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'''Notes''' (also called '''music notes''',<ref>{{cite|quote=Collect music notes to recover the instruments, and then return them to their rightful owners.|author=Bonus: Travel Hints|title=''[[Super Mario Odyssey]]'' by [[Nintendo EPD]]|format=Ver. 1.3.0|date=25 Apr, 2019|publisher=[[Nintendo|Nintendo of America]]}}</ref> '''musical notes''',<ref>{{cite|author=Esmarch, Nick von|title=''Super Mario 3D Land: PRIMA Official Game Guide''|date=2011|location=Roseville|publisher=[[Prima Games]]|page=34, 52}}</ref> or '''song notes'''<ref>{{cite|author=Walsh, Doug, and Epstein, Joe|title=''Super Mario Odyssey: PRIMA Official Game Guide''|format=Collector's Edition|date=2017|location=Roseville|publisher=[[Prima Games]]|page=186, 193, 210, 245, 273}}</ref>) are colorful items in 3D games of the [[Super Mario (series)|''Super Mario'' series]]. Making contact with an environmental trigger causes a string of notes to appear in the immediate area for a limited period of time. Collecting every one rewards the player character with an item. The player character collects a note just by touching it, which is accompanied by the sound of a single {{wp|musical note}}. Each note in the string plays a musical note at a different frequency from the others. In most games, collecting each note in succession sometimes creates a melody.
'''Notes''' (also called '''music notes''',<ref>{{cite|quote=Collect music notes to recover the instruments, and then return them to their rightful owners.|author=Bonus: Travel Hints|title=''[[Super Mario Odyssey]]'' by [[Nintendo EPD]]|format=Ver. 1.3.0|date=25 Apr, 2019|publisher=[[Nintendo|Nintendo of America]]}}</ref> '''musical notes''',<ref>{{cite|author=Esmarch, Nick von|title=''Super Mario 3D Land: PRIMA Official Game Guide''|date=2011|location=Roseville|publisher=[[Prima Games]]|page=34, 52}}</ref> or '''song notes'''<ref>{{cite|author=Walsh, Doug, and Epstein, Joe|title=''Super Mario Odyssey: PRIMA Official Game Guide''|format=Collector's Edition|date=2017|location=Roseville|publisher=[[Prima Games]]|page=186, 193, 210, 245, 273}}</ref>) are colorful items in 3D games of the [[Super Mario (series)|''Super Mario'' series]]. Making contact with an environmental trigger causes a string of notes to appear in the immediate area for a limited period of time. Collecting every one rewards the player character with an item. The player character collects a note just by touching it, which is accompanied by the sound of a single {{wp|musical note}}. Each note in the string plays a musical note at a different frequency from the others. In most games, collecting each note in succession sometimes creates a melody.


Notes are generally shaped like {{wp|eighth note}}s, though '''large notes'''<ref name=art>{{cite|quote=Touching one of these large notes causes a string of small notes to appear for a limited time.|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|title="Sand Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|date=2019|location=Milwaukie|publisher=[[Dark Horse]]|page=113}}</ref>—the environmental triggers in ''[[Super Mario Odyssey]]''—are shaped like {{wp|Clef#G-clefs|treble clef}}s.
Notes are generally shaped like {{wp|eighth note}}s, though '''large notes'''<ref name=art>{{cite|quote=Touching one of these large notes causes a string of small notes to appear for a limited time.|author=Sakai, Kazuya, kikai, Rachel Roberts, and Jenny Blenk, editors|title="Sand Kingdom". ''[[The Art of Super Mario Odyssey]]''|format=First English Edition|date=2019|location=Milwaukie|publisher=[[Dark Horse]]|page=113}}</ref>—the environmental triggers in ''[[Super Mario Odyssey]]''—are shaped like {{wp|treble clef}}s.


==History==
==History==

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