Editing Gold Beanie

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==Battle==
==Battle==
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
===''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''===
In ''Mario & Luigi: Superstar Saga'' and its 3DS remake, Gold Beanies only appear in [[Chucklehuck Woods]] and the [[Seabed]] during battles, where [[Pestnut]]s and [[Elite Pestnut]]s have a chance of revealing Gold Beanies if they take enough damage. They have the same attack patterns as normal Beanies, running in front of [[Mario]] or [[Luigi]] and charging into them, which can be dodged or countered by [[jump]]ing; they may trip on their face before charging, which can be predicted by watching how close they are to the target. However, they have higher stats than normal Beanies, and are more likely to flee from battle than attack. Gold Beanies in the Seabed merely float up to the surface once revealed, preventing them from being fought; however, this still counts as defeating them, with the usual rewards given. Gold Beanies always drop a [[List of badges in Mario & Luigi: Superstar Saga#Spike Badge|Spike Badge]] upon defeat, which allow Mario or Luigi to [[jump]] on spiked enemies when equipped. If the [[Game Boy Horror SP]] is used, it will yield a [[List of badges in Mario & Luigi: Superstar Saga#Chuckola Badge|Chuckola Badge]] instead.
In ''Mario & Luigi: Superstar Saga'' and its 3DS remake, Gold Beanies only appear in [[Chucklehuck Woods]] and [[Oho Ocean Seabed]] during battles, where [[Pestnut]]s and [[Elite Pestnut]]s have a chance of revealing Gold Beanies if they take enough damage. They have the same attack patterns as normal Beanies, running in front of [[Mario]] or [[Luigi]] and charging into them, which can be dodged or countered by [[jump]]ing; they may trip on their face before charging, which can be predicted by watching how close they are to the target. However, they have higher stats than normal Beanies, and are more likely to flee from battle than attack. Gold Beanies in the Oho Ocean Seabed merely float up to the surface once revealed, preventing them from being fought; however, this still counts as defeating them, with the usual rewards given. Gold Beanies always drop a [[List of badges in Mario & Luigi: Superstar Saga#Spike Badge|Spike Badge]] upon defeat, which allow Mario or Luigi to [[jump]] on spiked enemies when equipped. If the [[Game Boy Horror SP]] is used, it will yield a [[List of badges in Mario & Luigi: Superstar Saga#Chuckola Badge|Chuckola Badge]] instead.


In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', Gold Beanies reprise their previous roles, but have a higher chance to drop [[Supersyrup Jar]]s than Spike Badges. Gold Beanies also appear as enemies in ''Minion Quest: The Search for Bowser'', where they are melee troopers, and attack by ramming into the minions; Their [[Special Skill (Mario & Luigi series)|Special Skill]] is Mega Tackle. Gold Beanies appear as enemy captains at the end of the levels [[Gold Beanie Appears]], [[Gold Beanie Returns]], [[Gold Beanie Spotted!]], [[Gold Beanie Fights Back!]], and [[Gold Beanie's Final Stand]], rewarding the player with a high amount of EXP upon defeat. They are weak against [[Prince Peasley]].
In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', Gold Beanies reprise their previous roles, but have a higher chance to drop [[Supersyrup Jar]]s than Spike Badges. Gold Beanies also appear as enemies in ''Minion Quest: The Search for Bowser'', where they are melee troopers, and attack by ramming into the minions; Their [[Special Skill (Mario & Luigi series)|Special Skill]] is Mega Tackle. Gold Beanies appear as enemy captains at the end of the levels [[Gold Beanie Appears]], [[Gold Beanie Returns]], [[Gold Beanie Spotted!]], [[Gold Beanie Fights Back!]], and [[Gold Beanie's Final Stand]], rewarding the player with a high amount of EXP upon defeat. They are weak against [[Prince Peasley]].

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