Editing Merluvlee

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*''A great door underground... You enter that door. The road ahead is long and difficult, but you persevere. If bones block your way, you find the black bones and attack them. Then the way opens...
*''A great door underground... You enter that door. The road ahead is long and difficult, but you persevere. If bones block your way, you find the black bones and attack them. Then the way opens...
*''A great door underground... You enter that door. The road ahead is difficult. I see a locked door. I see the key you gained from the bones you defeated. You use the key on the door. Then the way opens...
*''A great door underground... You enter that door. The road ahead is difficult. I see a locked door. I see the key you gained from the bones you defeated. You use the key on the door. Then the way opens...
*''A great door underground... You enter that door. You get lost in a series of seemingly unending similar rooms. But there is a secret here. Each room has only one lit torch. You enter the door near each lit torch. Repeat this until you have found the way out. Then the way opens...
*''A great door underground... You enter that door. You get lost in a series of seemingly unending similar rooms. But there is a secret here. Each room has only one lit torch. You enter the door near each lit torch. You repeat this until you have found the way out. Then the way opens...
*''Beyond the great door... I see a water-filled courtyard... You cross the bridge guarded by the two angry ones and open the door there. You follow the long corridor. Then the way opens...
*''Beyond the great door... I see a water-filled courtyard... You cross the bridge guarded by the two angry ones and open the door there. You follow the long corridor. Then the way opens...
*''Beyond the great door... You hold the key you gained by beating the dragon. I see the watery courtyard. You use the admiral to destroy the angry statues. When you have pressed both switches beyond the pipes, you turn into a boat. You sail to the tower, go to the top, and use your key there. There are puzzles here. You rely on your allies' abilities and advice. You find eight keys and use them in the place above. Then the way opens...
*''Beyond the great door... You hold the key you gained by beating the dragon. I see the watery courtyard. You use the admiral to destroy the angry statues. When you have pressed both switches beyond the pipes, you turn into a boat. You sail to the tower, go to the top, and use your key there. There are puzzles here. You rely on your allies' abilities and advice. You find eight keys and use them in the place above. Then the way opens...
*''Beyond the great door... I see a tower surrounded by water. You do not enter the tower, but rather continue on. Then the way opens...
*''Beyond the great door... I see a tower surrounded by water. You do not enter the tower, but rather continue on. Then the way opens...
*''Beyond the great door... You go beyond the watery courtyard. You see a room unlike any other. You use the power of wind there if you get into trouble. Then the way opens...  
*''Beyond the great door... You go beyond the watery courtyard. You see a room unlike any other. You use the power of wind there if you get into trouble. Then the way opens...
*''Beyond the great door... You go beyond the watery courtyard. You use the shell on the red switch to make a platform appear. You lower the green block in your path by cueing the green switch in the left room. You move the purple block ahead of you, go right, then fly as far as you must. Then you roll yourself up and go forward. You then Spring-Jump to the bar above the next room. Then the way opens...
-->
*''Beyond the great door... You go beyond the watery courtyard. You find the wall with seven stars and remember the order of light and dark. You open the locked door with a key, turn sideways, and climb the stairs... You hit the blocks to light the stars in the correct order. Then the way opens...
*''Beyond the great door... Go far beyond the watery courtyard. You go to the room beyond the spinning floor. You use the power of wind on the large square object to find its true form. You then Super-Hammer and Spin-Jump to proceed. Then the way opens...
*''Beyond the great door... Go far beyond the watery courtyard. When you reach the glowing panel, you turn into a plane and fly to the nearest panel. When you get to the far room, you use Yoshi to get the key. You return to the panel and fly to the farthest point. Then the way opens...
*''Beyond the great door... Go far beyond the watery courtyard. You then go to the glowing panel and fly to the farthest point possible. You use your key there. Then the way opens...
*''Beyond the great door... You go deep within. You reach a large chamber. Someone waits for you. You fight. Then the way opens...
*''Beyond the great door... Wait, why are you here?!? You shouldn't be here!!! You have important work!!! ...But I must tell you, it looks very difficult. But have courage and GO! Do this, and the way will surely open!
*''I cannot see the path that lays before you... Perhaps you should do the things you must do here first. Just continue doing what you think you should be doing. Please, take your coins back. Good-bye... Mario!


===''Super Paper Mario''===
===''Super Paper Mario''===

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