Editing Ski Shooting

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'''Ski Shooting''' is a [[Dream Biathlon]] [[Dream Event]] in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]''. The objective of the event is to score as many points as possible by shooting various targets, with the event taking place at Hunters Athletic. The starting course record for this event is 13600.
'''Ski Shooting''' is a [[Dream Biathlon]] [[Dream Event]] in the [[Nintendo DS]] version of ''[[Mario & Sonic at the Olympic Winter Games (Nintendo DS)|Mario & Sonic at the Olympic Winter Games]]''. The objective of the event is to score as many points as possible by shooting various targets, with the event taking place at Hunters Athletic. The starting course record for this event is 13600.
==Gameplay==
==Gameplay==
In this event, the player plays four rounds, the first three of which are against a different character, and the final one is against the character other than the player with the most points going into the final round. Each round is different, with the first round being a simple range, the second one featuring lots of targets moving on minecarts before going onto a section in the sky with many moving targets, the third one consists of the player moving through the threes to hit stationary targets, and the final one is a boss fight against an [[Egg Hammer]] alongside several moving targets. To shoot the targets, the player must touch the Touch Screen where they would like to fire. Different targets are worth different amounts of points, with square ones awarding 10 points, circular ones awarding 30, diamond-shaped ones awarding 50, star-shaped ones awarding 100 and multicolored special targets worth 100 points. The course also features circular penalty targets featuring winged skulls on them, which deduct 100 points from the player's score when hit. The player can score combos by shooting several targets of the same color in order, with the number of points scored for the target multiplied by the total number of targets hit in the combo. Hitting targets of another color, penalty targets or missing altogether ends the combo, however hitting [[Item Box]]es or special targets does not. When the player shoots an Item Box, they will gain an item, which can be used by toughing the item slot. The items that the player can receive are:
In this event, the player plays four rounds, the first three of which are against a different character, ad the final one is against the character other than the player with the most points going into the final round. Each round is different, with the first round being a simple range, the second one featuring lots of targets moving on minecarts before going onto a section in the sky with many moving targets, the third one consists of the player moving through the threes to hit stationary targets, and the final one is a boss fight against an [[Egg Hammer]] alongside several moving targets. To shoot the targets, the player must touch the Touch Screen where they would like to fire. Different targets are worth different amounts of points, with square ones awarding 10 points, circular ones awarding 30, diamond-shaped ones awarding 50, star-shaped ones awarding 100 and multicolored special targets worth 100 points. The course also features circular penalty targets featuring winged skulls on them, which deduct 100 points from the player's score when hit. The player can score combos by shooting several targets of the same color in order, with the number of points scored for the target multiplied by the total number of targets hit in the combo. Hitting targets of another color, penalty targets or missing altogether ends the combo, however hitting [[Item Box]]es or special targets does not. When the player shoots an Item Box, they will gain an item, which can be used by toughing the item slot. The items that the player can receive are:
*[[Bomb (object)|Bomb]]: Blows up all targets currently onscreen and awards the player the points without combos for shooting them all without incurring any penalties.
*[[Bomb (object)|Bomb]]: Blows up all targets currently onscreen and awards the player the points without combos for shooting them all without incurring any penalties.
*[[Super Star]]: Allows the player to score a combo by hitting any color of target.
*[[Super Star]]: Allows the player to score a combo by hitting any color of target.

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