools, paint, and use preexisting sprites(Called "Stamps" by the game) of things from basic houses and trees to sprites directly from Super Mario World. Additionally, the player can use a straight line tool, and add numbers and letters from a text menu. Erasing images can be done with a traditional erase tool, as well as several amusing screen transitions which wipe the screen clean. There's also an option to completely fill the screen with a certain color, texture, or sprite.

Stamp Mode

In addition to the default stamps, the game has room to save 10 custom sprites at any given time, which can be made in the Stamp menu. The player is given a grid and can create sprites pixel by pixel using a variaty of colors.

Music Mode

In addition to creating visual works of art, the player can also create their own songs in Music Mode. Using a set of stamp icons to represent different instruments, they can be placed along a music score, creating a melody. The game has three default songs, one of which remixes the main Super Mario Bros. theme by Koji Kondo. The songs created here can be used in Animation Mode.

Animation Mode

The player can create their own looping animation, frame by frame, and then set them into motion on top of the background they have displayed in their main canvas. Additionally, if they so choose, their animation can be accompanied by their selected song in Music Mode.

Fly Swatting Game

Not an art creation section, but minigame in which the player must use the SNES Mouse to swat different fly-like enemies. Completing stages causes Mario characters to walk across the screen.

Other Features

  • BGM Setting - The player can choose one of three background songs(Or no music) to accompany them as they draw and paint.
  • Mouse Speed - Choose between Slow, Medium, and Fast.
  • Save/Load/Coloring Book - The game can save one canvas at any given time, and it can be brought back up using the Load option. These sequences are accompanied by the image of a robot processing data with techno music. Coloring Book has four default black and white saved canvases that can be quickly loaded onto the screen.
  • Frame - Simply gets rid of the upper and lower menu option icons, and replaces them with a black frame. Click to go back to normal mode.