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{{rewrite}}{{:Super Mario RPG: Legend of the Seven Stars bestiary|transcludesection=Knife Guy|align=right}}
{{:Super Mario RPG: Legend of the Seven Stars bestiary|transcludesection=Knife Guy|align=right}}
{{quote2|Wait! You took all the trouble to come here, so...stick around!|Knife Guy|[[Super Mario RPG: Legend of the Seven Stars]]}}
{{quote2|Wait! You took all the trouble to come here, so...stick around!|Knife Guy|[[Super Mario RPG: Legend of the Seven Stars]]}}


'''Knife Guy''' is the older brother of [[Grate Guy]] in ''[[Super Mario RPG: Legend of the Seven Stars]]''. The two seemingly work as entertainers and bodyguards for [[Booster]]. When Booster (with [[Princess Peach|Toadstool]] in tow) flees [[Booster Tower|his tower]], [[Mario]] and company chase after him. However, the heroes are ambushed on the balcony of the tower by Knife Guy and Grate Guy.
'''Knife Guy''' is a boss in ''[[Super Mario RPG: Legend of the Seven Stars]]'', and the older brother of [[Grate Guy]]. Both seemingly work as entertainers and bodyguards for [[Booster]]. They ambush [[Mario]] and company on the balcony of [[Booster Tower]] to protect Booster, who has fled to [[Marrymore]] with [[Princess Peach|Toadstool]].  


Knife Guy is not as dangerous as his partner Grate Guy, but still should not be underestimated. Each turn, he will either attack, or throw a knife that does 1.5x the damage of his normal attack to one character. The odds of each is 2/3 for the former, and 1/3 for the latter. At some point in the battle, he will call for a team-up, and will stand on Grate Guy's head. They are still considered separate targets during this time.
In battle, Knife Guy is overall less dangerous than Grate Guy. Each turn, he will target one party member and use one of two attacks: a direct stab after juggling his knives, or a thrown knife that does 1.5 times the damage of the former. There is a 2/3 chance of the stab attack, and a 1/3 chance of the throwing attack.


It is in this team-up phase that the battle's real difficulty lies: each turn, Knife Guy will either use [[Blizzard (Super Mario RPG: Legend of the Seven Stars move)|Blizzard]] to damage the whole party, or [[Crystal (move)|Crystal]] to damage one character. The odds of each is 1/3 in favor of Blizzard, and 2/3 in favor of Crystal. While Blizzard does not have much power, especially backed by Knife Guy's somewhat low Magic Attack, the fact that Grate Guy will be using [[Meteor Blast]] every turn allows it to quickly wear out Mario's group. This phase's length is determined by a hidden counter, as well as Knife and Grate Guy's HP. Each time Knife Guy takes damage, the counter is increased by 1, and each time Knife Guy uses either of his spells, the counter is increased by 2. If either Knife or Grate Guy is defeated, or the counter reaches at least 5, they will separate and return to their first phase. The battle comes down to defeating one of them as quickly as possible, as neither Knife or Grate Guy are much of a threat on their own. Knife Guy should be eliminated first, to limit the number and duration of team-up phases. While Grate Guy will be a bother with his status attacks, Knife Guy has 200 less HP and is weak to Fire: if Mario has learned [[Super Flame]], he can easily inflict a couple hundred damage to Knife Guy.  
After several turns, the two will team up, and Knife Guy will stand on Grate Guy's head. They are still considered separate targets during this time. During this phase, each turn Knife Guy will either use [[Blizzard (Super Mario RPG: Legend of the Seven Stars move)|Blizzard]] to damage the whole party, or [[Crystal (move)|Crystal]] to damage one character. There is a 2/3 chance of Crystal, and a 1/3 chance of Blizzard.  


After their defeat, Knife Guy and Grate Guy decide to split up. Grate Guy opens his own casino near [[Bean Valley]] while Knife Guy stays at Booster Tower. Inside the tower, Knife Guy practices his juggling (trading in his knives for colored balls). If Mario returns to Booster Tower, Knife Guy will offer to play a game with him. The jester will juggle one yellow ball with a multitude of red balls; when he stops, Mario has to guess which hand the sole yellow ball is in. If Mario wins, he will be "rewarded" with a [[Moldy Mush]], a [[Wilt Shroom]], or a [[Rotten Mush]], and sometimes a [[Super Mushroom (healing item)|Mid Mushroom]] or [[Ultra Mushroom|Max Mushroom]].
The length of this phase is determined by both a hidden counter and the HP of the brothers. Each time Knife Guy takes damage, the counter is increased by 1, and each time Knife Guy uses either of his spells, the counter is increased by 2. If either Knife or Grate Guy is defeated, or the counter reaches at least 5, they will separate and return to their first phase. As Knife Guy has 200 less HP than Grate Guy, it is more efficient to defeat him first to limit the number and duration of team-up phases. Additionally, Knife Guy is weak to Fire: if Mario has learned [[Super Flame]], he can easily inflict considerable damage.
 
After their defeat, both brothers decide to split up, with Knife Guy staying at Booster Tower. Inside, he can be found practicing juggling, using colored balls instead of knives. If Mario returns to Booster Tower, Knife Guy will offer to play a game with him. He will juggle one yellow ball among many red ones; when he stops, Mario must guess which hand the yellow ball is in. If Mario chooses correctly, he will be "rewarded" with a [[Moldy Mush]], a [[Wilt Shroom]], or a [[Rotten Mush]], and sometimes a [[Super Mushroom (healing item)|Mid Mushroom]] or [[Ultra Mushroom|Max Mushroom]].


If Mario keeps playing, the game will get progressively more difficult. If Mario wins on the highest difficulty level, Knife Guy will give him the [[Bright Card]] needed to get into [[Grate Guy's Casino]].
If Mario keeps playing, the game will get progressively more difficult. If Mario wins on the highest difficulty level, Knife Guy will give him the [[Bright Card]] needed to get into [[Grate Guy's Casino]].

Revision as of 11:53, January 12, 2021

Super Mario RPG enemy
Knife Guy
Knife Guy from Super Mario RPG: Legend of the Seven Stars
Role Boss
Location(s) Booster Tower
HP 700
Attack 70
Magic attack 20
Defense 55
Magic defense 10
Speed 25
Spells Blizzard, Crystal
Sp. attacks Knife Toss
Items None
Exp. points 40
Coins 15
More
FP 35
Evade 0%
Magic evade 0%
Strong Thunder, Sleep, Critical
Weak Fire
Bonus Flower Attack Up! (20%)
Yoshi Cookie None
Morph rate 0%
Psychopath
"Happiness is hip!"
“Wait! You took all the trouble to come here, so...stick around!”
Knife Guy, Super Mario RPG: Legend of the Seven Stars

Knife Guy is a boss in Super Mario RPG: Legend of the Seven Stars, and the older brother of Grate Guy. Both seemingly work as entertainers and bodyguards for Booster. They ambush Mario and company on the balcony of Booster Tower to protect Booster, who has fled to Marrymore with Toadstool.

In battle, Knife Guy is overall less dangerous than Grate Guy. Each turn, he will target one party member and use one of two attacks: a direct stab after juggling his knives, or a thrown knife that does 1.5 times the damage of the former. There is a 2/3 chance of the stab attack, and a 1/3 chance of the throwing attack.

After several turns, the two will team up, and Knife Guy will stand on Grate Guy's head. They are still considered separate targets during this time. During this phase, each turn Knife Guy will either use Blizzard to damage the whole party, or Crystal to damage one character. There is a 2/3 chance of Crystal, and a 1/3 chance of Blizzard.

The length of this phase is determined by both a hidden counter and the HP of the brothers. Each time Knife Guy takes damage, the counter is increased by 1, and each time Knife Guy uses either of his spells, the counter is increased by 2. If either Knife or Grate Guy is defeated, or the counter reaches at least 5, they will separate and return to their first phase. As Knife Guy has 200 less HP than Grate Guy, it is more efficient to defeat him first to limit the number and duration of team-up phases. Additionally, Knife Guy is weak to Fire: if Mario has learned Super Flame, he can easily inflict considerable damage.

After their defeat, both brothers decide to split up, with Knife Guy staying at Booster Tower. Inside, he can be found practicing juggling, using colored balls instead of knives. If Mario returns to Booster Tower, Knife Guy will offer to play a game with him. He will juggle one yellow ball among many red ones; when he stops, Mario must guess which hand the yellow ball is in. If Mario chooses correctly, he will be "rewarded" with a Moldy Mush, a Wilt Shroom, or a Rotten Mush, and sometimes a Mid Mushroom or Max Mushroom.

If Mario keeps playing, the game will get progressively more difficult. If Mario wins on the highest difficulty level, Knife Guy will give him the Bright Card needed to get into Grate Guy's Casino.

Gallery

Names in other languages

Language Name Meaning
Japanese クラウン・兄
Kuraun Ani
クラウンブロス(兄)
Kuraun Burosu (Ani)

Clown Older Brother
(boss)
Clown Bros. (Older)
(NPC)

Template:Super Mario RPG