Ness: Difference between revisions

From the Super Mario Wiki, the Mario encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
Line 31: Line 31:
Ness's first [[Mario (franchise)|''Mario'' franchise]] appearance is in ''[[Super Smash Bros.]]'', where he must be unlocked to become playable. To unlock him, the player has to beat 1-P Mode on Normal difficulty with three lives, without continuing, as any character. The player then must defeat Ness in [[Dream Land (Super Smash Bros.)|Dream Land]] in order to unlock him.
Ness's first [[Mario (franchise)|''Mario'' franchise]] appearance is in ''[[Super Smash Bros.]]'', where he must be unlocked to become playable. To unlock him, the player has to beat 1-P Mode on Normal difficulty with three lives, without continuing, as any character. The player then must defeat Ness in [[Dream Land (Super Smash Bros.)|Dream Land]] in order to unlock him.


Ness uses either his PK moves for his attacks or more physical-based ones. All of Ness's regular attacks involve physical moves, such as a punch kick combo with his jab or his headbutt as his upper aerial move. In addition, Ness uses a [[wikibound:Yo-yo|yo-yo]] for his up and down smash attacks and a [[wikibound:Baseball bat|baseball bat]] for his side smash attack, both of which are equipment in ''EarthBound''. Additionally, the baseball bat can reflect projectiles. Ness throws his opponents using his psychic powers. When Ness jumps, he also uses his psychic powers to propel him through the air. Due to Ness's size, he has below-average weight, meaning that he is more easily knocked off the stage, but can escape combos more easily. Ness shares many animations with [[Mario]] in ''Super Smash Bros.'', such as his hurt, item swinging, walking, both pratfalled and face-planted prone animations, etc. In fact, his [[Fighting Polygons|Fighting Polygon]] variant has a very similar appearance to Mario, with the most distinction giving to his smaller, lower nose and his jumps.
Ness uses either his PK moves for his attacks or more physical-based ones. All of Ness's regular attacks involve physical moves, such as a punch kick combo with his jab or his headbutt as his upper aerial move. In addition, Ness uses a [[wikibound:Yo-yo|yo-yo]] for his up and down smash attacks and a [[wikibound:Baseball bat|baseball bat]] for his side smash attack, both of which are equipment in ''EarthBound''. Additionally, the baseball bat can reflect projectiles. Ness throws his opponents using his psychic powers. When Ness jumps, he also uses his psychic powers to propel him through the air. Due to Ness's size, he has below-average weight, meaning that he is more easily knocked off the stage, but can escape combos more easily. If players press the taunt button, Ness looks at the screen, bows, and says "Okay!" Ness's stage entrance animation has him flying to the stage with [[wikibound:PSI Teleport|PSI Teleport]]. Ness shares many animations with [[Mario]] in ''Super Smash Bros.'', such as his hurt, item swinging, walking, both pratfalled and face-planted prone animations, etc. In fact, his [[Fighting Polygons|Fighting Polygon]] variant has a very similar appearance to Mario, with the most distinction giving to his smaller, lower nose and his jumps.


Ness's special moves are based upon some of the various PK ('''P'''sycho'''k'''inesis) moves from ''EarthBound''. His neutral special is [[PK Fire]], which sends out a bolt of lightning that creates a pillar of fire that traps opponents when it hits. His up special is [[PK Thunder]], which sends out a controllable lightning bolt to attack. Ness has a unique recovery move in this game, in that Ness can strike himself with the PK Thunder to recover, which propels him to the direction depending on how the PK Thunder hit him. His down special is [[PSI Magnet]], which can absorb energy-based projectiles to recover damage. None of these moves can actually be learned by Ness in ''EarthBound''; they are instead those of his friend and teammate, [[wikibound:Paula|Paula]] (although her trophy in ''Super Smash Bros. Melee'' suggests that she taught him these moves).
Ness's special moves are based upon some of the various PK ('''P'''sycho'''k'''inesis) moves from ''EarthBound''. His neutral special is [[PK Fire]], which sends out a bolt of lightning that creates a pillar of fire that traps opponents when it hits. His up special is [[PK Thunder]], which sends out a controllable lightning bolt to attack. Ness has a unique recovery move in this game, in that Ness can strike himself with the PK Thunder to recover, which propels him to the direction depending on how the PK Thunder hit him. His down special is [[PSI Magnet]], which can absorb energy-based projectiles to recover damage. None of these moves can actually be learned by Ness in ''EarthBound''; they are instead those of his friend and teammate, [[wikibound:Paula|Paula]] (although her trophy in ''Super Smash Bros. Melee'' suggests that she taught him these moves).
Line 37: Line 37:
====''Super Smash Bros. Melee''====
====''Super Smash Bros. Melee''====
{{main-external|SmashWiki|Ness (SSBM)}}
{{main-external|SmashWiki|Ness (SSBM)}}
Ness returns in ''[[Super Smash Bros. Melee]]''. Here, he is a default character at the beginning of the game. Originally, Ness was to be replaced by [[Lucas]], the main protagonist of ''[[wikibound:Mother 3|Mother 3]]''. However, ''Mother 3'' turned out to be delayed until after ''Super Smash Bros. Melee'' was released. As such, Ness was kept in to avoid confusion.
Ness returns in ''[[Super Smash Bros. Melee]]''. Here, he is a default character at the beginning of the game. Originally, Ness was to be replaced by [[Lucas]], the main protagonist of ''[[wikibound:Mother 3|Mother 3]]''. However, ''Mother 3'' turned out to be delayed until after ''Super Smash Bros. Melee'' was released. As such, Ness was kept in to avoid confusion.<ref>PushDustin. (April 13, 2015) [https://sourcegaming.wordpress.com/2015/04/13/the-definitive-unused-fighters-list-in-smash/ The Definitive Unused Fighters List in Smash] ''Source Gaming''. Retrieved June 2, 2018.</ref>


Ness is given a new neutral special attack, [[PK Flash]], which is one of his original ''EarthBound'' attacks and lets him release a ball of energy that can be charged as it rises and lowers to eventually explode. This replaces PK Fire as his standard special move, instead making it his side special move.
While Ness retains many key features from the original ''Super Smash Bros.'', ''Super Smash Bros. Melee'' has seen drastic changes, where Ness has been given many tweaks. Many of his formerly physical moves now have Ness use his psychic powers associated, with examples being his dash attack and his forward and back aerial moves. When Ness jumps, he uses psychokinesis only for his second jump. Ness has been given a down and throw as new features to ''Super Smash Bros. Melee'': his down throw has him throwing opponents to the ground and using PK Fire on them while his up throw involves him twirling his opponent and tossing them up, also with psychokinesis. Ness is given a new neutral special attack, [[PK Flash]], which is one of his original ''EarthBound'' attacks, and it lets him release a ball of energy that can be charged as it rises and lowers to eventually explode. This replaces PK Fire as his standard special move, instead making it his side special move. Ness still retains most of Mario's animations, such as his [[Parasol]] drifting animation, though he has been given a new item swing animation. As ''Super Smash Bros. Melee'' has no unique stage entrance animations, Ness does not use his unique stage entrance in this game, though it returns in the next games.
 
[[Onett]], Ness's hometown, is featured as a stage in ''Super Smash Bros. Melee''.


====''Super Smash Bros. Brawl''====
====''Super Smash Bros. Brawl''====