Super Mario World (WarioWare Gold): Difference between revisions

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|title=Super Mario World
|title=Super Mario World
|image=[[File:WWG Super Mario World.png|250px]]
|image=[[File:WWG Super Mario World.png|250px]]
|appeared_in=''[[WarioWare Gold]]''
|appeared_in=''[[WarioWare Gold]]
|type=[[18-Volt]]
|type=[[18-Volt]]
|intro=''Collect 50/30/20 [[coin]]s!''
|intro=''Collect 50/30/20 [[coin]]s!''
|info=''"Whoa! So many coins! Control Cape Mario, and grab as many as you can! <font color=green>''Super Mario World'' was released for the SNES in 1991.</font>"''
|info="''Whoa! So many coins! Control Cape Mario, and grab as many as you can! <font color=green>''Super Mario World'' was released for the SNES in 1991.</font>''"
|controls={{button|3ds|tilt}} - Steer Mario
|controls={{button|3ds|tilt}} - Steer Mario
|clear=20
|clear=20
}}
}}
'''Super Mario World''' is one of [[18-Volt]]'s [[microgame]]s in ''[[WarioWare Gold]]''. It is based on the [[Super Mario World|game of the same name]] for the [[Super Nintendo Entertainment System]].
'''Super Mario World''' is one of [[18-Volt]]'s [[microgame]]s in ''[[WarioWare Gold]]''. It is based on the [[Super Mario World|game of the same name]] for the [[Super Nintendo Entertainment System|SNES]].
 
==Gameplay==
==Gameplay==
The player must control [[Cape Mario]] as he glides to collect [[coin]]s.
The player must control [[Cape Mario]] as he glides to collect [[coin]]s.
*'''1st level difficulty:''' There are three horizontal rows of coins, and Mario must collect fifty of them. The coin layout on this level is similar to that of the secret area in [[Donut Plains 1]] from the original game, which might have been the intended reference.
*'''1st level difficulty:''' There are three horizontal rows of coins, and Mario must collect fifty of them. The coin layout on this level is similar to that of the secret area in [[Donut Plains 1]] from the original game, which might have been the intended reference.
*'''2nd level difficulty:''' There are alternating groups of three coins, and Mario must collect thirty of them.
*'''2nd level difficulty:''' There are alternating groups of three coins, and Mario must collect thirty of them.
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==See also==
==See also==
*[[Super Koopa (microgame)]]
*[[Super Koopa (microgame)]]
 
{{9-Volt & 18-Volt's Microgames}}
{{9-Volt and 18-Volt's Microgames}}
{{WWG Microgames}}
{{WWG Microgames}}
[[Category:WarioWare Gold microgames]]
[[Category:WarioWare Gold microgames]]
[[Category:Super Mario World]]
[[Category:Super Mario World]]

Revision as of 09:30, February 25, 2022

Template:Minigame-infobox Super Mario World is one of 18-Volt's microgames in WarioWare Gold. It is based on the game of the same name for the SNES.

Gameplay

The player must control Cape Mario as he glides to collect coins.

  • 1st level difficulty: There are three horizontal rows of coins, and Mario must collect fifty of them. The coin layout on this level is similar to that of the secret area in Donut Plains 1 from the original game, which might have been the intended reference.
  • 2nd level difficulty: There are alternating groups of three coins, and Mario must collect thirty of them.
  • 3rd level difficulty: There is a large zigzag of coins, and Mario must collect twenty of them. Sometimes, a group of coins reading "NINTENDO" or "THANK YOU" appears instead.

Names in other languages

Language Name Meaning
Japanese スーパーマリオワールド
Sūpā Mario Wārudo
Super Mario World

Trivia

  • In Super Mario Advance 2, the 2002 remake of Super Mario World for the Game Boy Advance, the secret area in Donut Plains 1 gives an incentive to collect as many coins as possible, similarly to the coin counter featured in this microgame.

See also

Template:9-Volt & 18-Volt's Microgames Template:WWG Microgames