Editing Famicom Grand Prix II: 3D Hot Rally
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==Development== | ==Development== | ||
[[File:SNES F-Zero.png|thumb|Due to criticism of this game's designs, the later ''F-Zero'' was given a more "serious" aesthetic | [[File:SNES F-Zero.png|thumb|Due to criticism of this game's designs, the later ''F-Zero'' was given a more "serious" aesthetic]] | ||
''Famicom Grand Prix II: 3D Hot Rally'' was shown to Nintendo of America, who heavily criticized the game, particularly the "cute" design of the vehicles, and stated it would not sell. This reaction made director Kazunobu Shimizu furious and was one of the drivers behind the graphical style of ''[[fzerowiki:F-Zero|F-Zero]]''.<ref>Nintendo (September 19, 2017). [http://www.nintendo.com/super-nes-classic/interview-f-zero/ F-ZERO Developer Interview]. Retrieved September 20, 2017 ([https://web.archive.org/web/20170912011823/https://www.nintendo.com/super-nes-classic/interview-f-zero/ Archived] September 12, 2017, 01:18:23 UTC via Wayback Machine.)</ref> | ''Famicom Grand Prix II: 3D Hot Rally'' was shown to Nintendo of America, who heavily criticized the game, particularly the "cute" design of the vehicles, and stated it would not sell. This reaction made director Kazunobu Shimizu furious and was one of the drivers behind the graphical style of ''[[fzerowiki:F-Zero|F-Zero]]''.<ref>Nintendo (September 19, 2017). [http://www.nintendo.com/super-nes-classic/interview-f-zero/ F-ZERO Developer Interview]. Retrieved September 20, 2017 ([https://web.archive.org/web/20170912011823/https://www.nintendo.com/super-nes-classic/interview-f-zero/ Archived] September 12, 2017, 01:18:23 UTC via Wayback Machine.)</ref> | ||