Editing Dreadmill

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==Gameplay==
==Gameplay==
The player must get to the goal at the end within the time limit. There are obstacles such as conveyer belts and spikes. If the player touches a spike, they are stunned for a moment. As time passes, the direction of the belt that the player is running on changes and/or increases or decreases in speed. Additionally, moving spikes also show up; red ones move vertically, and yellow horizontally.
The player must get to the goal at the end within the time limit. There are obstacles such as conveyer belts and spikes. If a player touches a spike, they are stunned for a moment. As time passes, the direction of the belt that the player is running on changes and/or increases or decreases in speed. Additionally, moving spikes also show up; red ones move vertically, and yellow horizontally.


In the [[Shroom City (Mario Party Advance)|Shroom City]] and Mini-Game Attack modes, the player must make it to the end before the time runs out, given 60 and 40 seconds, respectively. In Play Land, the player must make it to the end as fast as possible.
In the [[Shroom City (Mario Party Advance)|Shroom City]] and Mini-Game Attack modes, the player must make it to the end before the time runs out, given 60 and 40 seconds, respectively. In Play Land, the player must make it to the end as fast as possible.

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