Editing User talk:TeridaxXD001

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== Staff credit template ==
== Staff credit template ==
Please remember to always insert the staff credits (as the ones you created) into the [[Template:Staff]] in alphabetically.
Please remember to always insert the staff credits (as the ones you created) into the [[Template:Staff Teams]] in alphabetically.


{{User:L151/sig}}
{{User:L151/sig}}
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Actually, I think ''All-Stars'' was on the correct spot - as you can see on [http://tcrf.net/Super_Mario_All-Stars this page,] a lot of the unused data matches leftover content from the NES versions (even ''SMB3'''s [http://tcrf.net/Super_Mario_Bros._3#Developer_Debug_Leftovers original] [http://tcrf.net/Super_Mario_All-Stars#Old_Debug_Mode debug] function), suggesting that the games are more like graphical updates or enhanced ports rather than complete remakes. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 18:11, 23 December 2014 (EST)
Actually, I think ''All-Stars'' was on the correct spot - as you can see on [http://tcrf.net/Super_Mario_All-Stars this page,] a lot of the unused data matches leftover content from the NES versions (even ''SMB3'''s [http://tcrf.net/Super_Mario_Bros._3#Developer_Debug_Leftovers original] [http://tcrf.net/Super_Mario_All-Stars#Old_Debug_Mode debug] function), suggesting that the games are more like graphical updates or enhanced ports rather than complete remakes. [[User:LinkTheLefty|LinkTheLefty]] ([[User talk:LinkTheLefty|talk]]) 18:11, 23 December 2014 (EST)
But a port is pretty much just a straight conversion. Every other site in the Internet would count them sepately. [[User:TeridaxXD001|TeridaxXD001]] ([[User talk:TeridaxXD001|talk]]) 11:36, 27 December 2014 (EST)
== Super Mario Bros. Print World ==
What edition of the program did you get the artwork in [[:Category:Super Mario Bros. Print World Images]] from? The MS-DOS version I have doesn't display the art that large on screen, and I haven't figured out a way to get print output.--[[User:Immewnity|Immewnity]] ([[User talk:Immewnity|talk]]) 23:46, 1 September 2015 (EDT)
:This was a while back, so my memory on the subject is a little rusty. But as I recall, there's an option to resize the sprites via clicking and dragging. As a result, they're not at their native size. I could go back and screencap them without enlargement, if that's what you're saying. I was using Windows Virtual PC running Windows 98, I believe, rather than a straight MS-DOS emulator, and it didn't display fullscreen, so that may also have something to do with the size. [[User:TeridaxXD001|TeridaxXD001]] ([[User talk:TeridaxXD001|talk]]) 18:02, 2 September 2015 (EDT)

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