Chocolate Island 3: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
mNo edit summary
(Expanded the article and edited a few things in the text.)
Line 9: Line 9:
|secret=[[Chocolate Fortress|**]]
|secret=[[Chocolate Fortress|**]]
}}
}}
'''Chocolate Island 3''' is a level in ''[[Super Mario World]]'' in the [[Chocolate Island]] world. It is a daytime sky level with lots of rotating platforms. Many enemies patrol the center of the moving platforms: first [[Koopa Troopa]]s and then [[Fuzzy|Fuzzies]] orbiting the center. There is a pipe halfway through the level that takes [[Mario]] or [[Luigi]] into a room full of coins and one [[Dragon Coin]]. [[Cape Feather|Capes]] are the favored power up in the level. [[! Block|Green ! Blocks]] and regular [[Question Block|? Blocks]] (after Mario has collected a [[Super Mushroom]]) emit [[Cape Feather]]s rather than [[Fire Flower]]s.
'''Chocolate Island 3''' is a level in ''[[Super Mario World]]'' in the [[Chocolate Island]] world. It is a daytime sky level with lots of rotating platforms. Many enemies patrol the center of the moving platforms: first [[Koopa Troopa]]s and then [[Fuzzy|Fuzzies]] orbiting the center. [[Cape Feather|Capes]] are the favored power up in the level. [[Question Block|? Blocks]] (after Mario has collected a [[Super Mushroom]]) emit [[Cape Feather]]s rather than [[Fire Flower]]s. A [[! Block|Green ! Block]] that appears once also contains a Cape Feather.
 
==Overview==
As mentioned before, there are many rotating platforms over a [[Bottomless Pit]] throughout the course in addition to some occasional solid ground. There is a [[Warp Pipe]] halfway through the level that takes [[Mario]] or [[Luigi]] into a room full of [[Coin]]s and one [[Dragon Coin]]. After the Pipe is the [[Midway Gate]] in midair with a ? Block immediately after it. Towards the first Goal Gate is a [[Bonus Block]] and arrow signs under the [[Goal Gate]] possibly hinting the player to go to the second Goal Gate.


==Exits==
==Exits==
There are two exits of the course, both in the same room and as a [[Goal Gate]]. The main gate can be reached by a vine after hitting a [[? Block]]. The other exit must be reached by using the [[Cape]] or a flying [[Yoshi]]. 3 [[1-Up Mushroom]]s appear before the second exit. The first exit opens a circular path around the mountains (which leads Mario in a circle and is practically useless, but is still needed for a perfect score). The other exit leads to [[Chocolate Fortress]].
There are two exits in the course, both in the same room and as Goal Gates. The main exit can be reached by a [[Beanstalk]] after hitting a [[Rotating Block]]. The other exit is across a wide Bottomless Pit that must be reached by using the [[Cape]] or a flying [[Yoshi]]. Three [[1-Up Mushroom]]s appear in Rotating Blocks before the second exit. The first exit opens a circular path around the mountains (which leads Mario in a circle and is practically useless, but is still needed for a perfect score). The other exit leads to [[Chocolate Fortress]].


===Enemies===
==Enemies==
*[[Koopa Troopa]]s
*[[Koopa Troopa]]s
*[[Paratroopa]]s
*[[Paratroopa]]s
*[[Fuzzy|Fuzzies]]
*[[Fuzzy|Fuzzies]]


==Level Map==
[[Image:Chocolate Island 3.png|thumb|center|600px|'''Chocolate Island 3''']]
[[Image:Chocolate Island 3.png|thumb|center|600px|'''Chocolate Island 3''']]
{{BoxTop}}
{{BoxTop}}

Revision as of 17:14, June 3, 2013

Template:Level Chocolate Island 3 is a level in Super Mario World in the Chocolate Island world. It is a daytime sky level with lots of rotating platforms. Many enemies patrol the center of the moving platforms: first Koopa Troopas and then Fuzzies orbiting the center. Capes are the favored power up in the level. ? Blocks (after Mario has collected a Super Mushroom) emit Cape Feathers rather than Fire Flowers. A Green ! Block that appears once also contains a Cape Feather.

Overview

As mentioned before, there are many rotating platforms over a Bottomless Pit throughout the course in addition to some occasional solid ground. There is a Warp Pipe halfway through the level that takes Mario or Luigi into a room full of Coins and one Dragon Coin. After the Pipe is the Midway Gate in midair with a ? Block immediately after it. Towards the first Goal Gate is a Bonus Block and arrow signs under the Goal Gate possibly hinting the player to go to the second Goal Gate.

Exits

There are two exits in the course, both in the same room and as Goal Gates. The main exit can be reached by a Beanstalk after hitting a Rotating Block. The other exit is across a wide Bottomless Pit that must be reached by using the Cape or a flying Yoshi. Three 1-Up Mushrooms appear in Rotating Blocks before the second exit. The first exit opens a circular path around the mountains (which leads Mario in a circle and is practically useless, but is still needed for a perfect score). The other exit leads to Chocolate Fortress.

Enemies

Chocolate Island 3
Chocolate Island 3

Template:BoxTop Template:SMW Levels