Editing Waluigi's Island

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Action Time is the main part of the board, where players who want to get off the dynamite island activate the gear in the center of the board. The four arrows on it (up, right, down, and left) flash in clockwise order at a random speed. Players jump to the gear, and stop it when they land. The arrow that is flashing when they land is the path they have to take (if it stops at the down arrow, or if players take too long to act, they stay in the dynamite island).  
Action Time is the main part of the board, where players who want to get off the dynamite island activate the gear in the center of the board. The four arrows on it (up, right, down, and left) flash in clockwise order at a random speed. Players jump to the gear, and stop it when they land. The arrow that is flashing when they land is the path they have to take (if it stops at the down arrow, or if players take too long to act, they stay in the dynamite island).  


The island with all the spaces in the upper left is a unique part of the board. Every turn, the spaces change to another type of space. The space type is chosen at random. If a player lands on a Happening Space next to one of the two drawbridges connected to the island, the raised drawbridge lowers and vice versa. This changes the entrance to the island. The one space that never changes is the Bank Space, located at the bottom of the island.
The island with all the spaces in the upper left is a unique part of the board. Every turn, the spaces (on the path, not in the middle) change to another type of space, and is always random to know which one they change to (also, players that land on ? Spaces next to one of the draw bridge cause one of the draw bridges to rise up, and the other to come down. This changes where players could enter or exit the space island). The one space that never changes is the Bank Space, located at the bottom of the island.


Players that want to get to [[Boo]] have to take one of two paths, where one of them is booby trapped. If they take the path that has the trap, they are sent back to the start. Wherever players go on the topsides of the board, they will always go to into red [[Warp Pipe|pipe]]s that lead them to the green pipe near the start (similar to [[Luigi's Engine Room]] from ''[[Mario Party]]'').
Players that want to get to [[Boo]] have to take one of two paths, where one of them is booby trapped. If they take the path that has the trap, they are sent back to the start. Wherever players go on the topsides of the board, they will always go to into red [[Warp Pipe|pipe]]s that lead them to the green pipe near the start (similar to [[Luigi's Engine Room]] from ''[[Mario Party]]'').

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