Editing Electrified

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===''Paper Mario: The Thousand-Year Door''===
===''Paper Mario: The Thousand-Year Door''===
[[File:Mario Electrified TTYD.png|150px|thumb|right|An electrified Mario in ''The Thousand-Year Door'']]
[[File:Mario Electrified TTYD.png|150px|thumb|right|An electrified Mario in ''The Thousand-Year Door'']]
In ''[[Paper Mario: The Thousand-Year Door]]'', Electrified returns and acts identically to how it does in ''Paper Mario''. Sources of it include falling stage lights, Volt Shrooms, Electro Pops, the Zap Tap badge, [[Love Pudding]], [[Peach Tart]]s, and [[Mystery Box (item)|Mysteries]]. The [[Lucky Start]] badge has a 25% chance to electrify Mario for two turns upon entering battle. Equipping the [[Feeling Fine]] badge prevents Mario from being electrified unless the source is the Zap Tap badge. The [[Feeling Fine P]] badge prevents partners from being electrified. Enemies and bosses capable of electrifying themselves or other enemies include Magikoopas, the [[Green Magikoopa]], [[Kammy Koopa]], [[Dark Puff]]s, [[Ruff Puff]]s, and [[Elite Wizzerd]]s. An [[Ice Puff]]'s charge acts identically to electrification.
In ''[[Paper Mario: The Thousand-Year Door]]'', Electrified returns and acts identically to how it does in ''Paper Mario''. Sources of it include falling stage lights, Volt Shrooms, Electro Pops, the Zap Tap badge, [[Love Pudding]], and [[Peach Tart]]s, the [[Lucky Start]] badge has a 25% chance to electrify Mario for two turns upon entering battle. Equipping the [[Feeling Fine]] badge prevents Mario from being electrified unless the source is the Zap Tap badge. The [[Feeling Fine P]] badge prevents partners from being electrified. Enemies and bosses capable of electrifying themselves or other enemies include Magikoopas, the [[Green Magikoopa]], [[Kammy Koopa]], [[Dark Puff]]s, [[Ruff Puff]]s, and [[Elite Wizzerd]]s. An [[Ice Puff]]'s charge acts identically to electrification.


===''Super Paper Mario''===
===''Super Paper Mario''===

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