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{{about|the special coin from many games used for collection challenges|the coin from ''[[Wario Land 3]]''|[[Colored coin]]|the red Banana Coin from [[Donkey Kong 64]]|[[Banana Coin]]}}
{{item-infobox  
{{distinguish|Pink Coin}}
|image=[[File:RedCoinsNSMB2.png|150px]]
{{item infobox  
|image=[[File:Red Coin SM3DW Prima.jpg|200px]]<br>Artwork from ''Super Mario 3D World''
|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])  
|first_appearance=''[[Super Mario World 2: Yoshi's Island]]'' ([[List of games by date#1995|1995]])  
|latest_appearance=''[[Mario + Rabbids Sparks of Hope]]'' ([[List of games by date#2022|2022]])
|latest_appearance=''[[Super Smash Bros. for Nintendo 3DS]]'' ([[List of games by date#2014|2014]])
}}
}}
'''Red Coins''' (also formatted as '''red coins''')<ref>Various [[Message Block]]s in ''Super Mario World 2: Yoshi's Island'' and ''Yoshi's Island DS'', as well as in the ''Yoshi's New Island'' digital manual</ref><ref>{{cite|quote='''Red coin''' collected!|title=''[[Luigi's Mansion: Dark Moon]]'' (ScareScraper mode)|date=2013|publisher=Nintendo|language=British English only}}</ref> are a relatively common type of [[coin]] in the [[Super Mario (franchise)|''Super Mario'']] franchise. The differences between a Yellow Coin and a Red Coin differ by game, but usually, Red Coins serve as important items to collect to get a reward. They are replaced by [[Purple Coin]]s in ''[[Super Mario Galaxy]]'' and ''[[Super Mario Galaxy 2]]'', which must be collected to acquire [[Power Star]]s.
'''Red Coins''' (with the name sometimes formatted as '''Red coins'''<ref>"'''Red coin''' collected!" &ndash; message displayed on-screen after one player collects a Red Coin in the ScareScraper mode of ''Luigi's Mansion: Dark Moon'' (PAL version only)</ref>) are [[coins]] that appear at times, along with [[Yellow Coin]]s in the [[Mario (franchise)|''Mario'' franchise]]. The differences between a yellow coin and a red coin differ by game, but usually, red coins serve as important items to collect to get a reward. They are replaced by [[Purple Coins]] in the ''[[Super Mario Galaxy]]'' games, which must be collected to acquire [[Power Star]]s.
 
==History==
==History==
===''Yoshi's Island'' series===
===''Super Mario'' series===
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
====''Super Mario World''====
[[File:The Potted Ghost's Castle.PNG|thumb|left|Red coins being revealed while using the Magnifying Glass from ''Super Mario Advance 3: Yoshi's Island'']]
[[File:SMWbetacoin.gif|right|frame|right]]
[[File:ManyCoins.PNG|frame|right]]
''[[Super Mario World]]'' was originally going to have flying Red Coins that are worth five regular coins if collected, but they were unused [[List of Super Mario World pre-release and unused content|during the game's development]]. They can be only accessed by hacking the game using [http://fusoya.eludevisibility.org/lm a ''Super Mario World'' level editor].
Red coins are first seen in ''[[Super Mario World 2: Yoshi's Island]]'', where they are disguised as regular [[coin]]s. In the original SNES version, red coins have a slightly red tint to them, making them slightly easier to spot among regular coins; however, some of these coins are also tinted red (especially those collected from defeating certain enemies). In the Game Boy Advance version, ''[[Yoshi's Island: Super Mario Advance 3]]'', red coins are often identical to regular coins until grabbed. The [[Magnifying Glass (Super Mario World 2: Yoshi's Island)|Magnifying Glass]] can be used in both games to display which coins are red coins. Though visually the same size as regular coins, red coins have a slightly larger hitbox.


There are 20 red coins in each level, and grabbing them adds one point for each coin to [[Yoshi]]'s score tally at the end of the level. In addition, a pink variant of [[Bandit]] called the Coin Bandit appears occasionally and holds a red coin; they tend to run away from Yoshi, but if Yoshi grabs the red coin without touching the Coin Bandit, they instead act the same as a normal Bandit.
====''Super Mario 64''====
 
[[File:Sm64redcoin.png|thumb|left|A '''Red Coin''' in ''[[Super Mario 64]]''.]]
====''Yoshi's Island DS''====
[[File:Red Coin SM64.gif|right]]
[[File:RedYoshiCoin.jpg|150px|thumb|Artwork of a red coin from ''[[Yoshi's Island DS]]'']]
Red Coins appeared in ''[[Super Mario 64]]'', and returned in [[Super Mario 64 DS|its remake]]. Each Red Coin is worth two [[Coin|Yellow Coin]]s. Collecting all eight Red Coins in one level makes a [[Power Star]] appear over a [[Star Marker]]. In ''Super Mario 64 DS'', some [[Bob-omb Buddy|Bob-omb Buddies]] have the ability to detect red coins when the player talks to them.
In the sequel to ''Yoshi's Island'', ''[[Yoshi's Island DS]]'', red coins work the same way as they did in their first appearance; however, the Magnifying Lens is absent in this game.
{{br}}
{{br|left}}


====''Yoshi's New Island''====
=====Red Coin Missions=====
[[File:Red Coin Artwork - Yoshi's New Island.png|150px|thumb|left|Artwork of a red coin from ''[[Yoshi's New Island]]'']]
{| style="text-align: center; width: 85%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="2" cellspacing="0"
In ''[[Yoshi's New Island]]'', red coins serve the same purpose as in the previous two ''Yoshi's Island'' games, though they now look exactly like regular coins.
{{br|right}}
 
===''Super Mario'' series===
====''Super Mario 64'' / ''Super Mario 64 DS''====
[[File:Red Coin SM64 artwork.jpg|thumb|150px|Artwork of a Red Coin from ''[[Super Mario 64]]'']]
Red Coins made their first main-series appearance in ''[[Super Mario 64]]'', and returned in the [[Super Mario 64 DS|Nintendo DS version]]. Each Red Coin is worth two [[Coin|Yellow Coin]]s. Collecting all eight Red Coins in one level makes a [[Power Star]] appear over a [[Star Marker]]. In ''Super Mario 64 DS'', similar to the regular coins, Red Coins are now in 3D and as a result, look octagonal. Exclusive to this version, some [[Bob-omb Buddy|Bob-omb Buddies]] have the ability to detect red coins when the player talks to them.
 
{|class=wikitable style="text-align: center; width:50%; min-width:40em; margin: 0 auto"
|-
!colspan=2|<big>Red Coin missions</big>
|-
|-
!width="50%"|Level
!width="1%"|World
!width="50%"|Mission
!width="1%"|Level
|-
|-
|[[Bob-omb Battlefield]]
|[[Bob-omb Battlefield]]
|[[Find the 8 Red Coins]]
|[[Bob-omb Battlefield#Star 4: Find the 8 Red Coins|Find the 8 Red Coins]]
|-
|-
|[[Whomp's Fortress]]
|[[Whomp's Fortress]]
|[[Red Coins on the Floating Isle]]
|[[Whomp's Fortress#Star 4: Red Coins on the Floating Isle|Red Coins on the Floating Isle]]
|-
|-
|[[Jolly Roger Bay]]
|[[Jolly Roger Bay]]
|[[Red Coins on the Ship Afloat]]
|[[Jolly Roger Bay#Star 4: Red Coins on the Ship Afloat|Red Coins on the Ship Afloat]]
|-
|-
|[[Cool, Cool Mountain]]
|[[Cool, Cool Mountain]]
|[[Frosty Slide for 8 Red Coins]]
|[[Cool, Cool Mountain#Star 4: Frosty Slide for 8 Red Coins|Frosty Slide for 8 Red Coins]]
|-
|-
|[[Big Boo's Haunt]]
|[[Big Boo's Haunt]]
|[[Seek the 8 Red Coins]]
|[[Big Boo's Haunt#Star 4: Seek the 8 Red Coins|Seek the 8 Red Coins]]
|-
|-
|[[Hazy Maze Cave]]
|[[Hazy Maze Cave]]
|[[Elevate for 8 Red Coins]]
|[[Hazy Maze Cave#Star 2: Elevate for 8 Red Coins|Elevate for 8 Red Coins]]
|-
|-
|[[Lethal Lava Land]]
|[[Lethal Lava Land]]
|[[8-Coin Puzzle with 15 Pieces]]
|[[Lethal Lava Land#Star 3: 8-Coin Puzzle with 15 Pieces|8-Coin Puzzle with 15 Pieces]]
|-
|-
|[[Shifting Sand Land]]
|[[Shifting Sand Land]]
|[[Free Flying for 8 Red Coins]]
|[[Shifting Sand Land#Star 5: Free Flying for 8 Red Coins (N64)|Free Flying for 8 Red Coins]]
|-
|-
|[[Dire, Dire Docks]]
|[[Dire, Dire Docks]]
|[[Pole-Jumping for Red Coins]]
|[[Dire, Dire Docks#Star 3: Pole-Jumping for Red Coins|Pole-Jumping for Red Coins]]
|-
|-
|[[Snowman's Land]]
|[[Snowman's Land]]
|[[Shell Shreddin' for Red Coins]] (N64)<br>[[Red Coins in the House]] (DS)
|[[Snowman's Land#Star 5: Shell Shredding for Red Coins|Shell Shreddin' for 8 Red Coins]]
|-
|-
|[[Wet-Dry World]]
|[[Wet-Dry World]]
|[[Go to Town for the Red Coins|Go to Town for Red Coins]]
|[[Wet-Dry World#Star 5: Go to Town for Red Coins|Go to Town for Red Coins]]
|-
|-
|[[Tall, Tall Mountain]]
|[[Tall, Tall Mountain]]
|[[Scary 'Shrooms, Red Coins]]
|[[Tall, Tall Mountain#Star 3: Scary 'Shrooms, Red Coins|Scary 'Shrooms, Red Coins]]
|-
|-
|[[Tiny-Huge Island]]
|[[Tiny-Huge Island]]
|[[Wiggler's Red Coins]]
|[[Tiny-Huge Island#Star 5: Wiggler's 8 Red Coins|Wiggler's Red Coins]]
|-
|-
|[[Tick Tock Clock]]
|[[Tick Tock Clock]]
|[[Stop Time for Red Coins]]
|[[Tick Tock Clock#Star 6: Stop Time for Red Coins|Stop Time for Red Coins]]
|-
|-
|[[Rainbow Ride]]
|[[Rainbow Ride]]
|[[Coins Amassed in a Maze]]
|[[Rainbow Ride#Star 3: Coins Amassed in a Maze|Coins Amassed in a Maze]]
|-
|-
|rowspan="3"|''[[Cap Switch]] courses''
|
|[[Tower of the Wing Cap]]
|[[Tower of the Wing Cap]]
|-
|-
|[[Behind the Waterfall|Cavern of the Metal Cap]]
|
|[[Secret Aquarium]]
|-
|-
|[[The Secret Under the Moat|Vanish Cap Under the Moat]]
|
|[[Vanish Cap Under the Moat]]
|-
|-
|rowspan="3"|''[[Bowser]] courses''
|
|[[Cavern of the Metal Cap]]
|-
|
|[[Wing Mario Over the Rainbow]]
|-
|
|[[Bowser in the Dark World]]
|[[Bowser in the Dark World]]
|-
|-
|
|[[Bowser in the Fire Sea]]
|[[Bowser in the Fire Sea]]
|-
|-
|
|[[Bowser in the Sky]]
|[[Bowser in the Sky]]
|-
|rowspan="3"|''Character portraits (DS only)''
|[[Goomboss Battle]] (DS)
|-
|[[Big Boo Battle]] (DS)
|-
|[[Chief Chilly Challenge]] (DS)
|-
|colspan="2"|[[The Secret Aquarium]]
|-
|colspan="2"|[[Over the Rainbows|Wing Mario Over the Rainbow]]
|-
|colspan="2"|[[Courtyard (Peach's Castle)|Courtyard Boos]] (DS only)
|}
|}


====''Super Mario Bros. Deluxe''====
====''Super Mario Bros. Deluxe''====
[[File:SMBDX Red Coin Challenge.png|thumb|left|A Red Coin in [[World 1-1 (Super Mario Bros.)|World 1-1]] in ''Super Mario Bros. Deluxe'']]
[[File:SMBDX Mario Coin Pic.PNG|thumb|A Red Coin from ''Super Mario Bros. Deluxe''.]]
Red Coins are once again seen in ''[[Super Mario Bros. Deluxe]]''. In the game's Challenge Mode, they (along with [[Yoshi's Egg|Yoshi Egg]]s) can be collected to obtain medals. Each stage contains 5 Red Coins, and collecting them all will earn the player that stage's Red Coin Medal if they successfully reach the end. Despite the game's sprites being based primarily off those of the original ''[[Super Mario Bros.]]'', Red Coins have a vastly different appearance from normal coins, being more round with a circular imprint. The Album Book artwork depicts a Red Coin with [[Mario]]'s face imprinted on it.
Red Coins are once again seen in ''[[Super Mario Bros. Deluxe]]''. In the game's Challenge Mode, they (along with [[Yoshi Egg]]s) can be collected to obtain medals. Each stage contains 5 Red Coins, and collecting them all will earn the player that stage's Red Coin Medal if they successfully reach the end.
{{br}}


====''Super Mario Sunshine''====
====''Super Mario Sunshine''====
[[File:Red Coin SMS.png|thumb|150px|right|Artwork of a red coin from ''Super Mario Sunshine''.]]
[[File:Sms red coin.jpg|thumb|150px|left|A Red Coin in ''[[Super Mario Sunshine]]''.]]
Red coins make another appearance in ''[[Super Mario Sunshine]]''. Similar to ''[[Super Mario 64]]'', collecting all eight in a level would make a [[Shine Sprite]] appear. However, red coins do not affect the player's total amount of [[Yellow Coin]]s and are treated as a completely different currency altogether. Like [[Blue Coin|blue coin]]s, red coins replenish two health points on [[Mario]]'s [[Health Meter|life meter]]. They appear with an imprint of a sun. Some areas have floor objects called '''Red Switch Plates'''<ref>{{cite|author=Hodgson, David S J; Stratton, Bryan; Stratton, Stephen|date=2002|title=''Super Mario Sunshine'' Prima's Official Strategy Guide|publisher=[[Prima Games]]|isbn=978-0761539612|page=15}}</ref> (also localized as '''Red Blocks''',<ref>{{cite|author=Loe, Casey|date=2002|title=''Super Mario Sunshine'' Perfect Guide|publisher=Versus Books|isbn=978-1931886093|page=35}}</ref> '''red buttons''', or '''red switches'''<ref name=guide>{{cite|author=Averill, Alan; Villarreal, Jennifer|title=''Super Mario Sunshine: The Official Nintendo Player's Guide''|publisher=[[Nintendo Power]]|date=2002|isbn=1-930206-23-2|page=51, 86}}</ref>) that make red coins appear with a [[Time Limit|time limit]].
Red Coins make another appearance in ''[[Super Mario Sunshine]]''. Similar to ''[[Super Mario 64]]'', collecting all eight in a level would make a [[Shine Sprite]] appear. However, Red Coins do not affect the player's total amount of [[Yellow Coin]]s and are treated as a completely different currency altogether. Like [[Blue Coin]]s, Red Coins replenish 2 health points on [[Mario]]'s Life Meter.
 
{{br}}
In addition, red switches are located at the starting platform of Secret Levels, and when the player [[Ground Pound]]s the red switches, eight Red Coins appear and the timer is activated. [[Mario]] must then collect all 8 Red Coins before time runs out or he loses a life and must restart the level.
=====Red Coin Episodes=====
 
{| style="text-align: center; width: 85%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="3" cellspacing="0"
{|class=wikitable style="text-align: center; width:50%; min-width:50em; margin: 0 auto"
|-
!colspan=3|<big>Red Coin episodes</big>
|-
|-
!width="35%"|Level
!width="1%"|World
!width="45%"|Episode
!width="1%"|Level
!width="20%"|Time limit
!width="1%"|Time Limit
|-
|-
|rowspan="2"|[[Bianco Hills]]
|[[Bianco Hills]]
|[[Red Coins of Windmill Village]]
|[[Bianco Hills#Episode 4: Red Coins of Windmill Village|Red Coins of Windmill Village]]
|No limit
|No limit
|-
|-
|[[The Red Coins of the Lake]]
|[[Bianco Hills]]
|[[Bianco Hills#Episode 8: The Red Coins of the Lake|The Red Coins of the Lake]]
|No limit
|No limit
|-
|-
|[[Ricco Harbor]]
|[[Ricco Harbor]]
|[[Red Coins on the Water]]
|[[Ricco Harbor#Episode 6: Red Coins on the Water|Red Coins on the Water]]
|2:00
|2:00
|-
|-
|rowspan="2"|[[Gelato Beach]]
|[[Gelato Beach]]
|[[The Sand Bird is Born]]
|[[Gelato Beach#Episode 4: The Sand Bird is Born|The Sand Bird is Born]]
|No limit
|No limit
|-
|-
|[[Red Coins in the Coral Reef]]
|[[Gelato Beach]]
|[[Gelato Beach#Episode 6: Red Coins in the Coral Reef|Red Coins in the Coral Reef]]
|No limit
|No limit
|-
|-
|[[Pinna Park]]
|[[Pinna Park]]
|[[Red Coins of the Pirate Ships]]
|[[Pinna Park#Episode 3: Red Coins of the Pirate Ships|Red Coins of the Pirate Ships]]
|No limit
|No limit
|-
|-
|[[Sirena Beach]]
|[[Sirena Beach]]
|[[Red Coins in the Hotel]]
|[[Sirena Beach#Episode 8: Red Coins in the Hotel|Red Coins in the Hotel]]
|5:00
|5:00
|-
|-
|rowspan="2"|[[Noki Bay]]
|[[Noki Bay]]
|[[Red Coins in a Bottle]]
|[[Noki Bay#Episode 3: Red Coins in a Bottle|Red Coins in a Bottle]]
|No limit
|No limit
|-
|-
|[[The Red Coin Fish]]
|[[Noki Bay]]
|[[Noki Bay#Episode 8: The Red Coin Fish|The Red Coin Fish]]
|No limit
|No limit
|-
|-
|[[Pianta Village]]
|[[Pianta Village]]
|[[Fluff Festival Coin Hunt]]
|[[Pianta Village#Episode 8: Fluff Festival Coin Hunt|Fluff Festival Coin Hunt]]
|No limit
|No limit
|}
=====Red Coin Secret Levels=====
In addition, red switches are located at the starting platform of Secret Levels, and when the player [[Ground Pound]]s the red switches, eight Red Coins appear and the timer is activated. [[Mario]] must then collect all 8 Red Coins before time runs out or he loses a life and must restart the level.
{| style="text-align: center; width: 85%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="3" cellspacing="0"
|-
|-
!colspan=3|<big>Red Coin secret levels</big>
!width="1%"|World
!width="1%"|Level
!width="1%"|Time Limit
|-
|-
|rowspan="2"|[[Bianco Hills]]
|[[Bianco Hills]]
|[[The Hillside Cave Secret]]
|[[Bianco Hills#Episode 3: The Hillside Cave Secret|The Hillside Cave Secret]]
|1:00
|1:00
|-
|-
|[[The Secret of the Dirty Lake]]
|[[Bianco Hills]]
|[[Bianco Hills#Episode 6: The Secret of the Dirty Lake|The Secret of the Dirty Lake]]
|1:30
|1:30
|-
|-
|[[Ricco Harbor]]
|[[Ricco Harbor]]
|[[The Secret of Ricco Tower]]
|[[Ricco Harbor#Episode 4: The Secret of Ricco Tower|The Secret of Ricco Tower]]
|1:30
|1:30
|-
|-
|[[Gelato Beach]]
|[[Gelato Beach]]
|[[Dune Bud Sand Castle Secret]]
|[[Gelato Beach#Episode 1: Dune Bud Sand Castle Secret|Dune Bud Sand Castle Secret]]
|1:00
|1:00
|-
|-
|rowspan="2"|[[Pinna Park]]
|[[Pinna Park]]
|[[The Beach Cannon's Secret]]
|[[Pinna Park#Episode 2: The Beach Cannon's Secret|The Beach Cannon's Secret]]
|1:00
|1:00
|-
|-
|[[The Yoshi-Go-Round's Secret]]
|[[Pinna Park]]
|[[Pinna Park#Episode 6: The Yoshi-Go-Round's Secret|The Yoshi-Go-Round's Secret]]
|2:00
|2:00
|-
|-
|[[Noki Bay]]
|[[Noki Bay]]
|[[The Shell's Secret]]
|[[Noki Bay#Episode 6: The Shell's Secret|The Shell's Secret]]
|1:30
|1:30
|-
|-
|rowspan="2"|[[Sirena Beach]]
|[[Sirena Beach]]
|[[The Hotel Lobby's Secret]]
|[[Sirena Beach#Episode 2: The Hotel Lobby's Secret|The Hotel Lobby's Secret]]
|1:30
|1:30
|-
|-
|[[The Secret of Casino Delfino]]
|[[Sirena Beach]]
|[[Sirena Beach#Episode 4: The Secret of Casino Delfino|The Secret of Casino Delfino]]
|1:00
|1:00
|-
|-
|[[Pianta Village]]
|[[Pianta Village]]
|[[Secret of the Village Underside]]
|[[Pianta Village#Episode 5: Secret of the Village Underside|Secret of the Village Underside]]
|1:30
|1:30
|-
|-
!colspan=3|<big>Other Red Coin episodes</big>
|}
 
=====Other Red Coin Missions=====
Lastly, some of the Shine Sprites in [[Delfino Plaza]] and [[Delfino Airstrip]] involve collecting Red Coins as well.
 
{| style="text-align: center; width: 85%; margin: 0 auto; border-collapse: collapse;" border="1" cellpadding="3" cellspacing="0"
|-
!width="1%"|World
!width="1%"|Level
!width="1%"|Time Limit
|-
|-
|[[Delfino Airstrip]]
|[[Delfino Airstrip]]
|[[Red Coin Waterworks]]
|[[Delfino Airstrip#Episode 2: Red Coins of the Airstrip|Red Coins of the Airstrip]]
|2:00
|2:00
|-
|-
|rowspan="3"|[[Delfino Plaza]]
|[[Delfino Plaza]]
|[[Pachinko Game]]
|[[Pachinko Game]]
|No limit
|No limit
|-
|-
|[[Delfino Plaza]]
|[[Lily Pad Ride]]
|[[Lily Pad Ride]]
|No limit
|No limit
|-
|-
|[[Delfino Plaza]]
|[[Red Coin Field]]
|[[Red Coin Field]]
|No limit
|No limit
|-
|}
|}


====''New Super Mario Bros.''====
====''New Super Mario Bros.''====
[[File:Red Coin Spinning NSMB.gif|frame|left]]
[[File:Red Coin Spinning NSMB.gif|frame|left]]
[[File:Red Ring NSMB.png|frame|right]]
In ''[[New Super Mario Bros.]]'', there are [[Red Ring]]s in several levels, and if [[Mario]] or [[Luigi]] walks, jumps or swims through one, eight Red Coins appear. If he collects them all in the time limit, he is rewarded with a power-up. If Mario or Luigi are already using a power-up worth more than a Mushroom (i.e. a Fire Flower), he gets a 1-Up Mushroom instead of a power-up. Each Red Coin also increases the player's coin count by one, unlike ''Super Mario 64'' in which each red Coin was worth two regular coins.
In ''[[New Super Mario Bros.]]'', there are [[Red Ring]]s in several levels, and if [[Mario]] or [[Luigi]] goes through one, eight Red Coins appear. If he collects them all in the time limit, he is rewarded with a power-up. If Mario or Luigi are in a greater form than Super Mario (i.e. Fire Mario), he gets a [[1-Up Mushroom]] instead of a power-up. Red Coins have the same value as regular coins, unlike in ''Super Mario 64''.


====''New Super Mario Bros. Wii''====
====''New Super Mario Bros. Wii''====
[[File:Red shiny coin.png|frame|left]]
[[File:Red shiny coin.png|frame]]
Red Coins and Red Rings also make a return in ''[[New Super Mario Bros. Wii]]''. They serve the same function as in the preceding game, this time giving power-ups to all on-screen players (excluding those in a [[bubble]]) when all eight coins are collected. Items are given corresponding to each player's power-up status. Unlike in the previous game, collecting Red Coins would give [[Small Mario]] a [[Fire Flower]] (or another equivalent power-up) instead of a [[Super Mushroom]]. Like before, if the player is fully powered-up, they will receive a 1-Up Mushroom when all of the Red Coins are collected.
Red Coins and Red Rings also make a return in ''[[New Super Mario Bros. Wii]]''. They serve the exact same function as in the preceding game and they will still give the player a power up if all coins are collected. However, small [[Mario]] collecting the coins would make a [[Fire Flower]] (or other power-ups of a similar power) instead of a [[Mushroom]]. Like before, if the player had already gotten a Fire Flower or similar power-up, they would get a 1-Up Mushroom after collecting all the Red Coins.


====''Super Mario 3D Land''====
====''Super Mario 3D Land''====
Red Coins later appear along with Red Rings in ''[[Super Mario 3D Land]]'', working like they do in the ''New Super Mario Bros.'' games. Unlike those games, however, only five Red Coins appear per ring, rather than eight.
Red Coins later appear with Red Rings in ''[[Super Mario 3D Land]]''. Here, Mario must go through the Red Ring, then collect the Red Coins that appear before they disappear, like in other ''Mario'' side-scrolling games. Unlike other games, however, Mario must now only collect 5 of these coins.


====''New Super Mario Bros. 2''====
====''New Super Mario Bros. 2''====
[[File:RedCoinsNSMB2.png|thumb|Red Coins attached with parachutes in ''New Super Mario Bros. 2'']]
Red Coins appear once again in ''[[New Super Mario Bros. 2]]''. Like in the previous ''New Super Mario Bros.'' games, Mario/Luigi must collect eight of them to earn a power-up, a 1-Up Mushroom, or a [[Golden Mushroom]] (only in [[Coin Rush]] mode), depending on his current form. When Mario/Luigi touches a [[Red Ring]], Red Coins could appear in predetermined locations, or fall from the sky in parachutes.
Red Coins appear once again in ''[[New Super Mario Bros. 2]]''. Like in the previous ''New Super Mario Bros.'' games, Mario or Luigi must collect eight of them to earn a power-up, a 1-Up Mushroom, or a [[Gold Mushroom]] (only in [[Coin Rush]] mode), depending on his current form. When Mario or Luigi touches a [[Red Ring]], Red Coins could appear in predetermined locations, sometimes falling in parachutes.


====''New Super Mario Bros. U''====
====''New Super Mario Bros. U''====
[[File:NSMBU Prerelease Red Coins.png|thumb|left|The Mario Bros. and Toads collecting Red Coins in ''[[New Super Mario Bros. U]]'']]
[[File:Underwater MarioWiiU.png|thumb|left|The Mario Bros. and Toads collecting Red Coins in ''[[New Super Mario Bros. U]]''.]]
Red Coins, along with Red Rings, reappear in ''[[New Super Mario Bros. U]]''. They function as they did in ''New Super Mario Bros. Wii''; all eight Red Coins must be collected for items to appear. The similar [[Green Coin]]s and [[Green Ring]]s make their debut appearance, which are used in a similar way but five sets of three coins must be collected instead of eight. Green Coins also disappear quicker.
Red Coins, along with Red Rings, reappear in the [[Wii U]] title ''[[New Super Mario Bros. U]]''. Once again, all eight Red Coins must be collected for an item to appear. The similar [[Green Coin]]s and [[Green Ring]]s make their debut appearance, which are used in a similar way but five (technically fifteen) must be collected instead of eight. Green Coins also disappear quicker.
{{br}}
{{br}}


====''Super Mario 3D World'' / ''Super Mario 3D World + Bowser's Fury''====
====''Super Mario 3D World''====
[[File:RedCoinSM3DW.jpg|thumb|150px|Red Coins in ''Super Mario 3D World'']]
Red Coins and Red Rings reappear in the [[Wii U]] game ''[[Super Mario 3D World]]''. They function as they did ''Super Mario 3D Land'', awarding the next tier power-up when collected (depending on the level) and the highest tier power-up when another power-up is active. Rather than appearing in groups of five as they did in its [[Super Mario 3D Land|predecessor]], the coins appear in groups of eight as they traditionally do in the ''New Super Mario Bros.'' series.
Red Coins and Red Rings reappear in ''[[Super Mario 3D World]]'' and ''[[Super Mario 3D World + Bowser's Fury]]''. They function as they do in the ''New Super Mario Bros.'' games, though they award the highest tier power-up (depending on the level) when collected, even when another such power-up is active. In ''Super Mario 3D World + Bowser's Fury'', the Red Coin jingle was changed from C#, D, D#, E, F, F#, G, G  to a more natural progression: C, C#, D, D#, E, F, F#, G.


====''Super Mario Run''====
===''Yoshi'' series===
[[File:Red Coin SMR.png|thumb|left]]
====''Super Mario World 2: Yoshi's Island'' / ''Yoshi's Island: Super Mario Advance 3''====
Red Coins and Red Rings reappear in ''[[Super Mario Run]]''. Mario only needs to collect five Red Coins, similar to in ''Super Mario 3D Land''. Collecting all five will give Mario a [[Super Star]].
[[File:RedYoshiCoin.jpg||thumb|right|A Red Coin from ''[[Yoshi's Island DS]]''.]]
Red Coins are first seen in ''[[Super Mario World 2: Yoshi's Island]]'', in which they are hidden behind regular [[Coin|Gold Coin]]s. In the original SNES version, red coins have a slightly red tint to them, so they just barely stick out as different amongst gold coins and some gold coins are also tinted in red (especially those collected from defeating certain enemies). When alone, neither feature is dramatic enough to be unambiguous, and in the Game Boy Advance version, red coins are often identical to gold coins. The only way to tell for sure which Gold Coins hide Red Coins is to grab them or use a [[Magnifying lens]]. Though visually the same size as gold coins, red coins are actually slightly larger, so that they are easier to grab. There are 20 Red Coins in each level, and grabbing one adds one point to [[Yoshi]]'s score tally at the end of the level.
 
====''Yoshi's Island DS''====
In the sequel to ''Yoshi's Island'', ''[[Yoshi's Island DS]]'', Red Coins work the same way as they did in their first appearance; however, the Magnifying Lens was absent in that game. If the player can collect all the red coins in the level, the player gets a better score upon completing the level.


===''Mario Party'' series===
===''Mario Party'' series===
Red Coins sometimes appear in the [[Mario Party (series)|''Mario Party'' series]]. In ''[[Mario Party-e]]'', their first appearance in the series, Red Coins are one of the main collectibles in [[Waluigi's Reign]], where they are worth five points, more than the value of regular coins. In ''[[Mario Party DS]]'', Red Coins appear in bonus mini-games, taking the role that [[coin bag]]s had in previous ''Mario Party'' games, as they are, like coin bags, worth five Coins and less common. In ''[[Mario Party: Star Rush]]'', Red Coins can be obtained in any of the Coin Chaos minigames, occasionally in Level 2 and very commonly in Level 3, but not in Level 1 unless an [[amiibo]] is used. With the [[Coin Bag (Mario Party: Star Rush)|Coin Bag]] item, five Red Coins will appear. Each Red Coin collected is worth three normal Coins. However, using the [[Double Medal]] item doubles this to a value of 6 normal Coins. If a [[Lava Bubble]] item is used, any source of coins, including Red Coins, and items burn up. In ''[[Super Mario Party]]'', Red Coins appear in Partner Party, giving the character five coins when they pass one. In ''Super Mario Party''{{'}}s minigame [[Strike It Rich]], a Red Coin can be produced from a [[? Block]] if the player times a jump perfectly, and collecting one is worth three regular Coins.
====''Mario Party-e''====
 
In ''[[Mario Party-e]]'', Red Coins serve as one of the main collectibles in the minigame [[Waluigi's Reign]]. They are worth more than Yellow Coins, giving the players five points when obtained.
===''Mario Golf: Toadstool Tour''===
Red Coins appear in ''[[Mario Golf: Toadstool Tour]]'' of the Coin Shoot mode. They are worth 10 coins when the ball is near them.
 
===''Mario Pinball Land''===
In ''[[Mario Pinball Land]]'', if [[Mario]] hits a [[! Switch|Red Switch]] hard enough, eight Red Coins pop out and land in almost every area in the level. Mario has to find the eight Red Coins around the level within the time limit, like with the Red Coin missions in ''Super Mario Sunshine''. Once Mario obtains all of the Red Coins in time, he obtains a Star; otherwise, the Red Coins disappear and need to be collected again in the same locations after the Red Switch is hit again. Collecting a Red Coin grants 5,000 points and also counts as one regular coin.


===''Mario Power Tennis''===
====''Mario Party DS''====
Red Coins in ''[[Mario Power Tennis]]'' appear as 8-bit ''[[Mario Bros. (game)|Mario Bros.]]'' sprites in the mini-game [[Coin Collectors]]. They are worth fifty points when collected.
In ''[[Mario Party DS]]'', Red Coins replace Coin Bags in bonus mini-games unlike the previous versions of the ''Mario Party'' games. They are, like Coin Bags, worth five Coins. They are obtained like Coin Bags too; rarer and sometimes harder to acquire.  


===''Mario Hoops 3-on-3''===
===''Mario Hoops 3-on-3''===
[[File:Rainbow Ship MH3o3.png|thumb|Mario dribbling the basketball on the ? Panel to randomly get rewarded a Red Coin]]
Red Coins appear in ''[[Mario Hoops 3-on-3]]'' under the name '''10 Coins'''. They can be found in [[? Panel]]s, and as evident by their name are worth ten normal Coins. They are only found if the player manages to combo the dribbling of acquiring the coins without being interrupted.
Red Coins appear in ''[[Mario Hoops 3-on-3]]'' under the name '''10 Coins'''. They can be found in [[? Panel]]s, and as evident by their name are worth ten normal Coins. They are only found if the player manages to combo the dribbling of acquiring the coins without being interrupted. These coins have a star imprint unlike the regular coins in the game.


===''Luigi's Mansion: Dark Moon''===
===''Luigi's Mansion: Dark Moon''===
[[File:LMDM-Multiplayer8.png||thumb|left|Players having collected all four Red Coins in [[ScareScraper]] mode]]
[[File:LMDM-Multiplayer8.png||thumb|left|Players having collected all four Red Coins in [[ScareScraper]] mode.]]
Red Coins appear in the 3DS title, ''[[Luigi's Mansion: Dark Moon]]'', with a slightly more octagonal shape. In some missions, there are hidden challenges where Luigi must collect the eight Red Coins within a time limit to reveal a treasure chest. They also appear as upgrade bonuses in the multiplayer mode, [[ScareScraper]]. Each time a floor is cleared, four Red Coins appear. Whoever collects the most Red Coins has a better chance of getting an upgrade.
Red Coins appear in the 3DS title, ''[[Luigi's Mansion: Dark Moon]]'', with a slightly more octagonal shape. In some missions, there are hidden challenges where Luigi must collect the eight Red Coins within a time limit to reveal a treasure chest. They also appear as upgrade bonuses in the multiplayer mode, [[ScareScraper]]. Each time a floor is cleared, four Red Coins appear. Whoever collects the most Red Coins has a better chance of getting an upgrade.<ref>[http://www.youtube.com/watch?v=ldSX2-Iby9o Luigi's Mansion - Dark Moon - Multiplayer Preview]</ref>
 
===''Mario & Luigi: Dream Team''===
Red Coins make appearances in the [[Dream World]] of ''[[Mario & Luigi: Dream Team]]'' as a time-based challenge. In locations such as [[Dreamy Somnom Woods]] or [[Dreamy Wakeport]], hitting a [[Red Coin Block]] spawns eight Red Coins in a specific area. Mario and [[Dreamy Luigi]] must collect all of them to progress.
 
===''Super Smash Bros.'' series===
In ''[[Super Smash Bros. for Nintendo 3DS]]'' and ''[[Super Smash Bros. Ultimate]]'', eight Red Coins appear in the [[Golden Plains]] stage when a fighter passes through a Red Ring. Each Red Coin is worth five normal Coins.
 
===''Mario + Rabbids'' series===
In the [[Mario + Rabbids (series)|''Mario + Rabbids'' series]], Red Coins and Red Rings first appear in ''[[Mario + Rabbids Kingdom Battle]]'', where eight of them need to be collected. Collecting all eight reveals a treasure chest containing a new weapon for Mario and co. to use. They also return in ''[[Mario + Rabbids Sparks of Hope]]''.
 
===''Yoshi's Crafted World''===
After having been replaced by [[Stamp Patch]]es in its predecessor, ''[[Yoshi's Woolly World]]'', Red Coins return in ''[[Yoshi's Crafted World]]''. This time, they are distinguishable from regular Coins in that they spin counterclockwise, whereas regular Coins spin clockwise. Unlike in the previous ''[[Yoshi (franchise)|Yoshi]]'' games, they have an imprint of a [[Yoshi's Egg]].


===''Mario Kart Tour''===
=== ''Mario & Luigi: Dream Team''===
[[File:MKT Red Coin.png|thumb|150px|[[Metal Mario]] approaching a Red Coin during a [[Ring Race]] held in [[3DS Rock Rock Mountain]]]]
Red Coins make appearances in the [[Dream World]] of ''[[Mario & Luigi: Dream Team]]'' as a time-based challenge. In locations such as [[Dreamy Somnom Woods]] or [[Dreamy Wakeport]], there is a red block with a Red Coin on it which spawns eight Red Coins in a specific area. Mario and Luigi must collect all of them to progress.
In ''[[Mario Kart Tour]]'', Red Coins appear in the [[Coin Rush (Mario Kart Tour)|Coin Rush]] mode and in bonus challenges. When a driver with the [[Coin Box]] [[Special Item (Mario Kart series)|special item]] is upgraded to level 4, the item becomes Coin Box+ and may also spew Red Coins in place of normal coins. As in ''[[Super Mario 64]]'', they are worth two coins.


===Unused appearances===
===''Super Smash Bros. for Nintendo 3DS''===
====''Super Mario World''====
In ''[[Super Smash Bros. for Nintendo 3DS]]'', eight Red Coins appear in the [[Golden Plains]] stage when a fighter passes through a Red Ring. Each Red Coin is worth five normal Coins.<ref>https://www.youtube.com/watch?v=42wqmaJqlxI</ref>
[[File:SMWbetacoin.gif|frame|left]]
''[[Super Mario World]]'' was originally going to have flying Red Coins that are worth five regular coins if collected, but they were [[list of Super Mario World pre-release and unused content|unused during the game's development]]. They can only be accessed by hacking the game.
{{br}}
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==Profiles==
===Super Mario Sunshine===
*'''Instruction booklet bio:''' "''There are {{color|8|red}} red coins in each level, and each coin restores two health points. Collect {{color|all 8 coins with one life|red}} to get a Shine Sprite.''"<ref>{{cite|title=''Super Mario Sunshine'' instruction booklet|publisher=Nintendo of America|author=Nintendo|date=2002|page=29}}</ref>
===''Yoshi's Crafted World''===
*'''North American website bio:''' "''There are 20 Red Coins scattered throughout each stage. Collecting them all is a real challenge.''"<ref>[https://yoshiscraftedworld.nintendo.com/explore/ Explore the world – Yoshi's Crafted World™ for the Nintendo Switch™ system – Flip-Side, stages, collectibles, costumes]. ''yoshiscraftedworld.nintendo.com''. Retrieved March 29, 2024. ([https://web.archive.org/web/20230518012221/https://yoshiscraftedworld.nintendo.com/explore/ Archived] May 18, 2023, 01:22:21 UTC via Wayback Machine.)</ref>
==Gallery==
<gallery>
SMW2 Coins art.png|''[[Super Mario World 2: Yoshi's Island]]''
SM64 Asset Sprite Red Coin.png|''[[Super Mario 64]]''
Red Coin SM64.gif|''Super Mario 64''
SMBDX Mario Coin Pic.png|''[[Super Mario Bros. Deluxe]]''
SMS Asset Sprite UI Red Coin.png|''[[Super Mario Sunshine]]''
Red Coin Asset SMS.png|''Super Mario Sunshine''
SM64DS Tall Tall Mountain.png|''[[Super Mario 64 DS]]''
MH3o3RedCoin.png|''[[Mario Hoops 3-on-3]]''
YIDS Red Coin.png|''[[Yoshi's Island DS]]''
SM3DL Artwork Red Coin.png|''[[Super Mario 3D Land]]''
NSMBU Red Coin Render.png|''[[New Super Mario Bros. U]]''
YCW Red Coin.png|''[[Yoshi's Crafted World]]''
Red Coin icon MRSOH.png|''[[Mario + Rabbids Sparks of Hope]]''
NSSM Page 20 Coloring Example.jpg|''Nurie Selection Super Mario''
</gallery>


==Names in other languages==
==Names in other languages==
{{foreign names
{{foreignname
|Jap={{hover|赤|あか}}コイン<ref>{{cite|date=1995|author=Nintendo|title=''Super Mario: Yossy Island'' Japanese instruction booklet|language=Japanese|page=12}}</ref>
|Jap=あかコイン
|JapR=Aka Koin
|JapR=Aka koin
|Jap2=あかいスターコイン<ref>{{cite|date=1996|author=Nintendo|title=''Super Mario 64'' Japanese instruction booklet|language=Japanese|page=18}}</ref>
|Jap2R=Akai Sutā Koin
|JapM=Red Coin
|JapM=Red Coin
|Jap2M=Red Star Coin <small>(''Super Mario 64'')</small>
|Spa=Moneda Roja
|Spa=Moneda Roja
|SpaM=Red Coin
|SpaM=Red Coin
|Dut=Rode munt
|DutM=Red Coin
|Ger=Rote Münze
|Ger=Rote Münze
|GerM=Red Coin
|GerM=Red Coin
|Ita=Moneta Rossa (earlier games)
|Fra=Pièce Rouge
|Ita2=Moneta rossa (recent games)
|FraM=Red Coin
|ItaM=Red Coin
|Ita2M=Red coin
|Fre=Pièce Rouge
|FreM=Red Coin
|Rus=Красная Монета
|Rus=Красная Монета
|RusR=Krasnaya Moneta
|RusR=Krasnaya Moneta
|RusM=Red Coin
|RusM=Red Coin
|Rus2=Красная монетка
|Rus2R=Krasnaya monetka
|Rus2M=Red Coin
|Kor=레드코인
|Kor=레드코인
|KorR=Redeu koin
|KorR=Redeu koin
|KorM=Red Coin
|KorM=Red Coin
|ChiS=红色硬币 <small>(''Super Mario 64'', ''Super Mario 64 DS'' and ''Mario + Rabbids Sparks of Hope'')</small>
|ChiSR=Hóngsè Yìngbì
|ChiS2=红硬币 <small>(''Yoshi's Island: Super Mario Advance 3'')</small>
|ChiS2R=Hóng Yìngbì
|ChiSM=Red Coin
|ChiS2M=Red Coin
|ChiT=紅金幣<ref>{{cite|url=www.nintendo.com.hk/nsmb2/CTR_ABE_ME_CHT_HP.pdf|title=''New Super Mario Bros. 2'' digital manual|format=PDF|language=Traditional Chinese|date=2012|publisher=Nintendo}}</ref>
|ChiTR=Hóng Jīnbì
|ChiTM=Red Coin
}}
}}


==Trivia==
==Trivia==
*In ''[[New Super Mario Bros.]]'', it is possible for the Red Coin sound effect to cancel out the sound effect of a [[coin]]. This can occur when picking up a Red Coin surrounded by coins.<ref>{{cite|author=Yply42|date=May 9, 2020|url=youtu.be/qq6O7JqEtTo?t=719|title=New Super Mario Bros. All Red Coins in 22:15 (WR)|publisher=YouTube|accessdate=March 13, 2021}}</ref>
*In [[New Super Mario Bros.]], it is possible for the Red Coin sound effect to cancel out the sound effect of a [[Coin]]. This can occur when picking up a Red Coin surrounded by Coins.
 
==References==
==References==
{{NIWA|Ukikipedia=1}}
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<references/>
 
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[[Category:Coins]]
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