Editing New Super Mario Bros.
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|genre=[[Genre#Platform games|Platformer]] | |genre=[[Genre#Platform games|Platformer]] | ||
|modes=Single player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported) | |modes=Single player, Vs. Multiplayer, Minigames (single-card and multi-card DS download play supported) | ||
|ratings=''' | |ratings='''Original ratings:'''{{ratings|esrb=E|pegi=3|acb=PG|cero=A||usk=0|dejus=L}}'''VC release:'''<ref>https://www.nintendo.co.uk/Games/Nintendo-DS/New-Super-Mario-Bros--271969.html</ref>{{ratings|pegi=12}} | ||
|platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]]) | |platforms=[[Nintendo DS]], [[Virtual Console]] ([[Wii U]]) | ||
|media={{media|ds=1|wiiudl=1}} | |media={{media|ds=1|wiiudl=1}} | ||
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*[[Mario Kart (series)|''Mario Kart'' series]] - The [[Lightning]] item was once considered for Mario Vs. Luigi, retaining its ability to shrink the opponent player.<ref>{{cite|date=May 24, 2005|title=Mario Comes Full Circle In New Super Mario Bros.|url=https://www.pressthebuttons.com/2005/05/inew_super_mari.html|publisher=Press The Buttons|accessdate=April 9, 2024}}</ref> | *[[Mario Kart (series)|''Mario Kart'' series]] - The [[Lightning]] item was once considered for Mario Vs. Luigi, retaining its ability to shrink the opponent player.<ref>{{cite|date=May 24, 2005|title=Mario Comes Full Circle In New Super Mario Bros.|url=https://www.pressthebuttons.com/2005/05/inew_super_mari.html|publisher=Press The Buttons|accessdate=April 9, 2024}}</ref> | ||
*''[[Super Mario World 2: Yoshi's Island]]'' - The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game. | *''[[Super Mario World 2: Yoshi's Island]]'' - The sound effects for defeating Piranha Plants, the switch timer, and collecting Red Coins, including the distinct sound for the last red coin, all come from this game. | ||
*''[[Super Mario 64]]'' - There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Some of the Mario Bros.' techniques, such as the [[Triple Jump]], the [[Wall Jump]], the [[Ground Pound]], and the [[Swim|Flutter Kick]] | *''[[Super Mario 64]]'' - There are several characters from this game reappearing here, such as [[Dorrie]] and [[Sushi]]. Some of the Mario Bros.' techniques, such as the [[Triple Jump]], the [[Wall Jump]], the [[Ground Pound]], and the [[Swim|Flutter Kick]] are also brought to 2D ''Super Mario'' games starting from this game. Also, a few voice clips are reused, like "It's-a me, Mario!", and "Here we go!" The theme used for [[Invincible Mario|Invincible Mario/Luigi]] is the same as the theme for [[Wing Mario]] and [[Vanish Mario]] in this game. Bowser's voice effects in ''New Super Mario Bros.'' are his computerized roars and growls from the [[Nintendo 64|N64]] era. In all follow-ups to this game, he uses his modern voice clips as provided by [[Kenny James]]. [[Chain Chomp]]s can be freed by [[Ground Pound]]ing their posts three times. | ||
*''[[Mario Kart 64]]'' - The artwork for the [[Blue Shell]] is edited from the artwork for the various shells from this game. | *''[[Mario Kart 64]]'' - The artwork for the [[Blue Shell]] is edited from the artwork for the various shells from this game. | ||
*''[[Super Mario Advance (series)|Super Mario Advance]]'' series - The sound effect that plays when [[Mario]] or [[Luigi]] collects a [[Super Mushroom]] is reused from these games. | *''[[Super Mario Advance (series)|Super Mario Advance]]'' series - The sound effect that plays when [[Mario]] or [[Luigi]] collects a [[Super Mushroom]] is reused from these games. |