List of New Super Mario Bros. 2 glitches: Difference between revisions

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(→‎{{conjecturaltext|Goomba Tower Coins}}: Removed. This isn't a glitch sorry. It happens with every enemy and is intentional.)
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==Glitches==
==Glitches==
==={{conjecturaltext|Koopa in the Blocks}}===
==={{conjecturaltext|Koopa in the Blocks}}===
This glitch can be done in {{world|star|1}} and requires [[Super Mario]]. First, Mario should [[Ground Pound]] some [[Brick Blocks]] near a Brick Block with nothing below it to make it possible to hit. It has a [[P-Switch]] inside that Mario must press. Then Mario must run to the second platform after the [[? Switch]] and wait for the P-Switch to wear off. Then, if done correctly, the Koopa will be stuck inside some Brick Blocks. After turning right, it will appear slightly to the right for only a nanosecond and then return to its original position. It can still dance to the beat in the music.
This glitch can be done in {{world|star|1}} and requires [[Super Mario]]. First, Mario should [[Ground Pound]] some [[Brick Blocks]] near a Brick Block with nothing below it to make it possible to hit. It has a [[P-Switch]] inside that Mario must press. Then Mario must run to the second platform after the [[? Switch]] and wait for the P-Switch to wear off. Then, if done correctly, the Koopa will be stuck inside some Brick Blocks. After turning right, it will appear slightly to the right for only a split second (SEE IT QUICK!) and then return to its original position. It can still dance to the beat in the music.


==={{conjecturaltext|Treadmill Glitch}}===
==={{conjecturaltext|Treadmill Glitch}}===

Revision as of 21:38, September 7, 2012

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These are the glitches found in New Super Mario Bros. 2.

Glitches

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This glitch can be done in World Star-1 and requires Super Mario. First, Mario should Ground Pound some Brick Blocks near a Brick Block with nothing below it to make it possible to hit. It has a P-Switch inside that Mario must press. Then Mario must run to the second platform after the ? Switch and wait for the P-Switch to wear off. Then, if done correctly, the Koopa will be stuck inside some Brick Blocks. After turning right, it will appear slightly to the right for only a split second (SEE IT QUICK!) and then return to its original position. It can still dance to the beat in the music.

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After defeating Lemmy Koopa in World Flower, the player must fly up using a Super Leaf and hit the switch. The treadmill should change color and direction along with the switch, but instead only the switch will change.

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In the final castle level in World 6, Mario and Luigi should both hit the coin block. Since there is only room for one, one of them will start bouncing on top of the other and then both will start making jumping sounds at faster speeds than normal.

Grammar Errors

There are two typos in the American English version game: In the StreetPass warning, it reads: "Your Mii character and name will be also be exchanged.", and in the quick guide, it reads: "Note: Co-op Play requires two Nintendo 3DS systems and two game cards and two game cards (each sold separately).". On the other hand, both errors are corrected in the European English version of the game. In the StreetPass warning the first "be" is removed and the quick guide reads: "Note: For Co-op Play you will need two Nintendo 3DS™ systems and two copies of the software."