Super Mario Bros. 3: Difference between revisions

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(→‎References in later games: Similar rhythm but not an arrangement)
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*''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'' - ''Super Mario Bros. 3'' is one of the game styles for these games. The Course World menu music and 100 Mario Challenge map music are both cover versions of the Grass Land map theme.
*''[[Super Mario Maker]]''/''[[Super Mario Maker for Nintendo 3DS]]'' - ''Super Mario Bros. 3'' is one of the game styles for these games. The Course World menu music and 100 Mario Challenge map music are both cover versions of the Grass Land map theme.
*''[[Paper Mario: Color Splash]]'' - The 8-bit Recorder returns in the ''Super Mario Bros. 3''-themed course in [[Green Energy Plant]] and can be squeezed into a realistic [[Battle Card (Paper Mario: Color Splash)#Thing Cards|Thing Card]]; when used, the original notes are played by the flute itself, and it has the same effect of summoning a whirlwind, while three other flutes play the "Coin Heaven" theme in the background. Additionally, to board an airship carrying a giant bucket of paint, Mario hangs on the [[Anchor]], like he does in ''Super Mario Bros. 3''. Larry also, like in the Japanese manual for the game, states before fighting Mario, that he is doing his actions specifically to avoid upsetting Bowser. In addition, similar to in ''Super Mario Bros. 3'', after completing a level, Peach will supply Mario with advice via [[Holo-Peach]]es, although before the final level, her final message ended up intercepted by the main villain (Black Bowser in this case), although in this case, this resulted in her color being drained rather than being kidnapped.
*''[[Paper Mario: Color Splash]]'' - The 8-bit Recorder returns in the ''Super Mario Bros. 3''-themed course in [[Green Energy Plant]] and can be squeezed into a realistic [[Battle Card (Paper Mario: Color Splash)#Thing Cards|Thing Card]]; when used, the original notes are played by the flute itself, and it has the same effect of summoning a whirlwind, while three other flutes play the "Coin Heaven" theme in the background. Additionally, to board an airship carrying a giant bucket of paint, Mario hangs on the [[Anchor]], like he does in ''Super Mario Bros. 3''. Larry also, like in the Japanese manual for the game, states before fighting Mario, that he is doing his actions specifically to avoid upsetting Bowser. In addition, similar to in ''Super Mario Bros. 3'', after completing a level, Peach will supply Mario with advice via [[Holo-Peach]]es, although before the final level, her final message ended up intercepted by the main villain (Black Bowser in this case), although in this case, this resulted in her color being drained rather than being kidnapped.
*''[[Mario & Luigi: Paper Jam]]'' - A portion of the music for the battle against Bowser and [[Paper Bowser]] is a remix of the airship theme from this game.
*''[[Super Mario Run]]'' - The background music for Remix 10 features a remix of the overworld theme from this game.
*''[[Super Mario Run]]'' - The background music for Remix 10 features a remix of the overworld theme from this game.
*''[[Super Mario Odyssey]]'' - The music that plays in the slots rooms and the picture-matching mini-game areas is a remix of the minigame theme from ''Super Mario Bros. 3''. A remix of the final boss theme from this game plays when Mario captures Bowser.
*''[[Super Mario Odyssey]]'' - The music that plays in the slots rooms and the picture-matching mini-game areas is a remix of the minigame theme from ''Super Mario Bros. 3''. A remix of the final boss theme from this game plays when Mario captures Bowser.