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This game also serves as a precursor for the [[Super Mario Advance (series)|''Super Mario Advance'' series]] of rereleases, and ''[[Super Mario 64 DS]]'' as a classic title with additional features.
This game also serves as a precursor for the [[Super Mario Advance (series)|''Super Mario Advance'' series]] of rereleases, and ''[[Super Mario 64 DS]]'' as a classic title with additional features.
==Story==
==Story==
The story for ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' are exactly the same as in their original releases, but present minor alterations. The plot follows like this, as detailed on the game's manual:<ref>http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_Game_Boy_Color/Manual/formated/Super_Mario_Bros._Deluxe_-_1999_-_Nintendo.pdf ''Super Mario Bros. Deluxe'' instruction booklet, pages 2-3</ref>
The story for ''[[Super Mario Bros.]]'' and ''[[Super Mario Bros.: The Lost Levels]]'' are exactly the same as in their original releases, but present minor alterations. The plot follows like this, as detailed on the game's manual:<ref>http://www.gamesdatabase.org//Media/SYSTEM/Nintendo_Game_Boy_Color/Manual/formated/Super_Mario_Bros._Deluxe_-_1999_-_Nintendo.pdf ''Super Mario Bros. Deluxe'' instruction booklet, pages 2-3</ref>


<blockquote>
<blockquote>
Once upon a time, the peaceful [[Mushroom Kingdom]] was invaded by the [[Koopa (species)|Koopa]], a tribe of turtles famous for their dark magic. These terrible terrapins transformed the peace loving [[Toad (species)|Mushroom People]] into stones, bricks, and ironically, mushrooms, then set their own evil king on the throne. In the wake of the ghastly coup d'etat, the beautiful Mushroom Kingdom fell into ruin and despair.
Once upon a time, the peaceful [[Mushroom Kingdom]] was invaded by the [[Koopa (species)|Koopa Troop]], a tribe of turtles famous for their dark magic. These terrible terrapins transformed the peace loving [[Toad (species)|Toads]] into stones, bricks, plants, and ironically, mushrooms, then set their own evil king on the throne. In the wake of the ghastly coup d'etat, the beautiful Mushroom Kingdom fell into ruin and despair.


It is said that only the daughter of the [[Mushroom King]], [[Princess Peach|Princess Toadstool]], can break the evil spell and return the inhabitants of Mushroom kingdom to their normal selves.
It is said that only the daughter of the [[Mushroom King]], [[Princess Peach|Princess Peach Toadstool]], can break the evil spell and return the inhabitants of Mushroom kingdom to their normal selves.


But the [[Bowser|King of the Koopas]], knowing of this prophecy, kidnapped the lovely Princess and hid her away in one of his castles.
But the [[Bowser| Bowser, the King of the Koopas]], knowing of this prophecy, kidnapped the lovely Princess and hid her away in one of his castles.


Word of the terrible plight of the Mushroom People quickly spread throughout the land, eventually reaching the ears of a humble plumber. The simple, yet valiant [[Mario]] vowed to rescue the Princess and free her subjects from King Koopa's tyrannous reign. But can Mario really overcome the many obstacles facing him and become a true hero?
Word of the terrible plight of the Mushroom Kingdom Inhabitants quickly spread throughout the land, eventually reaching the ears of two humble plumbers. The simple, yet valiant [[Mario]] and [[Luigi]] vowed to rescue the Princess and free her subjects from King Bowser's tyrannous reign. But can the Mario Brothers really overcome the many obstacles facing they and become true heroes?
</blockquote>
</blockquote>
{{br}}
{{br}}
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==Controls==
==Controls==
*{{button|Gbc|A}}: Jump
*{{button|Gbc|A}}: Jump
*{{button|gbc|B}}: Sprint/Fire (Fiery Mario)
*{{button|gbc|B}}: Sprint/Fire (Fire Mario)
*{{button|Gbc|Pad}}: Move
*{{button|Gbc|Pad}}: Move
*{{button|gbc|Start}}: Pause / Select option
*{{button|gbc|Start}}: Pause / Select option
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===Original 1985===
===Original 1985===
This is the first mode of the game that the player will encounter. It is a nearly exact replica of the 1985 edition of ''Super Mario Bros.'', having only a few changes. The player will once again have to travel through eight [[world]]s, each containing four [[level]]s. There are three save files to choose from. The player can use {{button|gbc|start}} to either save or quit the game.
This is the first mode of the game that the player will encounter. It is a nearly exact replica of the 1985 edition of ''Super Mario Bros.'', having only a few changes. The player will once again have to travel through eight [[world]]s, each containing four [[level]]s. There are three save files to choose from. The player can use {{button|gbc|start}} to either save or quit the game.
====Differences between versions====
====Differences between versions====
*The game physics are somewhat tighter than in the original version.
*The game physics are somewhat tighter than in the original version.
*The player begins a game with five lives, instead of just three like the original game (as in ''[[Super Mario Bros. 3]]'' and ''[[Super Mario World]]''). They may also begin with ten lives with the [[#Fortune Teller|Fortune Teller]].
*The player begins a game with five lives, instead of just three like the original game (as in ''[[Super Mario Bros. 3]]'' and ''[[Super Mario World]]''). They may also begin with ten lives with the [[#Fortune Teller|Fortune Teller]].
*Many [[List of Super Mario Bros. glitches|glitches]] from the original game were fixed for ''Super Mario Bros. Deluxe''. As such, well-known glitches such as the [[Minus World]] glitch cannot be performed, although the [[List of Super Mario Bros. glitches#Simultaneous death and completion glitch|Small Fiery Mario]] glitch can be done in the Japanese version of the game.<ref>https://www.youtube.com/watch?v=jZwPv1uZT-s</ref>
*Many [[List of Super Mario Bros. glitches|glitches]] from the original game were fixed for ''Super Mario Bros. Deluxe''. As such, well-known glitches such as the [[Minus World]] glitch cannot be performed, although the [[List of Super Mario Bros. glitches#Small Fire Mario|Small Fire Mario]] glitch can be done in the Japanese version of the game.<ref>https://www.youtube.com/watch?v=jZwPv1uZT-s</ref>
*The player can save the game at any time. As in the ''[[Super Mario All-Stars]]'' version of ''[[Super Mario Bros.: The Lost Levels]]'', the game saves the current level, rather than just the current world.
*The player can save the game at any time. As in the ''[[Super Mario All-Stars]]'' version of ''[[Super Mario Bros.: The Lost Levels]]'', the game saves the current level, rather than just the current world.
*A world map has been added for each world, displaying the player's progress in the game.
*A world map has been added for each world, displaying the player's progress in the game.
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*Due to the lack of a 2-Player mode, the player can switch between [[Mario]] and [[Luigi]] during the game by pressing the {{Button|gbc|select}} button on the world map.
*Due to the lack of a 2-Player mode, the player can switch between [[Mario]] and [[Luigi]] during the game by pressing the {{Button|gbc|select}} button on the world map.
*Water in ground courses and [[lava]] are animated. In the original version, they were a static part of the background.
*Water in ground courses and [[lava]] are animated. In the original version, they were a static part of the background.
*[[Princess Peach|Princess Toadstool]] and [[Toad (species)|Mushroom Retainer]]s have talking animations. Additionally, when Peach is rescued in the final castle levels, she approaches Mario or Luigi and gives him a kiss after thanking him (with her either kneeling down or standing on her toes to kiss them depending on whether they are in small form or in Super/Fiery form when they rescue her).
*[[Princess Peach|Princess Toadstool]] and [[Toad]] have talking animations. Additionally, when Peach is rescued in the final castle levels, she approaches Mario or Luigi and gives him a kiss after thanking him (with her either kneeling down or standing on her toes to kiss them depending on whether they are in small form or in Super/Fire form when they rescue her).
*The first sentence of the Mushroom Retainers' dialogue has a comma added after "you".
*The first sentence of Toad's dialogue has a comma added after "you".
*Luigi's sprite palette has been changed. In the original version, Luigi wore a white hat and a green shirt with white overalls, and Fiery Luigi looked identical to [[Fire Mario|Fiery Mario]]. In ''Super Mario Bros. Deluxe'', Luigi's palette was changed to reflect that of Mario's. As such, Luigi has Mario's palette, but with green instead of red, and Fiery Luigi has his original normal colors, but with a darker green.
*Luigi's sprite palette has been changed. In the original version, Luigi wore a white hat and a green shirt with white overalls, and Fire Luigi looked identical to [[Fire Mario]]. In ''Super Mario Bros. Deluxe'', Luigi's palette was changed to reflect that of Mario's. As such, Luigi has Mario's palette, but with green instead of red, and Fire Luigi has his original normal colors, but with a darker green.
*Similarly, the grey [[Cheep Cheep|Cheep-cheep]]s now appear green. The grey appearance in the original is actually due to graphics with the typical "green" palette appearing as grey underwater.
*Similarly, the grey [[Cheep Cheep|Cheep-cheep]]s now appear green. The grey appearance in the original is actually due to graphics with the typical "green" palette appearing as grey underwater.
*Various sounds were added for various actions that were silent in the original. For instance, the [[Trampoline|Jumping Board]] makes sounds when Mario jumps on it, a sound is made whenever [[Lakitu]] tosses a [[Spiny Egg]], Mario makes skidding sounds when he reverses while walking (much like in ''Super Mario Bros.: The Lost Levels''), Cheep-cheeps make a noise before they jump, and finally, just as in the ''Super Mario All-Stars'' version, a chime or buzz will sound depending on whether Mario takes the correct path in [[World 4-4 (Super Mario Bros.)|Worlds 4-4]] and [[World 7-4 (Super Mario Bros.)|7-4]].
*Various sounds were added for various actions that were silent in the original. For instance, the [[Trampoline|Jumping Board]] makes sounds when Mario jumps on it, a sound is made whenever [[Lakitu]] tosses a [[Spiny Egg]], Mario makes skidding sounds when he reverses while walking (much like in ''Super Mario Bros.: The Lost Levels''), Cheep-cheeps make a noise before they jump, and finally, just as in the ''Super Mario All-Stars'' version, a chime or buzz will sound depending on whether Mario takes the correct path in [[World 4-4 (Super Mario Bros.)|Worlds 4-4]] and [[World 7-4 (Super Mario Bros.)|7-4]].
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***The score lacks redundant zeroes at the left of numbers.
***The score lacks redundant zeroes at the left of numbers.
***The word "Time" is replaced by a small clock symbol.
***The word "Time" is replaced by a small clock symbol.
*Much like in ''Super Mario All-Stars'', if the player ran out of time as Fiery Mario, then the resulting dead Mario sprite will not have Fiery Mario's colors.
*Much like in ''Super Mario All-Stars'', if the player ran out of time as Fire Mario, then the resulting dead Mario sprite will not have Fire Mario's colors.


===Challenge===
===Challenge===
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[[File:SMBDX Yoshi Egg Challenge.png|thumb|Mario finding the hidden Yoshi Egg of World 1-1 in Challenge mode.]]
[[File:SMBDX Yoshi Egg Challenge.png|thumb|Mario finding the hidden Yoshi Egg of World 1-1 in Challenge mode.]]
This mode allows the player to travel through any one of the 32 levels of ''Super Mario Bros.'' of their choosing, only this time, the player must collect [[Red Coin]]s and [[Yoshi's Egg|Yoshi Egg]]s, and try to get higher scores to unlock Medals. The player can also unlock additional pictures and awards to view in the Toy Box if they do exceptionally well. In each level, five Red Coins are hidden, either replacing some regular [[coin]]s (including some in [[Coin Block]]s), or in new locations. The Yoshi Egg is in an invisible block that is hidden somewhere in the level; the player may get a clue as to where Yoshi Eggs are hidden by choosing Yoshi in the Toy Box. High scores may be attained through the usual methods, with each level having a target score that awards a Score Medal. The targets are lower in the Japanese version of the game. There are some differences in scoring between Challenge Mode and the original game:
This mode allows the player to travel through any one of the 32 levels of ''Super Mario Bros.'' of their choosing, only this time, the player must collect [[Red Coin]]s and [[Yoshi's Egg|Yoshi Egg]]s, and try to get higher scores to unlock Medals. The player can also unlock additional pictures and awards to view in the Toy Box if they do exceptionally well. In each level, five Red Coins are hidden, either replacing some regular [[coin]]s (including some in [[Coin Block]]s), or in new locations. The Yoshi Egg is in an invisible block that is hidden somewhere in the level; the player may get a clue as to where Yoshi Eggs are hidden by choosing Yoshi in the Toy Box. High scores may be attained through the usual methods, with each level having a target score that awards a Score Medal. The targets are lower in the Japanese version of the game. There are some differences in scoring between Challenge Mode and the original game:
*[[1-Up Mushroom|1-up Mushroom]]s are worth 2,000 points.  
*[[1-Up Mushroom|1-up Mushroom]]s are worth 2,000 points.  
*If the player would ordinarily receive a 1-Up from kicking a shell or stomping an enemy, they will receive 10,000 points instead.  
*If the player would ordinarily receive a 1-Up from kicking a shell or stomping an enemy, they will receive 10,000 points instead.  
*If an infinite 1-Up stomp trick is used, such as at the staircase at the end of 3-1, the Koopa Troopa or Buzzy Beetle will be killed after the 10,000 point bonus is earned.
*If an infinite 1-Up stomp trick is used, such as at the staircase at the end of 3-1, the Koopa Troopa or Buzzy Beetle will be killed after the 10,000 point bonus is earned.
*If the player gets every coin in a [[Coin Heaven|Bonus Stage]], the screen will display "Perfect Bonus" and award 10,000 points.  
*If the player gets every coin in a [[Coin Heaven|Bonus Stage]], the screen will display "Perfect Bonus" and award 10,000 points.  
Additionally, the score from each level is summed and displayed on the level select screen with a progress bar, which completely fills at 1,160,000 points (much higher than the total of all required scores for Score Medals). Filing the bar will earn the player an award.
Additionally, the score from each level is summed and displayed on the level select screen with a progress bar, which completely fills at 1,160,000 points (much higher than the total of all required scores for Score Medals). Filing the bar will earn the player an award.
{{br}}
{{br}}
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Some adjustments were made from the original game. Worlds [[World 9 (Super Mario Bros.: The Lost Levels)|9]] through [[World D (Super Mario Bros.: The Lost Levels)|D]] are left unused in the game (though they do exist in the ROM). The [[wind]] feature and Luigi's unique physics were also removed; as such, the game was modified so that some jumps were actually possible. Nearly all the modifications from the ''Super Mario Bros.'' port are present, including the graphics, but with different palettes.
Some adjustments were made from the original game. Worlds [[World 9 (Super Mario Bros.: The Lost Levels)|9]] through [[World D (Super Mario Bros.: The Lost Levels)|D]] are left unused in the game (though they do exist in the ROM). The [[wind]] feature and Luigi's unique physics were also removed; as such, the game was modified so that some jumps were actually possible. Nearly all the modifications from the ''Super Mario Bros.'' port are present, including the graphics, but with different palettes.
====High Scores====
====High Scores====
By utilizing the Game Boy Color infrared port, two players can view and exchange each other's high scores on levels and game modes. Because the Nintendo 3DS uses different infrared technology from the Game Boy Color, it is not possible to exchange scores in the [[Virtual Console]] version.
By utilizing the Game Boy Color infrared port, two players can view and exchange each other's high scores on levels and game modes. Because the Nintendo 3DS uses different infrared technology from the Game Boy Color, it is not possible to exchange scores in the [[Virtual Console]] version.
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===You VS. Boo===
===You VS. Boo===
[[File:You VS Boo title screen.png|thumb|You VS. Boo menu]]
[[File:You VS Boo title screen.png|thumb|You VS. Boo menu]]
After earning a total of 100,000 points in Original 1985 mode, the '''You VS. Boo''' mode is unlocked. This mode is extremely similar to VS Game in multiplayer, only this time, the player must race against a Boo. The Boo has a major advantage over the player, as it can pass through walls and obstacles without slowing down. However, the player is given option to start the race as Super Mario or Fiery Mario by pressing the {{Button|gbc|select}} button. The player will then have to race against the Boo on a particular stage. Each stage is modeled after a certain level in the game, only with some modifications. [[Springboard]]s and blocks inhabit the courses mostly, as the player is required to utilize these to traverse the course successfully.
After earning a total of 100,000 points in Original 1985 mode, the '''You VS. Boo''' mode is unlocked. This mode is extremely similar to VS Game in multiplayer, only this time, the player must race against a Boo. The Boo has a major advantage over the player, as it can pass through walls and obstacles without slowing down. However, the player is given option to start the race as Super Mario or Fire Mario by pressing the {{Button|gbc|select}} button. The player will then have to race against the Boo on a particular stage. Each stage is modeled after a certain level in the game, only with some modifications. [[Springboard]]s and blocks inhabit the courses mostly, as the player is required to utilize these to traverse the course successfully.


If the Bros. do so, Boo floats away and is replaced with a Green Boo. This Green Boo moves much faster than its predecessor, and if it is defeated, it ventures off and is replaced by a still-faster [[Red Boo]].
If the Bros. do so, Boo floats away and is replaced with a Green Boo. This Green Boo moves much faster than its predecessor, and if it is defeated, it ventures off and is replaced by a still-faster [[Red Boo]].
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[[File:SMBDX Fortune Screen.png|thumb|The main screen for the Fortune Teller.]]
[[File:SMBDX Fortune Screen.png|thumb|The main screen for the Fortune Teller.]]
The Fortune Teller is a bonus mode that is accessible from the very start of the game. The player enters the Fortune Teller, pick a random card, and receive a fortune. There are five different varieties of fortunes: Extremely Lucky, Very Lucky, Lucky, Unlucky, and Extremely Unlucky. The only way that the Fortune Teller can actually affect gameplay is if the player receives an Extremely Lucky fortune and starts a new file; they start the new game with 10 lives, instead of just five.
The Fortune Teller is a bonus mode that is accessible from the very start of the game. The player enters the Fortune Teller, pick a random card, and receive a fortune. There are five different varieties of fortunes: Extremely Lucky, Very Lucky, Lucky, Unlucky, and Extremely Unlucky. The only way that the Fortune Teller can actually affect gameplay is if the player receives an Extremely Lucky fortune and starts a new file; they start the new game with 10 lives, instead of just five.
<gallery widths=160 heights=144>
<gallery widths=160 heights=144>
SMBDX Fortune Teller 5.png|An extremely lucky fortune
SMBDX Fortune Teller 5.png|An extremely lucky fortune
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====Mystery Room====
====Mystery Room====
The Mystery Room (or ? Room) is perhaps the most well-developed secret in the Toy Box. It contains a total of eight different options for the player to choose from. Each must be unlocked by rescuing a captive from a castle in Original 1985 mode. Whenever a Mushroom Retainer (or Princess Peach, as the case may be) is rescued from a castle, they will show up in the Mystery Room.
The Mystery Room (or ? Room) is perhaps the most well-developed secret in the Toy Box. It contains a total of eight different options for the player to choose from. Each must be unlocked by rescuing a captive from a castle in Original 1985 mode. Whenever a Toad (or Princess Peach, as the case may be) is rescued from a castle, they will show up in the Mystery Room.
*'''World 1-4 Mushroom Retainer''': Shows the player banners to print out on the Game Boy Printer.
*'''World 1-4 Toad''': Shows the player banners to print out on the Game Boy Printer.
*'''World 2-4 Mushroom Retainer''': Shows the player animations.
*'''World 2-4 Toad''': Shows the player animations.
*'''World 3-4 Mushroom Retainer''': Shows the player banners to print out on the Game Boy Printer.
*'''World 3-4 Toad''': Shows the player banners to print out on the Game Boy Printer.
*'''World 4-4 Mushroom Retainer''': Shows the player animations.
*'''World 4-4 Toad''': Shows the player animations.
*'''World 5-4 Mushroom Retainer''': Shows the player various graphics available for printing.
*'''World 5-4 Toad''': Shows the player various graphics available for printing.
*'''World 6-4 Mushroom Retainer''': Shows the player a certain mode that allows them to create a sort of story.
*'''World 6-4 Toad''': Shows the player a certain mode that allows them to create a sort of story.
*'''World 7-4 Mushroom Retainer''': Shows the player banners to print out on the Game Boy Printer.
*'''World 7-4 Toad''': Shows the player banners to print out on the Game Boy Printer.
*'''Princess Peach''': Shown an introduction screen editor where the player can replace the "''Super Mario Bros'': since 1985." title screen with different images, and add custom text. Can also be used to change the song heard in the title screen.
*'''Princess Peach''': Shown an introduction screen editor where the player can replace the "''Super Mario Bros'': since 1985." title screen with different images, and add custom text. Can also be used to change the song heard in the title screen.


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==Album==
==Album==
===Awards===
===Awards===
{|class=wikitable width=50%
{| class=wikitable width=50%
!Image
! Image
!How to unlock
! How to unlock
!In-game comment
! In-game comment
|-align=center
|-align=center
|[[File:SMBDX Bowser Award.png]]<br>Bowser Award
|[[File:SMBDX Bowser Award.png]]<br>Bowser Award
|Complete the Second Quest of ''Super Mario Bros.''
| Complete the Second Quest of ''Super Mario Bros.''
|''You finished the Star courses!''
| ''You finished the Star courses!''
|-align=center
|-align=center
|[[File:SMBDX Mario Award.png]]<br>Mario Award
|[[File:SMBDX Mario Award.png]]<br>Mario Award
|Beat [[World 8-4 (Super Mario Bros.)|World 8-4]] of ''Super Mario Bros.''
| Beat [[World 8-4 (Super Mario Bros.)|World 8-4]] of ''Super Mario Bros.''
|''Hooray! You cleared World 8-4!''
| ''Hooray! You cleared World 8-4!''
|-align=center
|-align=center
|[[File:SMBDX Peach Award.png]]<br>Peach Award
|[[File:SMBDX Peach Award.png]]<br>Peach Award
|Get all Red Coins, High Score Medals, and Yoshi Eggs in Challenge Mode
| Get all Red Coins, High Score Medals, and Yoshi Eggs in Challenge Mode
|''You received all Challenge Medals!''
| ''You received all Challenge Medals!''
|-align=center
|-align=center
|[[File:SMBDX Toad Award.png]]<br>Toad Award
|[[File:SMBDX Toad Award.png]]<br>Toad Award
|Fill the total score meter on Challenge Mode (1,160,000 points)
| Fill the total score meter on Challenge Mode (1,160,000 points)
|''You exceeded the Challenge Score!''
| ''You exceeded the Challenge Score!''
|-align=center
|-align=center
|[[File:SMBDX Yoshi Award.png]]<br>Yoshi Award
|[[File:SMBDX Yoshi Award.png]]<br>Yoshi Award
|Beat [[World 8-4 (Super Mario Bros.: The Lost Levels)|World 8-4]] of ''Super Mario Bros. for Super Players''
| Beat [[World 8-4 (Super Mario Bros.: The Lost Levels)|World 8-4]] of ''Super Mario Bros. for Super Players''
|''You completed the Extra Courses!''
| ''You completed the Extra Courses!''
|}
|}


===Printable icons===
===Printable icons===
Every printable icon is unlocked when Mario or Luigi rescue a [[Toad (species)|Toad]] in [[World 5-4 (Super Mario Bros.)|World 5-4]] of the "Original 1985" mode (''Super Mario Bros.''). They can be printed from the [[Game Boy#Game Boy Printer|Game Boy Printer]].
Every printable icon is unlocked when Mario or Luigi rescue a [[Toad (species)|Toad]] in [[World 5-4 (Super Mario Bros.)|World 5-4]] of the "Original 1985" mode (''Super Mario Bros.''). They can be printed from the [[Game Boy#Game Boy Printer|Game Boy Printer]].
<gallery heights=180px>
<gallery heights=180px>
SMBDX Mario Icon.png
SMBDX Mario Icon.png
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===Pictures===
===Pictures===
{|class=wikitable width=75%
{| class=wikitable width=75%
!Image
! Image
!How to unlock
! How to unlock
!In-game comment
! In-game comment
|-align="center"
|-align="center"
|[[File:SMBDX Fireworks Pic.png]]
|[[File:SMBDX Fireworks Pic.png]]
|Make the [[Fireworks|Fireworks Show]] go off on at least one level
| Make the [[Fireworks|Fireworks Show]] go off on at least one level
|''A Fireworks Show just for you!''
| ''A Fireworks Show just for you!''
|-align="center"
|-align="center"
|[[File:SMBDX Mario Getting 1-Up Mushroom Pic.png]]
|[[File:SMBDX Mario Getting 1-Up Mushroom Pic.png]]
|Collect a [[1-Up Mushroom|1-up Mushroom]]
| Collect a [[1-Up Mushroom|1-up Mushroom]]
|''All right! You got a 1-up Mushroom!''
| ''All right! You got a 1-up Mushroom!''
|-align="center"
|-align="center"
|[[File:SMBDX Vine Pic.png]]
|[[File:SMBDX Vine Pic.png]]
|Climb a [[beanstalk]] and enter a [[Coin Heaven|Bonus Stage]]
| Climb a [[beanstalk]] and enter a [[Coin Heaven|Bonus Stage]]
|''You found the Bonus Stage!''
| ''You found the Bonus Stage!''
|-align="center"
|-align="center"
|[[File:SMBDX Bros Pic.png]]
|[[File:SMBDX Bros Pic.png]]
|Play multiplayer mode with a friend once. This image is permanently locked in the 3DS Virtual Console port.
| Play multiplayer mode with a friend once. This image is permanently locked in the 3DS Virtual Console port.
|''You played your first VS GAME!''
| ''You played your first VS GAME!''
|-align="center"
|-align="center"
|[[File:SMBDX Kiss Pic.png]]
|[[File:SMBDX Kiss Pic.png]]
|Complete ''Super Mario Bros.''
| Complete ''Super Mario Bros.''
|''You're a hero! You rescued Peach!''
| ''You're a hero! You rescued Peach!''
|-align="center"
|-align="center"
|[[File:SMBDX Toad Pic.png]]
|[[File:SMBDX Toad Pic.png]]
|Use the infrared link at least once. This image is permanently locked in the 3DS Virtual Console port.
| Use the infrared link at least once. This image is permanently locked in the 3DS Virtual Console port.
|''You traded High Scores! Way to go!''
| ''You traded High Scores! Way to go!''
|-align="center"
|-align="center"
|[[File:SMBDX Mario Coin Pic.png]]
|[[File:SMBDX Mario Coin Pic.png]]
|Find all [[Red Coin]]s in Challenge mode
| Find all [[Red Coin]]s in Challenge mode
|''Good job! You got all the Red Coins!''
| ''Good job! You got all the Red Coins!''
|-align="center"
|-align="center"
|[[File:SMBDX Mario Pic.png]]
|[[File:SMBDX Mario Pic.png]]
|Get all the High Score Medals in Challenge mode
| Get all the High Score Medals in Challenge mode
|''You got all the High Score medals!''
| ''You got all the High Score medals!''
|-align="center"
|-align="center"
|[[File:SMBDX Yoshi Pic.png]]
|[[File:SMBDX Yoshi Pic.png]]
|Find all of the Yoshi Eggs in Challenge mode
| Find all of the Yoshi Eggs in Challenge mode
|''Wow! You found all the Yoshi Eggs!''
| ''Wow! You found all the Yoshi Eggs!''
|-align="center"
|-align="center"
|[[File:SMBDX Goomba Pic.png]]
|[[File:SMBDX Goomba Pic.png]]
|Defeat a [[Goomba]]
| Defeat a [[Goomba]]
|''You stomped a Goomba!''
| ''You stomped a Goomba!''
|-align="center"
|-align="center"
|[[File:SMBDX Blooper Pic.png]]
|[[File:SMBDX Blooper Pic.png]]
|Defeat a [[Blooper|Bloober]]
| Defeat a [[Blooper|Bloober]]
|''Way to go! You beat a Bloober!''
| ''Way to go! You beat a Bloober!''
|-align="center"
|-align="center"
|[[File:SMBDX Lakitu Pic.png]]
|[[File:SMBDX Lakitu Pic.png]]
|Defeat a [[Lakitu]]
| Defeat a [[Lakitu]]
|''You knocked Lakitu off his cloud!''
| ''You knocked Lakitu off his cloud!''
|-align="center"
|-align="center"
|[[File:SMBDX Cheep Pic.png]]
|[[File:SMBDX Cheep Pic.png]]
|Defeat a [[Cheep Cheep|Cheep-cheep]]
| Defeat a [[Cheep Cheep|Cheep-cheep]]
|''You beat a Cheep-cheep! Nice work!''
| ''You beat a Cheep-cheep! Nice work!''
|-align="center"
|-align="center"
|[[File:SMBDX Hammer Pic.png]]
|[[File:SMBDX Hammer Pic.png]]
|Defeat a [[Hammer Bro]]
| Defeat a [[Hammer Bro]]
|''You defeated the Hammer Bros!''
| ''You defeated the Hammer Bros!''
|-align="center"
|-align="center"
|[[File:SMBDX Bill Pic.png]]
|[[File:SMBDX Bill Pic.png]]
|Defeat a [[Bullet Bill]]
| Defeat a [[Bullet Bill]]
|''You stomped Bullet Bill! All right!''
| ''You stomped Bullet Bill! All right!''
|-align="center"
|-align="center"
|[[File:SMBDX Koopa Pic.png]]
|[[File:SMBDX Koopa Pic.png]]
|Defeat a [[Koopa Troopa]]
| Defeat a [[Koopa Troopa]]
|''Great! You toppled a Koopa Troopa!''
| ''Great! You toppled a Koopa Troopa!''
|-align="center"
|-align="center"
|[[File:SMBDX Spiny Pic.png]]
|[[File:SMBDX Spiny Pic.png]]
|Defeat a [[Spiny]]
| Defeat a [[Spiny]]
|''You defeated a Spiny! Yippee!''
| ''You defeated a Spiny! Yippee!''
|-align="center"
|-align="center"
|[[File:SMBDX Buzzy Pic.png]]
|[[File:SMBDX Buzzy Pic.png]]
|Defeat a [[Buzzy Beetle]]
| Defeat a [[Buzzy Beetle]]
|''Good job! You beat a Buzzy Beetle!''
| ''Good job! You beat a Buzzy Beetle!''
|-align="center"
|-align="center"
|[[File:SMBDX Bowser Pic.png]]
|[[File:SMBDX Bowser Pic.png]]
|Defeat the first four [[fake Bowser]]s with [[fireballs]] in ''Super Mario Bros.'' The player unlocks a quarter of the picture for each Bowser defeated with fireballs.
| Defeat the first four [[fake Bowser]]s with [[fireballs]] in ''Super Mario Bros.'' The player unlocks a quarter of the picture for each Bowser defeated with fireballs.
|''You blazed the first 4 Bowsers!''
| ''You blazed the first 4 Bowsers!''
|-align="center"
|-align="center"
||[[File:SMBDX Bros Handshake.png]]
||[[File:SMBDX Bros Handshake.png]]
|Defeat the last three fake Bowsers and the real Bowser with fireballs in ''Super Mario Bros.'' The player unlocks a quarter of the picture for each Bowser defeated with fireballs.
| Defeat the last three fake Bowsers and the real Bowser with fireballs in ''Super Mario Bros.'' The player unlocks a quarter of the picture for each Bowser defeated with fireballs.
|''You blazed the last 4 Bowsers!''
| ''You blazed the last 4 Bowsers!''
|}
|}


===Story Mode artwork===
===Story Mode artwork===
All of the Story Mode artwork is unlocked when Mario or Luigi rescue the Toad in [[World 6-4 (Super Mario Bros.)|World 6-4]] of the "Original 1985" mode (''Super Mario Bros.''). These images can be printed with the Game Boy Printer.
All of the Story Mode artwork is unlocked when Mario or Luigi rescue the Toad in [[World 6-4 (Super Mario Bros.)|World 6-4]] of the "Original 1985" mode (''Super Mario Bros.''). These images can be printed with the Game Boy Printer.
<gallery>
<gallery>
SMBDX Bowser.png
SMBDX Bowser.png
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===Game Boy Printer banners===
===Game Boy Printer banners===
Each banner is unlocked by rescuing a [[Toad (species)|Mushroom Retainer]] from one of the castle levels.
Each banner is unlocked by rescuing a Toad from one of the castle levels.
{|class=wikitable width=50%
 
!width=10%|Image
{| class=wikitable width=50%
!How to unlock
!width=10%| Image
! How to unlock
|-align="center"
|-align="center"
|[[File:SMBDX Question Banner 4.png]]
|[[File:SMBDX Question Banner 4.png]]
|Rescue the Mushroom Retainer in [[World 1-4 (Super Mario Bros.)|the first castle]] of ''Super Mario Bros.''
| Rescue the Toad in [[World 1-4 (Super Mario Bros.)|the first castle]] of ''Super Mario Bros.''
|-align="center"
|-align="center"
|[[File:SMBDX Question Banner 3.png]]
|[[File:SMBDX Question Banner 3.png]]
|Rescue the Mushroom Retainer in the first castle of ''Super Mario Bros.''
| Rescue the Toad in the first castle of ''Super Mario Bros.''
|-align="center"
|-align="center"
|[[File:SMBDX Question Banner 2.png]]
|[[File:SMBDX Question Banner 2.png]]
|Rescue the Mushroom Retainer in the first castle of ''Super Mario Bros.''
| Rescue the Toad in the first castle of ''Super Mario Bros.''
|-align="center"
|-align="center"
|[[File:SMBDX Question Banner 1.png]]
|[[File:SMBDX Question Banner 1.png]]
|Rescue the Mushroom Retainer in the first castle of ''Super Mario Bros.''
| Rescue the Toad in the first castle of ''Super Mario Bros.''
|-align="center"
|-align="center"
|[[File:SMBDX Question Banner 5.png]]
|[[File:SMBDX Question Banner 5.png]]
|Rescue the Mushroom Retainer in the first castle of ''Super Mario Bros.''
| Rescue the Toad in the first castle of ''Super Mario Bros.''
|-align="center"
|-align="center"
|[[File:SMBDX GB Banner.png]]
|[[File:SMBDX GB Banner.png]]
|Rescue the Mushroom Retainer in [[World 3-4 (Super Mario Bros.)|the third castle]] of ''Super Mario Bros.''
| Rescue the Toad in [[World 3-4 (Super Mario Bros.)|the third castle]] of ''Super Mario Bros.''
|-align="center"
|-align="center"
|[[File:SMBDX SMB Banner.png]]
|[[File:SMBDX SMB Banner.png]]
|Rescue the Mushroom Retainer in the third castle of ''Super Mario Bros.''
| Rescue the Toad in the third castle of ''Super Mario Bros.''
|-align="center"
|-align="center"
|[[File:SMBDX N64 Banner.png]]
|[[File:SMBDX N64 Banner.png]]
|Rescue the Mushroom Retainer in the third castle of ''Super Mario Bros.''
| Rescue the Toad in the third castle of ''Super Mario Bros.''
|-align="center"
|-align="center"
|[[File:SMBDX Nintendo Banner.png]]
|[[File:SMBDX Nintendo Banner.png]]
|Rescue the Mushroom Retainer in the third castle of ''Super Mario Bros.''
| Rescue the Toad in the third castle of ''Super Mario Bros.''
|-align="center"
|-align="center"
|[[File:SMBDX NES Banner.png]]
|[[File:SMBDX NES Banner.png]]
|Rescue the Mushroom Retainer in the third castle of ''Super Mario Bros.''
| Rescue the Toad in the third castle of ''Super Mario Bros.''
|-align="center"
|-align="center"
|[[File:SMBDX Favorites Banner.png]]
|[[File:SMBDX Favorites Banner.png]]
|Rescue the Mushroom Retainer in [[World 7-4 (Super Mario Bros.)|the seventh castle]] of ''Super Mario Bros.''
| Rescue the Toad in [[World 7-4 (Super Mario Bros.)|the seventh castle]] of ''Super Mario Bros.''
|-align="center"
|-align="center"
|[[File:SMBDX Dice Banner.png]]
|[[File:SMBDX Dice Banner.png]]
|Rescue the Mushroom Retainer in the seventh castle of ''Super Mario Bros.''
| Rescue the Toad in the seventh castle of ''Super Mario Bros.''
|-align="center"
|-align="center"
|[[File:SMBDX Cell Phone Banner.png]]
|[[File:SMBDX Cell Phone Banner.png]]
|Rescue the Mushroom Retainer in the seventh castle of ''Super Mario Bros.''
| Rescue the Toad in the seventh castle of ''Super Mario Bros.''
|-align="center"
|-align="center"
|[[File:SMBDX Name Card Banner.png]]
|[[File:SMBDX Name Card Banner.png]]
|Rescue the Mushroom Retainer in the seventh castle of ''Super Mario Bros.''
| Rescue the Toad in the seventh castle of ''Super Mario Bros.''
|}
|}


==Staff==
==Staff==
{{main|List of Super Mario Bros. Deluxe staff}}
{{main|List of Super Mario Bros. Deluxe staff}}
===Original Game Design===
===Original Game Design===
*[[Shigeru Miyamoto]]
*[[Shigeru Miyamoto]]
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}}
}}
The Japanese version was released nearly a year after the North American and European versions, and features some enhancements over earlier versions.
The Japanese version was released nearly a year after the North American and European versions, and features some enhancements over earlier versions.
*In the Japanese release, when the player unlocks new album photos, a red and yellow-flashing icon reading "NEW" is shown next to the album icon from the mode select screen.
*In the Japanese release, when the player unlocks new album photos, a red and yellow-flashing icon reading "NEW" is shown next to the album icon from the mode select screen.
*The photo fragments on pages 4 and 5 of the album are not unlocked by using fireballs to defeat the fake Bowsers and Bowser in original mode. Instead, the eight fragments are rewarded for every four [[Red Coin]]s collected in Challenge mode.
*The photo fragments on pages 4 and 5 of the album are not unlocked by using fireballs to defeat the fake Bowsers and Bowser in original mode. Instead, the eight fragments are rewarded for every four [[Red Coin]]s collected in Challenge mode.
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**"LAKITU" was changed to "JUGEMU".
**"LAKITU" was changed to "JUGEMU".
**"TROOPA" was changed to "NOKO2" (short for [[Koopa Troopa]]'s Japanese name, Nokonoko). The "2" of the Ranking name is white, while "NOKO" is colored green.
**"TROOPA" was changed to "NOKO2" (short for [[Koopa Troopa]]'s Japanese name, Nokonoko). The "2" of the Ranking name is white, while "NOKO" is colored green.
**"TOAD" was replaced by "PAKKUN" (short for [[Piranha Plant]]'s Japanese name for Pakkun Flower.
**"TOAD" was replaced by "PAKKUN", the Japanese name for [[Piranha Plant]].
**"GOOMBA" was changed to "KURIBO".
**"GOOMBA" was changed to "KURIBO".
*In the Japanese release, the Ranking scores can be reset if the player presses {{button|GBC|Start}}.
*In the Japanese release, the Ranking scores can be reset if the player presses {{button|GBC|Start}}.
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==Reception==
==Reception==
''Super Mario Bros. Deluxe'' was very well-received by both fans and critics.
''Super Mario Bros. Deluxe'' was very well-received by both fans and critics.
{|class="wikitable reviews"
 
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
{| class="wikitable reviews"
!colspan="4" style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 394: Line 406:
|align="left"|"''All in all, Super Mario Bros. Deluxe is both a hit and a miss. The newly added features and included edition of Lost Levels give you some bang for your buck, but the decreased field of vision — a throwback to the Game Boy Color's small screen — hinders enjoyment of all modes quite a lot. To those who have played the original game and are interested in Deluxe's bonuses — or to those who got the game as a freebie — this is quite a nice little experience, but to anybody simply looking to get a portable version of Super Mario Bros., the already available original NES version is probably the smarter option.''"
|align="left"|"''All in all, Super Mario Bros. Deluxe is both a hit and a miss. The newly added features and included edition of Lost Levels give you some bang for your buck, but the decreased field of vision — a throwback to the Game Boy Color's small screen — hinders enjoyment of all modes quite a lot. To those who have played the original game and are interested in Deluxe's bonuses — or to those who got the game as a freebie — this is quite a nice little experience, but to anybody simply looking to get a portable version of Super Mario Bros., the already available original NES version is probably the smarter option.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4" style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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|colspan=2|[https://www.gamerankings.com/gbc/198850-super-mario-bros-deluxe/index.html 92.63%]
|colspan=2|[https://www.gamerankings.com/gbc/198850-super-mario-bros-deluxe/index.html 92.63%]
|}
|}
===Sales===
===Sales===
The game sold about 2.8 million copies in the United States.<ref>"[http://www.the-magicbox.com/Chart-USPlatinum.shtml The Magic Box - US Platinum Chart Games]". The Magic Box. Published December 27, 2007.</ref>
The game sold about 2.8 million copies in the United States.<ref>"[http://www.the-magicbox.com/Chart-USPlatinum.shtml The Magic Box - US Platinum Chart Games]". The Magic Box. Published December 27, 2007.</ref>
Line 442: Line 455:
|file13=SMBDX Credits.oga
|file13=SMBDX Credits.oga
|title13=Credits (Super Players mode)
|title13=Credits (Super Players mode)
}}
}}


==Trivia==
==Trivia==
*A 2001 patent filed by [[Nintendo]] for a gaming smartphone used ''Super Mario Bros. Deluxe'' as an example of a built-in game. The patent called the game "''Super Mario DX''".<ref>[http://www.google.com/patents/US7069044 Patent Description] (November 27, 2001). ''Google Patents''. Retrieved May 04, 2016</ref>
*A 2001 patent filed by [[Nintendo]] for a gaming smartphone used ''Super Mario Bros. Deluxe'' as an example of a built-in game. The patent called the game "''Super Mario DX''".<ref>[http://www.google.com/patents/US7069044 Patent Description] (November 27, 2001). ''Google Patents''. Retrieved May 04, 2016</ref>
*Mario's in-game sprite still wears the same colored attire for his shirt and overalls as he did in the original; Luigi wears a new dark/light green outfit while his original colored attire is now Fiery Luigi's outfit. However, the game's artwork and cutscenes depict Mario and Luigi wearing the standard colors of their shirts and overalls since ''[[Super Mario Bros. 3]]''.
*Mario's in-game sprite still wears the same colored attire for his shirt and overalls as he did in the original; Luigi wears a new dark/light green outfit while his original colored attire is now Fire Luigi's outfit. However, the game's artwork and cutscenes depict Mario and Luigi wearing the standard colors of their shirts and overalls since ''[[Super Mario Bros. 3]]''.


==References==
==References==

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