Editing Mario Kart: Super Circuit

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|genre=[[Genre#Racing|Racing]]
|genre=[[Genre#Racing|Racing]]
|modes=Single-player, multiplayer
|modes=Single-player, multiplayer
|ratings={{ratings|esrb=E|elspa=3+|pegi=3|usk=0|cero=A}}
|ratings={{ratings|esrb=E|pegi=3|cero=A}}
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]]), [[Game Boy Advance - Nintendo Switch Online]]
|platforms=[[Game Boy Advance]], [[Virtual Console]] ([[Nintendo 3DS]], [[Wii U]]), [[Game Boy Advance - Nintendo Switch Online]]
|format={{format|gba=1|3dsdl=1|wiiudl=1|switchdl=1}}
|format={{format|gba=1|3dsdl=1|wiiudl=1|switchdl=1}}
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|serials=AGB-AMKP-EUR (Europe)
|serials=AGB-AMKP-EUR (Europe)
}}
}}
'''''Mario Kart: Super Circuit''''' is a racing game for the [[Game Boy Advance]], published by [[Nintendo]] and developed by [[Intelligent Systems]]. It is the third main entry in the ''[[Mario Kart (series)|Mario Kart]]'' series and the first one to be released for a handheld, as well as the second ''[[Super Mario (franchise)|Super Mario]]'' franchise game and third overall Nintendo-published game released for the system. The game was released in 2001, on July 21 in Japan, August 27 in North America, and September 7 and 14 in Australia and Europe respectively. ''Mario Kart: Super Circuit'' combines the elements from its [[Super Nintendo Entertainment System|Super NES]] and [[Nintendo 64]] predecessors, with the key feature of the ''Mario Kart'' series being the usage of items obtained from [[Item Box]]es in order for the operator to gain an advantage over the opponents being retained; additionally, it contains all the courses from ''[[Super Mario Kart]]''. ''Mario Kart: Super Circuit'' allows up to four players to play the game through the Game Link Cable, including a more restricted multiplayer mode that only requires one [[nwiki:Game Pak#Game Boy Advance|Game Pak]].
'''''Mario Kart: Super Circuit''''' is a racing game for the [[Game Boy Advance]], published by [[Nintendo]] and developed by [[Intelligent Systems]]. It is the third entry in the ''[[Mario Kart (series)|Mario Kart]]'' series and the first one to be released for a handheld, as well as the second ''[[Super Mario (franchise)|Super Mario]]'' franchise game and third overall Nintendo-published game released for the system. The game was released in 2001, on July 21 in Japan, August 27 in North America, and September 7 and 14 in Australia and Europe respectively. ''Mario Kart: Super Circuit'' combines the elements from its [[Super Nintendo Entertainment System|Super NES]] and [[Nintendo 64]] predecessors, with the key feature of the ''Mario Kart'' series being the usage of items obtained from [[Item Box]]es in order for the operator to gain an advantage over the opponents being retained; additionally, it contains all the courses from ''[[Super Mario Kart]]''. ''Mario Kart: Super Circuit'' allows up to four players to enjoy the game through the Game Link Cable, including a multiplayer mode that only requires one [[nwiki:Game Pak#Game Boy Advance|Game Pak]]; however, the single Game Pak-based multiplayer has heavy restrictions on the content available.


''Mario Kart: Super Circuit'' was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively through the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] first in Oceania on December 15, 2011, then in other countries on December 16, 2011. The game was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America first on November 13, 2014, and for [[Game Boy Advance - Nintendo Switch Online]] as one of its launch titles on February 8, 2023. ''Mario Kart: Super Circuit'' is the only ''Mario Kart'' title (outside of the ''[[Mario Kart Arcade GP]]'' games) to have its development outsourced to another company, as well as the last ''Mario Kart'' game where the drivers are sprites rather than models. It is also one of the last entries in the ''Super Mario'' franchise to use the [[Nintendo 64]]-era art direction (which had been in place since ''[[Super Mario 64]]'' in 1996), as Nintendo started to update the 3D art direction after 2001, starting with ''[[Luigi's Mansion]]''.
''Mario Kart: Super Circuit'' was eventually re-released on the [[Nintendo 3DS]]'s [[Virtual Console#Nintendo 3DS|Virtual Console]] exclusively through the [[nwiki:Nintendo 3DS Ambassador Program|Nintendo 3DS Ambassador Program]] first in Oceania on December 15, 2011, then in other countries on December 16, 2011. The game was re-released again on the [[Wii U]]'s [[Virtual Console#Wii U|Virtual Console]] in North America first on November 13, 2014, and for [[Game Boy Advance - Nintendo Switch Online]] as one of its launch titles on February 8, 2023. ''Mario Kart: Super Circuit'' is the only ''Mario Kart'' title (outside of the ''[[Mario Kart Arcade GP]]'' games) to have its development outsourced to another company, as well as the last ''Mario Kart'' game where the drivers are sprites rather than models. It is also one of the last entries in the ''Super Mario'' franchise to use the [[Nintendo 64]]-era art direction (which had been in place since ''[[Super Mario 64]]'' in 1996), as Nintendo started to update the 3D art direction after 2001, starting with ''[[Luigi's Mansion]]''.
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|-
|-
|Steer left or right
|Steer left or right
|{{button|gba|padleftright}}
|{{button|gba|Pad}}
|{{button|3Ds|Padleftright}}
|{{button|3Ds|Pad}}
|{{button|wii|CCStickL}} / {{button|wii|Padleftright}}
|{{button|wii|CCStickL}} / {{button|wii|Pad}}
|{{button|wii|Padleftright}}
|{{button|wii|Pad}}
|{{button|switch|LeftStick}} / {{button|switch|Leftright}}
|{{button|switch|LeftStick}} / {{button|switch|Pad}}
|{{button|switch|Stick}}
|{{button|switch|Stick}}
|-
|-
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|Shoot Item in certain direction
|Shoot Item in certain direction
|{{button|gba|L}} + {{button|Padupdown}}
|{{button|gba|L}} + {{button|Padupdown}}
|{{button|3Ds|L}} + {{button|3ds|Padupdown}}
|{{button|3Ds|L}} + {{button|Padupdown}}
|{{button|wii|L}} + {{button|wii|Padupdown}}
|{{button|wii|L}} + {{button|Padupdown}}
|{{button|wii|A}} + {{button|wii|Padupdown}}
|{{button|wii|A}} + {{button|Padupdown}}
|{{Button|Switch|L}} + {{Button|Switch|Updown}}
|{{Button|Switch|L}} + {{Button|Switch|Up}} / {{Button|Switch|Down}}
|{{button|switch|SL}} + {{Button|Switch|Stick}} up/down
|{{button|switch|SL}} + {{Button|Switch|Stick}} up/down
|-
|-
|Quick sharp turn left or right
|Quick sharp turn left or right
|{{button|gba|A}} + {{button|gba|B}} + {{button|gba|Padleftright}}
|{{button|gba|A}} + {{button|gba|B}} + {{button|Padleftright}}
|{{button|3Ds|A}} + {{button|3Ds|B}} + {{button|3ds|Padleftright}}
|{{button|3Ds|A}} + {{button|3Ds|B}} + {{button|Padleftright}}
|{{button|wii|CCA}} + {{button|wii|CCB}} + {{button|wii|Padleftright}}
|{{button|wii|CCA}} + {{button|wii|CCB}} + {{button|Padleftright}}
|{{button|wii|2}} + {{button|wii|1}} + {{button|wii|Padleftright}}
|{{button|wii|2}} + {{button|wii|1}} + {{button|Padleftright}}
|{{button|switch|A}} + {{button|switch|B}} + {{button|Switch|Leftright}}
|{{button|switch|A}} + {{button|switch|B}} + {{button|Switch|Left}} / {{Button|Switch|Right}}
|{{Button|Switch|jc-right|}} + {{Button|Switch|jc-bottom}} / {{Button|Switch|Stick}} up/down
|{{Button|Switch|jc-right|}} + {{Button|Switch|jc-bottom}} / {{Button|Switch|Stick}} up/down
|-
|-
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==Courses==
==Courses==
The game features 20 new courses, and brings back the original 20 courses of ''[[Super Mario Kart]]'' (though, due to the Grand Prix format, they are organized in five cups instead of four). The cups containing ''Super Mario Kart'' courses are unlocked for usage in Grand Prix Mode by finishing the respective engine class in first place, and then completing each cup again, while collecting at least 100 coins.
The game features 20 new courses, and brings back the original 20 courses of ''[[Super Mario Kart]]'' (though, due to the Grand Prix format, they are organized in five cups instead of four). The cups containing ''Super Mario Kart'' courses are unlocked for usage in Grand Prix Mode by finishing the respective engine class' [[Special Cup]] consisting of ''Mario Kart: Super Circuit'' tracks in first place, and then completing each cup again, while collecting at least 100 coins.


''Mario Kart: Super Circuit'' has the most Bowser Castles (four from this game's tracks and three from the original's tracks, making seven total tracks) in any ''Mario Kart'' game to date.
''Mario Kart: Super Circuit'' has the most Bowser Castles (four from this game's tracks and three from the original's tracks, making seven total tracks) in any ''Mario Kart'' game to date.
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*''[[Mario Kart 7]]'': [[GBA Bowser's Castle 1|Bowser Castle 1]] and [[GBA Battle Course 1|Battle Course 1]] return in this game.
*''[[Mario Kart 7]]'': [[GBA Bowser's Castle 1|Bowser Castle 1]] and [[GBA Battle Course 1|Battle Course 1]] return in this game.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': One of the songs is a medley of the Rainbow Road themes from ''Mario Kart: Super Circuit'', ''[[Mario Kart DS]]'', and ''[[Mario Kart 7]]''.
*''[[Super Smash Bros. for Nintendo 3DS / Wii U]]'': One of the songs is a medley of the Rainbow Road themes from ''Mario Kart: Super Circuit'', ''[[Mario Kart DS]]'', and ''[[Mario Kart 7]]''.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': [[GBA Mario Circuit|Mario Circuit]] returns as a retro course in this game and now features anti-gravity on the U-shaped section that has been inclined. [[GBA Cheese Land|Cheese Land]] and [[GBA Ribbon Road|Ribbon Road]] return in ''Mario Kart 8'' as retro courses in the second DLC pack, and come standard in ''Mario Kart 8 Deluxe''. Sky Garden, Snow Land, Boo Lake, Riverside Park, and Sunset Wilds are also included among the courses in the ''[[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]]'' for ''Mario Kart 8 Deluxe''.
*''[[Mario Kart 8]]'' / ''[[Mario Kart 8 Deluxe]]'': [[GBA Mario Circuit|Mario Circuit]] returns as a retro course in this game and now features anti-gravity on the U-shaped section that has been inclined. [[GBA Cheese Land|Cheese Land]] and [[GBA Ribbon Road|Ribbon Road]] return in ''Mario Kart 8'' as retro courses in the second DLC pack, and come standard in ''Mario Kart 8 Deluxe''. Sky Garden, Snow Land, Boo Lake, Riverside Park, and Sunset Wilds are also included among the courses in the [[Mario Kart 8 Deluxe – Booster Course Pass|Booster Course Pass]] for ''Mario Kart 8 Deluxe''.
*''[[Mario Kart Tour]]'': [[GBA Peach Circuit|Peach Circuit]], [[GBA Riverside Park|Riverside Park]], [[GBA Bowser's Castle 1|Bowser Castle 1]], [[GBA Boo Lake|Boo Lake]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Luigi Circuit|Luigi Circuit]], [[GBA Sky Garden|Sky Garden]], [[GBA Cheep-Cheep Island|Cheep-Cheep Island]], [[GBA Sunset Wilds|Sunset Wilds]], [[GBA Snow Land|Snow Land]], [[GBA Yoshi Desert|Yoshi Desert]], [[GBA Bowser's Castle 3|Bowser Castle 3]], and [[GBA Bowser's Castle 4|Bowser Castle 4]] appear as returning race courses. [[GBA Battle Course 1|Battle Course 1]] appears as a returning battle course.
*''[[Mario Kart Tour]]'': [[GBA Peach Circuit|Peach Circuit]], [[GBA Riverside Park|Riverside Park]], [[GBA Bowser's Castle 1|Bowser Castle 1]], [[GBA Boo Lake|Boo Lake]], [[GBA Bowser's Castle 2|Bowser Castle 2]], [[GBA Luigi Circuit|Luigi Circuit]], [[GBA Sky Garden|Sky Garden]], [[GBA Cheep-Cheep Island|Cheep-Cheep Island]], [[GBA Sunset Wilds|Sunset Wilds]], [[GBA Snow Land|Snow Land]], [[GBA Yoshi Desert|Yoshi Desert]], [[GBA Bowser's Castle 3|Bowser Castle 3]], and [[GBA Bowser's Castle 4|Bowser Castle 4]] appear as returning race courses. [[GBA Battle Course 1|Battle Course 1]] appears as a returning battle course.


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[[Category:Racing games]]
[[Category:Racing games]]
[[Category:2001 games]]
[[Category:2001 games]]
[[Category:2000s games]]
[[Category:2011 games]]
[[Category:2011 games]]
[[Category:21st century games]]
[[Category:3DS Ambassador games]]
[[Category:3DS Ambassador games]]
[[Category:Player's Choice]]
[[Category:Player's Choice]]
[[Category:Virtual Console games]]
[[Category:Virtual Console games]]

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