Editing Yoichi Kotabe

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{{person infobox
{{person-infobox
|image=[[File:Yoichi Kotabe.jpg|200px]]
|image=[[File:Yoichi Kotabe.jpg|200px]]
|born=September 15, 1936
|born=September 15, 1936
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{{quote2|When I first saw all the movements [[Mario]] was performing in [[Super Mario Bros.]], I thought that video games were now doing what the original animation industry was forgetting.|Yoichi Kotabe|Iwata Asks}}
{{quote2|When I first saw all the movements [[Mario]] was performing in [[Super Mario Bros.]], I thought that video games were now doing what the original animation industry was forgetting.|Yoichi Kotabe|Iwata Asks}}


'''Yoichi Kotabe'''  (小田部 羊一 ''Kotabe Yōichi'') is a Japanese animation artist and former employee of [[Nintendo]]. Kotabe was the primary artist on the ''[[Super Mario (franchise)|Super Mario]]'' franchise, drawing much of the 2D promotional artwork for the games and refining many of [[Shigeru Miyamoto]]'s early sketches into the character's definitive designs. He also worked as an art supervisor on various ''[[bulbapedia:Pokémon|Pokémon]]'' games.
'''Yoichi Kotabe'''  (小田部 羊一 ''Kotabe Yōichi'') is a Japanese animation artist and former employee of [[Nintendo]]. Kotabe was the primary artist on the ''[[Mario (franchise)|Mario]]'' franchise, drawing much of the 2D promotional artwork for the games and refining many of [[Shigeru Miyamoto]]'s early sketches into the character's definitive designs. He also worked as an art supervisor on various ''[[bulbapedia:Pokémon|Pokémon]]'' games.


Prior to joining Nintendo, Yochi Kotabe worked in the animation industry, primarily for [[wikipedia:Toei Animation|Toei Animation]] where he was animator on productions such as ''[[wikipedia:Hols: Prince of the Sun|Hols: Prince of the Sun]]'', ''[[wikipedia:Panda! Go, Panda!|Panda! Go, Panda!]]'' and ''[[wikipedia:Heidi, Girl of the Alps|Heidi, Girl of the Alps]]''. He left Nintendo in 2007 after 21 years, and is currently active as a freelancer.
Prior to joining Nintendo, Yochi Kotabe worked in the animation industry, primarily for [[wikipedia:Toei Animation|Toei Animation]] where he was animator on productions such as ''[[wikipedia:Hols: Prince of the Sun|Hols: Prince of the Sun]]'', ''[[wikipedia:Panda! Go, Panda!|Panda! Go, Panda!]]'' and ''[[wikipedia:Heidi, Girl of the Alps|Heidi, Girl of the Alps]]''. He left Nintendo in 2007 after 21 years, and is currently active as a freelancer.
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{{quote2|I only intended to be at Nintendo one or two years, though. That became 21 years!|Yoichi Kotabe|Iwata Asks}}
{{quote2|I only intended to be at Nintendo one or two years, though. That became 21 years!|Yoichi Kotabe|Iwata Asks}}


In the late 1970s, Yoichi Kotabe left [[wikipedia:Nippon Animation|Zuiyo Eizo]] and started working freelance, as he began to feel like "water that's beginning to stagnate" after working on animation on the same place for a long time. In 1985, he met Hiroshi Ikeda, the then-manager of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] and a former colleague at Toei Animation, in a coffee shop. Ikeda asked Kotabe if he would like to join [[Nintendo]] and give advice about animation, as video games were going to require an increasing amount of know-how in animation. Kotabe knew very little about video games, but he believed Ikeda and agreed. Kotabe intended to be at Nintendo for only one or two years.<ref name="iwata_asks3">[http://www.nintendodsi.com/iwata-asks-chapter.jsp?interviewId=1&volumeId=8&chapterId=3 Iwata Asks: Nintendo DSi, Volume 8 - Yoichi Kotabe (page 3) at NintendoDSi.com]</ref>
In the late 1970s, Yoichi Kotabe left [[wikipedia:Nippon Animation|Zuiyo Eizo]] and started working freelance, as he began to feel like "water that's beginning to stagnate" after working on animation on the same place for a long time. In 1985, he met Hiroshi Ikeda in a coffee shop, who was the manager of [[Nintendo Entertainment Analysis and Development|Nintendo EAD]] then. The two men knew each other from their work at Toei Animation. Ikeda asked Kotabe if he would like to join [[Nintendo]] and give advice about animation, as video games were going to require an increasing amount of know-how in animation. Kotabe knew very little about video games, but he believed Ikeda and agreed. Kotabe intended to be at Nintendo for only one or two years.<ref name="iwata_asks3">[http://www.nintendodsi.com/iwata-asks-chapter.jsp?interviewId=1&volumeId=8&chapterId=3 Iwata Asks: Nintendo DSi, Volume 8 - Yoichi Kotabe (page 3) at NintendoDSi.com]</ref>


[[File:Magic Carpet screenshot.png|left|frame|The [[magic carpet|flying carpet]], seen in its final in-game form.]]
[[File:Magic Carpet screenshot.png|left|frame|The [[magic carpet|flying carpet]], seen in its final in-game form.]]
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Besides his skills in visual art, Kotabe also made use of other knowledge he acquired in the animation industry at Nintendo. For example, at Toei Animation, he was taught to look at "the real thing" and take it all inside oneself. Therefore, during the development of ''[[Super Mario Kart]]'', Kotabe forced through a budget to inspect real go-karts. During their trip, the developers drove go-karts and observed their structure.<ref name="iwata_asks4"/>
Besides his skills in visual art, Kotabe also made use of other knowledge he acquired in the animation industry at Nintendo. For example, at Toei Animation, he was taught to look at "the real thing" and take it all inside oneself. Therefore, during the development of ''[[Super Mario Kart]]'', Kotabe forced through a budget to inspect real go-karts. During their trip, the developers drove go-karts and observed their structure.<ref name="iwata_asks4"/>


After 21 years at Nintendo, Kotabe left the company in 2007.<ref name="iwata_asks4"/><ref name="anido"/> The last [[Super Mario (franchise)|''Super Mario'' franchise]] game in which his name appears in the credits was ''[[WarioWare: Smooth Moves]]''. In total, more than 40 ''Super Mario'' games list Kotabe in the credits.<ref name="mobygames">[http://www.mobygames.com/developer/sheet/view/developerId,69462/ Yoichi Kotabe at MobyGames]</ref>
After 21 years at Nintendo, Kotabe left the company in 2007.<ref name="iwata_asks4"/><ref name="anido"/> The last [[Mario (franchise)|''Mario'' franchise]] game in which his name appears in the credits was ''[[WarioWare: Smooth Moves]]''. In total, more than 40 ''Mario'' games list Kotabe in the credits.<ref name="mobygames">[http://www.mobygames.com/developer/sheet/view/developerId,69462/ Yoichi Kotabe at MobyGames]</ref>


===After Nintendo===
===After Nintendo===
[[File:Kotabe drawing Mario in FS.jpg|thumb|Yoichi Kotabe drawing Mario in ''Flipnote Studio'' on the Nintendo DSi.]]
[[File:Kotabe drawing Mario in FS.jpg|thumb|Yoichi Kotabe drawing Mario in ''Flipnote Studio'' on the Nintendo DSi.]]
Yoichi Kotabe is currently active as a freelancer. He holds the post of a lecturer at Toei Animation Institute.<ref name="anido">[http://www.anido.com/html-e/kotabe-e.html Yoichi Kotabe: Biographical Notes at Anido]</ref> In 2008, a book titled ''Yoichi Kotabe: Legendary Animator - His Animated Drawings'' was released in Japanese, with a few contents also being in English.<ref name="anido_book">[http://www.anido.com/publication/books/113?lang=en ''Yoichi Kotabe: Legendary Animator - His Animated Drawings'' at Anido]</ref> It also includes information on Nintendo-related works of him.<ref name="iwata_asks5">[http://www.nintendodsi.com/iwata-asks-chapter.jsp?interviewId=1&volumeId=8&chapterId=5 Iwata Asks: Nintendo DSi, Volume 8 - Yoichi Kotabe (page 5) at NintendoDSi.com]</ref> In the same year an "[[Satoru Iwata|Iwata]] Asks" interview was held with Yoichi Kotabe, Shigeru Miyamoto and Yoshiaki Koizumi. It focused on Yoichi Kotabe himself as well as the application ''[[wikipedia:Flipnote Studio|Flipnote Studio]]'' for the [[Nintendo DS|Nintendo DSi]]. Kotabe created four animations with ''Flipnote Studio'', including one of Mario, which were all made available at the Flipnote Hatena website.<ref name="hatena">[https://archive.sudomemo.net/user/0B8D56BA1BD441B8@DSi Yoichi Kotabe on the Flipnote Archive]</ref>
Yoichi Kotabe is currently active as a freelancer. He holds the post of a lecturer at Toei Animation Institute.<ref name="anido">[http://www.anido.com/html-e/kotabe-e.html Yoichi Kotabe: Biographical Notes at Anido]</ref> In 2008, a book titled ''Yoichi Kotabe: Legendary Animator - His Animated Drawings'' was released in Japanese, with a few contents also being in English.<ref name="anido_book">[http://www.anido.com/publication/books/113?lang=en ''Yoichi Kotabe: Legendary Animator - His Animated Drawings'' at Anido]</ref> It also includes information on Nintendo-related works of him.<ref name="iwata_asks5">[http://www.nintendodsi.com/iwata-asks-chapter.jsp?interviewId=1&volumeId=8&chapterId=5 Iwata Asks: Nintendo DSi, Volume 8 - Yoichi Kotabe (page 5) at NintendoDSi.com]</ref> In the same year an "[[Satoru Iwata|Iwata]] Asks" interview was held with Yoichi Kotabe, Shigeru Miyamoto and Yoshiaki Koizumi. It focused on Yoichi Kotabe himself as well as the application ''[[wikipedia:Flipnote Studio|Flipnote Studio]]'' for the [[Nintendo DS|Nintendo DSi]]. Kotabe created four animations with ''Flipnote Studio'', including one of Mario, which were all made available at the Flipnote Hatena website.<ref name="hatena">[http://flipnote.hatena.com/0B8D56BA1BD441B8@DSi/ Yoichi Kotabe at Flipnote Hatena]</ref>
 
Kotabe is given a "With Thanks" [[List of The Super Mario Bros. Movie staff|credit]] in ''[[The Super Mario Bros. Movie]]''. According to Shigeru Miyamoto, Kotabe created pre-existing sketches years prior that served as the basis for [[Mario and Luigi's family]].<ref>https://www.rollingstone.com/tv-movies/tv-movie-features/the-super-mario-bros-movie-shigeru-miyamoto-koji-kondo-nintendo-interview-easter-eggs-1234706449/</ref>


==References==
==References==
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[[Category:People]]
[[Category:People]]
[[Category:Nintendo]]
[[Category:Nintendo]]
[[it:Yoichi Kotabe]]

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