Rabbid Kong

From the Super Mario Wiki, the Mario encyclopedia
Revision as of 22:37, October 30, 2017 by Mariostar6 (talk | contribs)
Jump to navigationJump to search
Mario + Rabbids Kingdom Battle enemy
Rabbid Kong
Rabbid Kong, a Rabbid based of Donkey Kong.
Health Points 120
Area of Movement None
Pipe Exit Range None
Chase Range None
Team Jump None
Dash None
Primary Weapon
None
Secondary Weapon
None
Primary Technique Make Waves
10 DMG
Secondary Technique Thong of Kong
50 DMG
Tertiary Technique
None
Goes 'Bananas'!
File:Rabbid Kong.jpg
Cut-scene featuring Rabbid Kong

Template:Quote"we would like to introduce a new friend of ours he's the new 'top banana around here'" Rabbid Kong is a massive, ape-like Rabbid that appears as the end boss of Ancient Gardens in Mario + Rabbids Kingdom Battle. As his name implies, he is heavily based on Donkey Kong, right down to wearing his signature necktie. He is created by Spawny after Bowser Jr. convinces him to join him, and is subsequently fought by Mario and his friends[1].

Rabbid Kong's only damaging move is creating a shock wave on the battlefield that deducts 10 HP from each heroic character, and the move also knocks them back unless they have full cover. To damage him, one of the characters must approach him, which will cause the pressure plate in front of him to drop his banana hoard and go ballistic as a result, making him an easier target - however, he will also hit the nearest character with a much stronger attack. When his HP is depleted, Rabbid Kong will move to another portion of the battlefield and replenish himself with a fresh banana hoard, repeating the process. He is defeated after the third phase.

When defeated, Rabbid Kong attempts to make his last stand by standing atop a wobbly block tower; however, Rabbid Peach humorously knocks it over, causing Rabbid Kong to plummet down to his defeat, after being in a selfie with Rabbid Peach.

Trivia

References