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{{about|the course in [[Super Mario 64]]|the racecourse|{{classic-link|DS|Tick-Tock Clock}}}}
{{articleabout|the course from Super Mario 64 and its remake|the race track from [[Mario Kart DS]]|[[Tick-Tock Clock (race course)]]}}
{{course infobox
{{galaxybox
|image=[[File:Course14.png|200px]]<br>''Super Mario 64''<br>[[File:SM64DS Tick-Tock Clock.png|200px]]<br>''Super Mario 64 DS''
|image=[[Image:Course14.jpg|280px]]
|missions='''''Super Mario 64'''''<br>[[Roll into the Cage]]<br>[[The Pit and the Pendulums]]<br>[[Get a Hand]]<br>[[Stomp on the Thwomp]]<br>[[Timed Jumps on Moving Bars]]<br>[[Stop Time for Red Coins]]<br>'''''Super Mario 64 DS'''''<br>[[Luigi in the Cage]]<br>[[The Pendulum Switch Star]]<br>[[Get a Hand]]<br>[[Stomp on the Thwomp]]<br>[[Timed Jumps on Moving Bars]]<br>[[Stop Time for Red Coins]]<br>[[Tick Tock Silver Stars]]
|level='''''Super Mario 64'''''<br>[[#Star 1: Roll Into the Cage|Roll Into the Cage]]<br>[[#Star 2: The Pit and the Pendulums|The Pit and the Pendulums]]<br>[[#Star 3: Get a Hand|Get a Hand]]<br>[[#Star 4: Stomp On the Thwomp|Stomp On the Thwomp]]<br>[[#Star 5: Timed Jumps on Moving Bars|Timed Jumps on Moving Bars]]<br>[[#Star 6: Stop Time For Red Coins|Stop Time For Red Coins]]<br><br>'''''Super Mario 64 DS'''''<br>[[#Star 1: Roll Into the Cage|Luigi in the Cage]]<br>[[#Star 2: The Pit and the Pendulums|The Pendulum Switch Star]]<br>[[#Star 3: Get a Hand|Get a Hand]]<br>[[#Star 4: Stomp On the Thwomp|Stomp On the Thwomp]]<br>[[#Star 5: Timed Jumps on Moving Bars|Timed Jumps on Moving Bars]]<br>[[#Star 6: Stop Time For Red Coins|Stop Time For Red Coins]]<br>[[#Star 7 (DS): Tick Tock Silver Stars|Tick Tock Silver Stars]]
|unlock=Open the [[Big Star Door]] on the third floor with 50 [[Power Star]]s.
|unlock=Opening 50 [[Power Star]]s Star Door.
|boss=None
|boss=None
|stars='''''Super Mario 64'':'''<br>[[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]][[File:Star SM64.png]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]][[File:Star SM64DS.png]]
|stars='''''Super Mario 64'':'''<br>[[File:Star.GIF|20px]][[File:Star.GIF|20px]][[File:Star.GIF|20px]][[File:Star.GIF|20px]][[File:Star.GIF|20px]][[File:Star.GIF|20px]]<br>'''''Super Mario 64 DS'':'''<br>[[File:Star DS.GIF|20px]][[File:Star DS.GIF|20px]][[File:Star DS.GIF|20px]][[File:Star DS.GIF|20px]][[File:Star DS.GIF|20px]][[File:Star DS.GIF|20px]][[File:Star DS.GIF|20px]]
}}
}}
{{quote2|There's something strange about that clock. As [[Mario|you]] jump inside, watch the position of the big hand.|[[Toad (species)|Toad]]|''[[Super Mario 64]]''}}
{{quote|There's something strange about that clock. As [[Mario|you]] jump inside, watch the position of the big hand.|Toad|Super Mario 64}}
'''Tick Tock Clock''' is the fourteenth course in ''[[Super Mario 64]]'' and ''[[Super Mario 64 DS]]''. To access the course, the player needs to open the [[Big Star Door]] on the third floor of the [[Peach's Castle|Mushroom Castle]] with 50 [[Power Star]]s. The entrance to Tick Tock Clock is the face of the large grandfather clock. Based on when the player [[jump]]s into the clock (rounded to the nearest quarter hour), the speeds of the internal clockworks change: Entering when the minute hand is nearest "12" makes everything stop, entering near "3" makes everything move slowly, entering near "6" makes everything move randomly and change speeds frequently, and entering near "9" makes everything move quickly. If time is not still, several [[platform]]s will turn, move, or flip; [[Conveyor Belt|conveyor belt]]s will move; and [[pendulum]]s and the large hands will swing.
[[File:SM64DS-Tick Tock Clock Map.PNG|frame|left|Map of '''Tick Tock Clock''' in ''[[Super Mario 64 DS]]''.]]


Tick Tock Clock appears to be changed more than any other [[level]] in the DS remake, with many areas altered for easier difficulty, removing elements such as the triangular blocks and fog effects, and repositioning several areas of the level. It is one of two courses with both a Switch Star and [[Silver Star]]s, the other being [[Shifting Sand Land]].
'''Tick Tock Clock''' is the fourteenth course in ''[[Super Mario 64]]'' and its remake ''[[Super Mario 64 DS]]''. It takes place inside a giant clock. [[Mario]] must deal with the clock's moving gears, pendulums, and other obstacles that change speed depending on what position the clock's minute hand is in when he jumps into the level. Tick Tock Clock is the second to last level in both games and is found on the third floor of [[ Princess Peach's Castle]]. It also was remade into a race course that appears in the [[Star Cup]] of ''[[Mario Kart DS]]''. The entrance to the level is an old grandfather clock shaped like a tree, and the minute hand controls the time inside. Enter when the hand points at 12, and all moving parts will freeze. Enter at 3 to make them move slowly, and at 9 to make them move quickly. Entering at 6 makes them move at random speeds, in random directions. In order to open the star door in front of it, Mario will need at least fifty [[Power Star]]s.


Tick Tock Clock is referenced in various other games. It receives [[DS Tick-Tock Clock|a racetrack]] in ''[[Mario Kart DS]]'', and it returns in ''[[Mario Kart 8]]'' and ''[[Mario Kart 8 Deluxe]]''. The ''[[Mario Party 3]]'' minigame [[Ticktock Hop|Tick Tock Hop]] takes place on the clock's painting from ''Super Mario 64''; the [[minigame]] returns in ''[[Mario Party Superstars]]''. In the Super Mario Mash-up in ''[[Minecraft]]'', there is a painting of the entrance to Tick Tock Clock. [[Luigi]]'s Top Gear Sentry weapon in ''[[Mario + Rabbids Kingdom Battle]]'' references Tick Tock Clock, as the description mentions that the gear wheels on the weapon were taken from an old clocktower at Peach's Castle.
Tick Tock Clock appears to be changed more than any other level in the DS remake, with many areas of the layout being altered for easier difficulty, removing elements such as the triangular blocks & fog effects, and re-positioning several areas of the level.


==Layout==
==Levels==
[[File:SM64DS Tick Tock Clock Map.png|frame|left|Map of Tick Tock Clock in ''[[Super Mario 64 DS]]'']]
[[Image:SM64 TickTockClock.png|left|thumb|'''Tick Tock Clock''' entrance.]]
[[File:SM64 TickTockClock.png|thumb|Tick Tock Clock entrance]]
The level titles and numbers correspond to ''Super Mario 64'' unless otherwise noted.
The player starts at the base of the clock's mechanics. In the DS version, there is additional ground around the base of the clock, and [[Bob-omb]]s fall and attack the player in this area. To the left of the starting area are several ascending [[rotating bar]]s that spin if time is not still, along with a [[Spinning Heart]] below them; the rotating bars lead up to the area with the first rotating hand and are where all of the [[Red Coin]]s are placed. In front of the player's starting position is a large pendulum followed by a conveyor belt and a rotating block. Afterward is another pendulum followed by a ramp leading to three rotating blocks, followed by the platform that the earlier rotating bars lead to; it has a large clock hand swinging around nearby that brings the player to the [[Get a Hand|third Power Star]]. This platform has a [[! Block|yellow block]] with [[coin]]s, as well as a [[flame thrower (Flame Chomp)|flame thrower]] nearby.  
===Star 1: Roll Into the Cage ===
[[Image:Cage65.jpg|200px|thumb]]
From the entrance, Mario should head past the first swinging pendulum over the conveyor belt and then pass the shifting blocks. After, Mario should pass by the large plane where the moving hand may pass. Continuing on, Mario should see the Power Star near a conveyor belt underneath the cage-like grid. He then must jump on the conveyor belt and grab the Power Star.


After the clock hand are several spinning platforms leading to a [[Roll into the Cage|caged Power Star]], followed by a small [[lift]] above, then a pole with an [[Amp]] circling it. After the player climbs up the pole, the path splits: To the left are a [[Heave-Ho]] and an area with a spinning triangular platform and two pendulums, leading to the [[The Pit and the Pendulums|second Power Star]]. To the right of the pole are lifts leading farther up the clock. Above the lifts are rotating blocks leading upward, with a mesh floor with [[Bomp|Moving Bar]]s behind them. Up the rotating blocks is a bending platform with Moving Bars placed under a cage that contains a yellow block full of coins. Afterward, a couple of conveyor belts lead to a long bending platform with several spinning platforms and triangular blocks (or square blocks in the DS version) breaking it up and a large platform in the middle. At the top of the platform is another clock hand that can bring the player to an area with a [[Thwomp]], which can carry the player to the [[Stomp on the Thwomp|fourth Power Star]].
In ''[[Super Mario 64 DS]]'', the name of this level has been changed to '''Luigi in the Cage''', as Luigi is the only member of the group that can turn invisible. When Luigi reaches the cage, there will be no entrance but a [[? Block]] will be available. Opening it will reveal a [[Power Flower]] which grants Luigi invisibility. Luigi will then be able to walk through the cage and get the star.
{{br|left}}


==Missions==
;Names in other languages
{|class="wikitable"text-align="center"
{{Foreignname
!Mission
|Jap=グルグルかごのなかへ<br />かごのなかの ルイージ (''DS'')
!Appears in
|JapR=Guruguru Kago no naka e<br />Kago no naka no Ruīji
!Summary
|JapM=Roll Into the Cage<br />Luigi in the Cage
|-
|Fra=Roulements dans la cage
![[File:Cage65.png|200px]]<br>[[Roll into the Cage]]
|FraM=Bearings in the cage
|''[[Super Mario 64]]''
|Spa=Luigi en la jaula
|This mission's objective is to collect the [[Power Star]] in a cage.
|SpaM=Luigi in the cage
|-
|Kor=우리속의루이지
![[File:SM64DS Luigi in the Cage.png|200px]]<br>[[Luigi in the Cage]]
|KorR=Uri sog ui Ruiji
|''[[Super Mario 64 DS]]''
|KorM=Luigi in the Cage}}
|This mission's objective is to collect the Power Star in a cage as [[Vanish Mario|Vanish Luigi]].
 
|-
===Star 2: The Pit and the Pendulums===
![[File:Pit65.png|200px]]<br>[[The Pit and the Pendulums]]
[[Image:Pit65.jpg|left|200px|thumb]]
|''[[Super Mario 64]]''
For this mission, Mario should follow the same path as in the previous mission. This time however, Mario should continue past the cage. Once Mario reaches the top of the pole, he should head left. Eventually he'll come to a place that contains two pendulums. Navigating his way through, he'll reach the next power star. It's easier to enter Tick Tock clock when the clock minute hand is on "12" and make the pendulums and other parts freeze. In the DS remake, ''Super Mario 64 DS'', the star is called '''The Pendulum Switch Star''', since it requires stepping on a [[Star Switch]] and going through the pendulums to reach the Star in the [[Star Sphere]] before it disappears. "The Pit and the Pendulums" is a pun on the short story ''[[wikipedia:The Pit and the Pendulum|The Pit and the Pendulum]]'' by [[wikipedia:Edgar Allan Poe|Edgar Allan Poe]].
|The mission's objective is to collect the Power Star behind some [[pendulum]]s.
 
|-
;Names in other languages
![[File:SM64DS Tick Tock Clock Star Switch.png|200px]]<br>[[The Pendulum Switch Star]]
{{Foreignname
|''[[Super Mario 64 DS]]''
|Jap=ふりこのへや<br />ふりこの スイッチスター (''DS'')
|This mission's objective is to collect the course's Switch Star.
|JapR=Furiko no heya<br />Furiko no suicchi sutā
|-
|JapM=The Room of the Pendulums<br />The Pendulum's Switch Star
![[File:Get_a_hand.png|200px]]<br>[[Get a Hand]]
|Fra=Les trous et le pendule
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|FraM=The holes and the pendulum
|This mission's objective is to ride one of the clock hands.
|Spa=El interruptor del péndulo
|-
|SpaM=The peundulum's switch
![[File:SM64_Tick_Tock_Clock_Star_4.png|200px]]<br>[[Stomp on the Thwomp]]
|Kor=흔들이의스위치스타
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
|KorR=Heundeuri ui seuwichi seuta
|This mission's objective is to reach the top of Tick Tock Clock, where a [[Thwomp]] waits with the Power Star above it.
|KorM=The Pendulum's Switch Star}}
|-
 
![[File:Timedjumps65.png|200px]]<br>[[Timed Jumps on Moving Bars]]
===Star 3: Get a Hand===
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
[[Image:Get a hand.jpg|200px|thumb]]
|This mission's objective is to use [[Bomp|Moving Bars]] to reach the Power Star.
This time, Mario should re-enter the stage making sure not to have the clock's minute hand on "12". He will need to have the clock moving. The player should have Mario travel up to the large platform and wait for the large hand to to pass by. Mario will need to jump onto it and ride it until it brings him to the little alcove with the Power Star in it. There is another (easier) way to get the star. The player can see this star from the cage with the first star. Just jump off, slide down and the player can drop into the alcove. A third but harder and faster way is stepping onto a [[Heave Ho]] in the right position. The Heave Ho will directly fling Mario into the star.
|-
 
![[File:Stop Time for Red Coins SM64.png|200px]]<br>[[Stop Time for Red Coins]]
;Names in other languages
|''[[Super Mario 64]]''<br>''[[Super Mario 64 DS]]''
{{Foreignname
|This mission's objective is to collect the course's [[Red Coin]]s.
|Jap=チックタック はりのうえ
|-
|JapR=Chikkutakku hari no ue
![[File:Tick Tock Silver Stars.png|200px]]<br>[[Tick Tock Silver Stars]]
|JapM=On the Tick Tock Hand
|''[[Super Mario 64 DS]]''
|Fra=Chevauchez l'aiguille
|This mission's objective is to collect the [[Silver Star]]s.
|FraM=Ride the hand
|}
|Spa=Una manilla, por favor
|SpaM=A manacle, please (Pun with "Echar una mano"(Help someone) and Manilla (manacle and little hand))
|Kor=시계바늘위에서
|KorR=Sigye baneul wi eseo
|KorM=On top of the Clock Hand}}
 
===Star 4: Stomp On the Thwomp===
[[Image:Tick_tock.JPG|200px|Mario confronts the [[Thwomp]] at the top of the clock.|thumb|left]]
For Mario to acquire this star, Mario will need to ascend up the path to the flagpole. Once he has climbed it, Mario should head left and follow his way up around the clock. Eventually he'll reach the top, where there is another clock hand. Riding it will take him to a conveyor belt with a [[Thwomp]] at the end. Jumping atop it will take Mario high enough to jump the next star.
 
It is possible (but not mandatory) for a skilled player to get this Power Star with the clock stopped. To do so, the player must rely on a series of high jumps and wall jumps, requiring even the use of [[Triple Jump]]s at times. It is also possible to be thrown at the Star by a [[Heave Ho]]. This is also possible in the remake, if the player gets a [[Power Flower]] as Mario they can float to the star.
 
;Names in other languages
{{Foreignname
|Jap=えっへん てっぺん ドッスン
|JapR=Ehhen Teppen Dossun
|JapM=Hump, Top, Thwomp (rhymed)
|Fra=L'écrabouilleur
|FraM=The "Crusher"
|Spa=Pica a Roca Picuda
|SpaM=Angry the Thwomp (Pun with "picar"(mess someone) and Roca Picuda)
|Kor=흠흠꼭대기쿵쿵
|KorR=Heumheum Kkokdaegi Kungkung
|KorM=Ahem, Top, Thwomp}}
 
===Star 5: Timed Jumps on Moving Bars===
[[Image:Timedjumps65.jpg|200px|thumb]]
In order to find the star for this mission, Mario must go to the right (above the 2 pendulums in the pit and the pendulums mission) and jump on a series of bars that jut out and sink back in to the wall. After clearing these bars Mario will come to a platform with the power star on it. In ''Super Mario 64 DS'', a black Block is added, making [[Wario]] have to do the mission.
 
;Names in other languages
{{Foreignname
|Jap=つきだしを のりこえて
|JapR=Tsukidashi o norikoete
|JapM=Climb Over the Moving Bars
|Fra=Sauts synchronisés
|FraM=Synchronized jumps
|Spa=Las barras y barreras del tiempo
|SpaM=Time´s bars and barriers
|Kor=장애물을넘어서
|KorR=Jangaemul eul neomeoseo
|KorM=Over the Obstacle}}
 
===Star 6: Stop Time For Red Coins===
[[Image:Stop_Time_For_Red_Coins.PNG|200px|thumb|left]]
Heading right from the entrance, Mario should see many green bars and a bunch of [[Red Coins]]. Normally the platforms would be rotating but if Mario was to enter the level when the minute hand was on "12", they will be stationary (making it much easier to get the coins). After the last coin is found, the power star will appear above the [[Star Marker]].
 
;Names in other languages
{{Foreignname
|Jap=00ふんの あかコイン
|JapR=00 fun no aka koin
|JapM=Red Coins of 00 minutes
|Fra=L'heure pile pour les pièces
|FraM=The time for the coins
|Spa=Para el tiempo de Monedas Rojas
|SpaM=Stop the Red Coin´s time
|Kor=00분의레드코인
|KorR=00 bun ui redeu koin
|KorM=Red Coins of 00 minutes}}
 
===Star 7 (DS): Tick Tock Silver Stars===
[[Image:Tick_Tock_Silver_Stars.PNG|200px|thumb]]
At the Starting point, Mario and the gang will have to go to the right. Silver Stars will, at some point, fall and bounce around. After collecting five of these, the Power Star will appear. Some [[Bob-omb]]s fall from the platforms overhead, with their fuses already ignited, so the player will have to avoid being caught in the explosions and losing Silver Stars in the process.
 
;Names in other languages
{{Foreignname
|Jap=チックタック シルバースター
|JapR=Chikkutakku Shirubā sutā
|JapM=Tick Tock Silver Stars
|Spa=Tic tac, estrellas de plata
|SpaM=Tik tok Silver Stars
|Kor=똑딱실버스타
|KorR=Ttokttak Silbeo seuta
|KorM=Tick Tock Silver Star}}
<br clear=all>


==Enemies==
==Enemies==
<gallery>
*[[Bob-omb]]s
Bomb-omb SM64.png|[[Bob-omb]]s
*[[Amp]]s
AmpSM64.png|[[Amp]]s
*[[Kuromame]]s
BigSteelieSM64.png|[[Flame thrower (Flame Chomp)|Flame thrower]]s
*[[Heave-Ho]]s
SM64_Asset_Model_Heave-Ho.png|[[Heave-Ho]]s
*[[Thwomp]]s
ThwompSM64.png|[[Thwomp]]
Timedjumps65.png|[[Bomp|Moving Bar]]s
SM64DSGoombaModel.png|[[Goomba]]s (DS version only)
</gallery>


==Statistics from ''Super Mario 64''==
==Statistics from ''Super Mario 64''==
*'''Total Number of [[Coin]]s''': 128
*'''Total Number of [[coin]]s''': 128
*'''[[Cap]]s Found''': (none)
*'''[[Cap]]s Found''': (none)
*'''[[Spinning Heart]]''': #1 : Near the starting point, on a lower platform, under spinning platforms with the Red Coins. #2: On the mesh right after the pole.
*'''[[Spinning Heart]]''': #1 : Near the start point, on a lower platform, under spinning platforms with the red coins., #2: On the mesh right after the pole.
*'''[[Cannon]]s''': (none)
*'''[[Cannon]]s''': (none)
*'''[[1-Up Mushroom|1UP Mushroom]]s''' (4):
*'''[[1-Up Mushroom]]s''' (4):
**''Homing Mushrooms'' : '''#1''' In the pole before the second Spinning Heart.
**''Homing Mushrooms'' : '''#1''' In the pole before the second spinning heart.
**''Triggered Mushrooms'' : '''#2''' After the pole, the player should climb up the elevator. The mushroom is activated by standing on the three Moving Bars. The 1-Up appears on the platform after them.
**''Triggered Mushrooms'' : '''#2''' After the pole, climb up the elevator. The mushroom is activated by standing on the three moving bars. The 1-Up appears on the platform after them.
**''Box Mushrooms'' : '''#3''' Near the top point of the clock, the box is on a platform accessed by three turning platforms. '''#4''' Near #3, on a separate mesh platform in the middle of the clock. Accessed by dropping from above or [[Long Jump|long-jumping]] from near the two turning platforms.
**''Box Mushrooms'' : '''#3''' Near the top point of the clock, the box is on a platform accessed by three turning platforms. '''#4''' Near #3, on a separate mesh platform in the middle of the clock. Accessed by dropping from above or long jumping from near the two turning platforms.
*'''[[Warp]]s''': (none)
*'''Warps''' : (none)
 
==Gallery==
<gallery>
Tick Tock Clock Painting.png
SM64-Facing Tick Tock Clock.png|The portal leading to Tick Tock Clock in the N64 version
SM64DS Facing Tick Tock Clock.png|The portal leading to Tick Tock Clock in the DS version
Tick Tock Clock Time Landing Position.png|The starting area in the N64 version
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreignname
|Jap=チックタックロック
|Jap=チックタックロック
|JapR=Chikkutakkurokku
|JapR=Chikkutakkurokku
|JapM=Portmanteau of "tick-tock" and "clock"
|JapM=Tic-TaClock
|Fre=Horloge Tic-Tac
|Fra=Horloge Tic-Tac
|FreM=Tic Tac Clock
|FraM=Tic Tac Clock
|Ger=Ticktack-Trauma
|Ger=Ticktack-Trauma
|GerM=Tick Tock Trauma
|GerM=Tick Tock Trauma
Line 111: Line 173:
|KorR=Ttokttak Sigye
|KorR=Ttokttak Sigye
|KorM=Tick Tock Clock
|KorM=Tick Tock Clock
|Chi=摇摆古钟<ref name="iQue">From the {{media link|SM64DS course list in Chinese.png|score sheet}} and the Power Star menu of ''Super Mario 64 DS'' as localized by [[iQue]].</ref>
|ChiR=Yáobǎi Gǔzhōng
|ChiM=Swaying Old Clock
}}
}}


==Trivia==
==Trivia==
*In the N64 version, the last used speed of the clock can be seen in the credits. In the DS version, it will always appear to be moving at the speed when the clock is entered at the number 3; the same applies to the N64 version if it has not been visited by the player.
*The ''[[Mario Party 3]]'' minigame, [[Tick Tock Hop]], takes place on the clock's painting from ''[[Super Mario 64]]''.
*The name of the 100-Coin Star is '''Multi-coin Blocks'''.<ref>M. Arakawa. ''Super Mario 64'' Player's Guide. Page 127.</ref>
*In ''[[Super Mario 3D Land]]'', Level 7-4 has some similarities to Tick Tock Clock.
 
==References==
{{NIWA|Ukikipedia=1}}
<references/>


{{BoxTop}}
{{SM64}}
{{SM64}}
{{SM64 missions}}
[[Category:Super Mario 64 Locations]]
[[Category:Factories]]
[[Category:Places]]
[[Category:Super Mario 64 locations]]
[[Category:Levels]]
[[Category:Super Mario 64 DS locations]]
[[de:Ticktack-Trauma]]
[[it:Pendolo Tictoccato]]

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