Editing Freezing water

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[[File:Freezing Water.png|200px|thumb|[[Mario]] skating on freezing water in the [[Freezeflame Galaxy]] while utilizing the [[Ice Flower]]]]
[[File:Freezing Water.png|200px|thumb|[[Mario]] skating on freezing water in the [[Freezeflame Galaxy]] while utilizing the [[Ice Flower]]]]
{{quote2|BRRR! Frostbite Danger! Do not swim here. I'm serious. --The Penguin|Sign in [[Snowman's Land]]|[[Super Mario 64]]}}
{{quote2|BRRR! Frostbite Danger! Do not swim here. I'm serious. --The Penguin|Sign in [[Snowman's Land]]|[[Super Mario 64]]}}
'''Freezing water''',<ref>Knight, Michael. ''Nintendo DS Pocket Guide''. [[Prima Games]]. Pages 300, 301, 305, 306.</ref> originally called '''cold water''',<ref>Pelland, Scott and Dan Owsen. ''The Super Mario 64 Player's Guide''. Redmond: [[Nintendo|Nintendo of America]], 1996. Page 90.</ref> is a type of [[water]] that is a hazard for [[Mario]] in several games, due to its low temperature.
'''Freezing water'''<ref>Knight, Michael. ''Nintendo DS Pocket Guide''. [[Prima Games]]. Pages 300, 301, 305, 306.</ref>, originally called '''cold water''',<ref>Pelland, Scott and Dan Owsen. ''The Super Mario 64 Player's Guide''. Redmond: [[Nintendo|Nintendo of America]], 1996. page 90.</ref> is a type of [[water]] that is a hazard for [[Mario]] in several games, due to its low temperature.


==History==
==History==
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[[File:SM64DS Snowmans Land Star 4.png|thumb|left|The cold water below Mario]]
[[File:SM64DS Snowmans Land Star 4.png|thumb|left|The cold water below Mario]]
{{quote2|Snowman Mountain ahead. Keep out! And don't try the Triple Jump over the ice block shooter. If you fall into the freezing pond, your power decreases quickly, and you won't recover automatically. --The [[Snowman]]|Sign in [[Snowman's Land]]|[[Super Mario 64]]}}
{{quote2|Snowman Mountain ahead. Keep out! And don't try the Triple Jump over the ice block shooter. If you fall into the freezing pond, your power decreases quickly, and you won't recover automatically. --The [[Snowman]]|Sign in [[Snowman's Land]]|[[Super Mario 64]]}}
In ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]'', cold water appears in [[Snowman's Land]] in two forms. The first type of water cannot be touched at all, and any character who makes contact with it loses three wedges of [[Health Meter|health]] (or four and a half wedges if Mario, [[Luigi]], or [[Wario]] has no [[cap]]) and bounces away, in a similar manner to [[lava]]. This water is found only in a large pool underneath the [[Chill Bully]]'s platform, and in the [[Chief Chilly]] battle inside [[Chief Chilly Challenge]] in the remake. When pushed off, the Chill Bully will melt in the cold water and be defeated. In ''[[Super Mario 64 DS]]'', Wario is able to withstand this cold water with his [[Metal Mario|metal]] power-up. When walking on this water, he will move as if he is in [[quicksand]].
In ''[[Super Mario 64]]'' and its remake, ''[[Super Mario 64 DS]]'', cold water appears in [[Snowman's Land]] in two forms. The first type of water cannot be touched at all, and any character who makes contact with it loses three wedges of [[Health Meter|health]] (or four and a half wedges if [[Mario]], [[Luigi]], or [[Wario]] has no [[cap]]) and bounces away, in a similar manner to [[lava]]. This water is found only in a large pool underneath the [[Chill Bully]]'s platform, and in the [[Chief Chilly]] battle inside [[Chief Chilly Challenge]] in the remake. When pushed off, the Chill Bully will melt in the cold water and be defeated. In ''[[Super Mario 64 DS]]'', Wario is able to withstand this cold water with his [[Metal Mario|metal]] power-up. When walking on this water, he will move as if he is in [[quicksand]].


The second type makes up the freezing pond and acts much like regular water; unlike in regular water, however, this water is so cold that the player will begin to lose a wedge of their Health Meter for every two seconds they are in it, and will not recover health automatically. If the player loses their last piece of health in the freezing pond, the drowning animation is still used. Also, the low health alarm will be heard when the player has one or two wedges left. In ''Super Mario 64'', if mods are used to fill [[Cool, Cool Mountain]] and [[Over the Rainbows|Wing Mario Over the Rainbow]] with water (due to their being "cold" courses and Mario's shivering in his idle animation in these courses), the water would be programmed to be freezing by default.<ref>[https://youtu.be/Rq5I5hZBKSE?t=1502 SwankyBox - Is it Possible to Beat Super Mario 64 if All Levels are Flooded with Water?]</ref>
The second type makes up the freezing pond and acts much like regular water; unlike in regular water, however, this water is so cold that the player will begin to lose a wedge of their Health Meter for every two seconds they are in it, and will not recover health automatically. If the player loses their last piece of health in the freezing pond, the drowning animation is still used. Also, the low health alarm will be heard when the player has one or two wedges left. In ''Super Mario 64'', if mods are used to fill [[Cool, Cool Mountain]] and [[Over the Rainbows|Wing Mario Over the Rainbow]] with water (due to their being "cold" courses and Mario's shivering in his idle animation in these courses), the water would be programmed to be freezing by default.<ref>[https://youtu.be/Rq5I5hZBKSE?t=1502 SwankyBox - Is it Possible to Beat Super Mario 64 if All Levels are Flooded with Water?]</ref>

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