Hot Air Balloon: Difference between revisions

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|JapR=Netsukikyū
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|Ita=Pallone di aria calda<ref>''[[Donkey Kong Country 2: Diddy's Kong Quest]]'', GIG's Italian manual</ref><br>Mongolfiera<ref>''[[Donkey Kong Country 2 (Game Boy Advance)|Donkey Kong Country 2]]'', European manual, pag. 113</ref>
|ItaM=Hot air balloon (meant as "balloon full of hot air")<br>Hot-air balloon (like an actual {{wp|Hot air balloon|balloon-aircraft}})
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Revision as of 05:22, July 6, 2023

This article is about a form of transportation in the Donkey Kong games. For the recurring object in the Mario Kart series, see Hot-air balloon. For the Yoshi transformation, see Hot-Air Balloon Yoshi.
Hot Air Balloon
Artwork of a Hot Air Balloon from Donkey Kong Country 2: Diddy's Kong Quest
Artwork of a Hot Air Balloon for Donkey Kong Country 2: Diddy's Kong Quest
First appearance Donkey Kong Country 2: Diddy's Kong Quest (1995)
Latest appearance Donkey Kong Country 2 (Game Boy Advance) (2004)

Hot Air Balloons[1] (also parsed as Hot-Air Balloons)[2] are objects that are used for crossing large portions of lava in Donkey Kong Country 2: Diddy's Kong Quest and Donkey Kong Land 2. They are large blue balloons that are about the size of Diddy Kong and Dixie Kong.

History

Donkey Kong Country 2: Diddy's Kong Quest

Red-Hot Ride
The Kongs riding on a Hot Air Balloon in Red-Hot Ride in Donkey Kong Country 2: Diddy's Kong Quest

In Donkey Kong Country 2: Diddy's Kong Quest, Hot Air Balloons appear only in Red-Hot Ride, where they are featured throughout. Diddy and Dixie can stand on a Hot Air Balloon and control the direction that it moves in by leaning either left or right. If the Kongs stand at the edge of a Hot Air Balloon, the animation of them about to fall off is shown, even though they cannot walk off a Hot Air Balloon. They can leave a Hot Air Balloon only by jumping off it.

By default, a Hot Air Balloon slowly descends into the lava, but it can be suspended in midair if it is floating at the top of a thermal column. The thermal columns are at varying heights, and the Hot Air Balloon stops rising when it reaches the top of a thermal column. Most Hot Air Balloons start off at the top of a thermal column.

Throughout Red-Hot Ride, the Kongs must maneuver the Hot Air Balloon past a series of enemies, especially Zingers, until they reach the next Hot Air Balloon or land. This usually occurs a few times before the Kongs reach the land. Some of the Hot Air Balloons have a DK Barrel or an enemy such as a Kruncha or Neek on them. Although the enemies walk back and forth on a Hot Air Balloon, this does not affect the direction of the Hot Air Balloon. Krunchas can be defeated by either doing a team up throw or having an object thrown at them, as Diddy and Dixie cannot get onto the Hot Air Balloon otherwise.

Donkey Kong Land 2

In their second appearance, Donkey Kong Land 2, Hot Air Balloons have the same purpose as in Donkey Kong Country 2: Diddy's Kong Quest, although they have a slightly wider appearance. They appear in only two levels, both of which take place in a volcanic area: Redhot Ride and Fiery Furnace. There are no thermal columns, so Diddy or Dixie cannot suspend a Hot Air Balloon back in midair.

Profiles

Donkey Kong Land 2

  • Virtual Console manual bio: "Jump on these to cross perilous gaps. Press +Control Pad left or right to move left or right. The balloons will gradually start to descend after you jump on them."

Gallery

Names in other languages

Language Name Meaning
Japanese 熱気球ねつききゅう[3]
Netsukikyū
Hot Air Balloon

Italian Pallone di aria calda[4]
Mongolfiera[5]
Hot air balloon (meant as "balloon full of hot air")
Hot-air balloon (like an actual balloon-aircraft)

References

  1. ^ Donkey Kong Country 2: Diddy's Kong Quest SNES instruction booklet, page 16.
  2. ^ Donkey Kong Country 2 GBA instruction booklet, page 15.
  3. ^ Super Donkey Kong 2: Dixie & Diddy instruction booklet, page 20.
  4. ^ Donkey Kong Country 2: Diddy's Kong Quest, GIG's Italian manual
  5. ^ Donkey Kong Country 2, European manual, pag. 113