Editing Yoichi Kotabe

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At Nintendo, Kotabe was introduced to [[Shigeru Miyamoto]] and other developers. When they showed him the game ''[[Super Mario Bros.]]'', Kotabe saw the movements [[Mario]] was performing in the game, and he thought that video games were now doing what the original animation industry was forgetting. However, for a while after Kotabe joined Nintendo, he didn't work on animation at all and instead sat around doodling whatever came to his mind, as he said in an interview.<ref name="iwata_asks3"/> According to Miyamoto, the first animation Kotabe drew for Nintendo was of [[Luigi]] spinning around in circles, but it couldn't be used in a game as it had too many frames at the time. The first video game work Miyamoto requested from Kotabe was to draw the [[magic carpet]] in motion found in ''[[Yume Kōjō: Doki Doki Panic]]''. Miyamoto wanted it to move like a real rug, and so he asked Kotabe "Please, draw me a rug!" However, Kotabe's smoothly moving animation had too many frames, so their number had to be reduced while still keeping a smooth movement.<ref name="iwata_asks4">[http://iwataasks.nintendo.com/interviews/#/ds/dsi/7/0 Iwata Asks: Nintendo DSi, Volume 8 - Yoichi Kotabe (page 4)]</ref>
At Nintendo, Kotabe was introduced to [[Shigeru Miyamoto]] and other developers. When they showed him the game ''[[Super Mario Bros.]]'', Kotabe saw the movements [[Mario]] was performing in the game, and he thought that video games were now doing what the original animation industry was forgetting. However, for a while after Kotabe joined Nintendo, he didn't work on animation at all and instead sat around doodling whatever came to his mind, as he said in an interview.<ref name="iwata_asks3"/> According to Miyamoto, the first animation Kotabe drew for Nintendo was of [[Luigi]] spinning around in circles, but it couldn't be used in a game as it had too many frames at the time. The first video game work Miyamoto requested from Kotabe was to draw the [[magic carpet]] in motion found in ''[[Yume Kōjō: Doki Doki Panic]]''. Miyamoto wanted it to move like a real rug, and so he asked Kotabe "Please, draw me a rug!" However, Kotabe's smoothly moving animation had too many frames, so their number had to be reduced while still keeping a smooth movement.<ref name="iwata_asks4">[http://iwataasks.nintendo.com/interviews/#/ds/dsi/7/0 Iwata Asks: Nintendo DSi, Volume 8 - Yoichi Kotabe (page 4)]</ref>


Miyamoto also asked Kotabe to do many illustrations for Mario. As Mario was pixel art, the only reference was the package illustration for ''Super Mario Bros.'' Kotabe learned that Miyamoto was its artist, so he asked him many questions on how to draw Mario. With the instructions of Miyamoto, Kotabe created the image of Mario that became the new base for the visual development of Nintendo's mascot. Kotabe also redefined the look of other characters in the series. For example, Princess Peach completely changed, now being notably taller and wearing a different dress. Miyamoto told everything he wanted to Kotabe, like how he wanted her eyes to be a little cat-like, and how she should look stubborn, but charming. Bowser changed a lot as well. In Miyamoto's artwork, Bowser loosely resembled an ox as a homage to the ox king seen in the ''[[wikipedia:Journey to the West|Journey to the West]]'' anime adaption that was renamed ''[[wikipedia:Alakazam the Great|Alakazam the Great]]'' in the United States. Through their discussions, the developers began to see similar lines between Bowser and the [[Koopa Troopa]]s and partly based Bowser's appearance on them. Bowser's new design eventually came together.<ref name="iwata_asks4"/> The following gallery shows a comparison between the designs of the three mentioned characters by Miyamoto and Kotabe:
Miyamoto also asked Kotabe to do many illustrations for Mario. As Mario was pixel art, the only reference was the package illustration for ''Super Mario Bros.'' Kotabe learned that Miyamoto was its artist, so he asked him many questions on how to draw Mario. With the instructions of Miyamoto, Kotabe created the image of Mario that became the new base for the visual development of Nintendo's mascot. Kotabe also redefined the look of other characters in the series. For example, Princess Peach completely changed, now being notably taller and wearing a different dress. Miyamoto told everything he wanted to Kotabe, like how he wanted her eyes to be a little cat-like, and how she should look stubborn, but charming. Bowser changed a lot as well. In Miyamoto's artwork, Bowser loosely resembled an ox as a homage to the ox king seen in the ''[[wikipedia:Journey to the West|Journey to the West]]'' anime adaption that was renamed ''[[wikipedia:Alakazam the Great|Alakazam the Great]]'' in the United States. Through their discussions, the developers began to see similar lines between Bowser and the [[Koopa Troopa]]s and partly based Bowser's appearance on them. Bowser's new design eventually came together.<ref name="iwata_asks4"/> The following gallery shows a comparison between the illustrations of the three mentioned characters by Miyamoto and Kotabe:
<gallery>
<gallery>
Mario and mushroom SMB1 artwork.png|Mario by Miyamoto
Mario and mushroom SMB1 artwork.png|Mario by Miyamoto

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