Criss Kross Cliffs

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search

This article is under construction. Therefore, please excuse its informal appearance while it is being worked on. We hope to have it completed as soon as possible.

Template:Level Criss Kross Cliffs is the thirty-seventh level in the Super Nintendo and Game Boy Advance game, Donkey Kong Country 3: Dixie Kong's Double Trouble. It is also the second are of the lost world, Krematoa. In the game's Game Boy Advance remake, the level is instead the forty-third level.

In order to get to the top of this cliff level, the Kongs will have to bounce on steel kegs blasted upwards by a Bazuka at the bottom of the area. There will be parts in the level where the Kongs must use Switch Barrels to turn the kegs into TNT Barrels in order to defeat red Buzzes that can be in the monkeys' way. The Kongs must then hit the Switch Barrels a second time in order to restore the kegs so they can continue upwards. Re-Koils, Buzzes, Klasps and Kuff 'n' Klout are this level's enemies, and they can cause quite some trouble.

In the European and Japanese versions of Donkey Kong Country 3, there are far more red Buzzes than in the American version. This is because, in the American version, it is possible to bypass many of these red Buzzes without defeating them with TNT barrels by ascending through the level.

Level Layout

Secrets

Bonus Levels

  • At the beginning of the level, the Kongs will ride upwards on some kegs to find a wall of two red Buzzes to the right. They should bounce over these enemies to land in a Bonus Barrel. It will lead them to a Bonus Level, where they will collect fifteen green bananas while watching out for a vertically-firing Bazuka, who will fire TNT Barrels. Once they grab enough bananas, they will find a Bonus Coin nearby.
  • After finding the Koin, the heroes should ride up on the barrels and enter a large, open area. There, they should travel to the right to find a Bonus Barrel high in the air. Using the Team-up move, Kiddy will need to throw Dixie into the barrel. This will send them both into a Bonus Level, where they will ride upwards on some barrels to find five Knik-Knaks. Once they beat all these insects, they will find a Bonus Coin to the right.

DK Coin

  • After the letter G, the heroes should climb up the area and hit a switch to change the steel kegs into TNT Barrels. This will defeat a nearby red Buzz. Then, the monkeys will have change the barrels back into their normal type and begin to climb back down to ride upwards on the steel kegs. If they stay to the right while riding on the barrels, they will enter a small alcove with the Koin, who will have the DK Coin. They should stand on this enemy's strong shield and throw a nearby steel barrel at the wall after they find him. The barrel will bounce off of the wall and hit the distracted Kremling in the side. This will defeat him, thus giving the Kongs the DK Coin.