Editing Mario & Luigi: Dream Team
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===Battle system=== | ===Battle system=== | ||
The battle system in the overworld is similar to those in previous titles | The battle system in the overworld is similar to those in previous titles, but the system in Dream World is different, as Mario fights merged with Luigi's dream form. As a result, he has higher stats, with his HP and BP increased by 1.5x. On the other hand, Mario is the only one who takes damage, while Luigi is completely unharmable. As such, just Mario being KO'd is enough to result in a Game Over. | ||
There are now five categories of attacks, as in ''[[Mario & Luigi: Partners in Time]]''. They are [[Jump]], [[Hammer]], [[List of items|Item]], Luiginary Attacks (in the Dream World) or [[Bros. Attacks]] (in the Real World), and [[Flee]]. If a player loses a battle and tries again, a sixth option appears, which is the Hint option. Also, during battles, if the player fails a Bro. Attack a numerous amount of times in battle, a slo-mo feature activates allowing for easier hits. There can be more than five enemies in battle, as in ''[[Mario & Luigi: Bowser's Inside Story]]''. The [[Rank]] feature returns again. One change is the lack of [[Lakitu]]s from the level up system. | There are now five categories of attacks, as in ''[[Mario & Luigi: Partners in Time]]''. They are [[Jump]], [[Hammer]], [[List of items|Item]], Luiginary Attacks (in the Dream World) or [[Bros. Attacks]] (in the Real World), and [[Flee]]. If a player loses a battle and tries again, a sixth option appears, which is the Hint option. Also, during battles, if the player fails a Bro. Attack a numerous amount of times in battle, a slo-mo feature activates allowing for easier hits. There can be more than five enemies in battle, as in ''[[Mario & Luigi: Bowser's Inside Story]]''. The [[Rank]] feature returns again. One change is the lack of [[Lakitu]]s from the level up system. | ||