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''Donkey Kong Land'' is a 2D platformer, designed for the Game Boy. Because of the Game Boy's limitations, the game offers less than its 16-bit predecessor. Graphics were ripped from ''Donkey Kong Country'' and downgraded to 8-bit to fit Game Boy's limitations. On the level select screen, names of the stages are no longer present, and each level has very few [[Bonus Area]]s, usually one or two. Only one Kong displays on-screen at a time, either [[Donkey Kong]] or [[Diddy Kong]].
''Donkey Kong Land'' is a 2D platformer, designed for the Game Boy. Because of the Game Boy's limitations, the game offers less than its 16-bit predecessor. Graphics were ripped from ''Donkey Kong Country'' and downgraded to 8-bit to fit Game Boy's limitations. On the level select screen, names of the stages are no longer present, and each level has very few [[Bonus Area]]s, usually one or two. Only one Kong displays on-screen at a time, either [[Donkey Kong]] or [[Diddy Kong]].


Additionally, after the [[Kong]]s find all the Bonus Areas in an area, an exclamation point appears above the level's circular marker in the overworld.
Additionally, after the Kongs find all the Bonus Areas in an area, an exclamation point appears above the level's circular marker in the overworld.


The game is divided into four worlds, each with seven normal levels, with the exception of the game's first world, [[Gangplank Galleon Ahoy!]], which contains a total of nine. A boss level also appears in each world and must be completed to progress. Though most levels are unlocked after beating its previous level, some levels can be accessed before later levels. This can be done by finding rare, barrel-shaped bombs inside some levels and blasting away large boulders. With these boulders destroyed, a passageway to a certain level can be found. Unlike in ''Donkey Kong Country'', the Kongs are able to travel freely to any level without any assistance, as they can simply journey world-to-world on foot.
The game is divided into four worlds, each with seven normal levels, with the exception of the game's first world, [[Gangplank Galleon Ahoy!]], which contains a total of nine. A boss level also appears in each world and must be completed to progress. Though most levels are unlocked after beating its previous level, some levels can be accessed before later levels. This can be done by finding rare, barrel-shaped bombs inside some levels and blasting away large boulders. With these boulders destroyed, a passageway to a certain level can be found. Unlike in ''Donkey Kong Country'', the Kongs are able to travel freely to any level without any assistance, as they can simply journey world-to-world on foot.
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==Playable characters and abilities==
==Playable characters and abilities==
As in the SNES game, Donkey Kong and Diddy Kong are the only playable characters. The stats of these Kongs both vary, just as in the previous game.  
As in the SNES game, Donkey Kong and Diddy Kong are the only playable characters. The stats of these apes both vary, just as in the previous game.  
{|width=100% class="wikitable dk"cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
{|width=100% class="wikitable dk"cellspacing=0 border=2 cellpadding=3 style="border-collapse:collapse;background:white"
|-style="background:saddlebrown;color:white"
|-style="background:saddlebrown;color:white"
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|Donkey Kong's sidekick, Diddy Kong is smaller, lighter, and quicker, and can get through tight areas more easily. He carries barrels in front of himself.
|Donkey Kong's sidekick, Diddy Kong is smaller, lighter, and quicker, and can get through tight areas more easily. He carries barrels in front of himself.
|}
|}
The basic ability, jumping, can be done by both Kongs to defeat enemies, cross pits, or to simply jump to access higher areas. Both Kongs also have the ability to roll or cartwheel into foes. This can defeat the enemies much more easily than jumping on them, and it also gives the heroes an extra speed boost. Sometimes, the Kongs will find themselves requiring to cross a wide abyss too large to jump over. With their cartwheel and roll moves, they can perform a super-jump, making them roll over the gap and jumping in mid-air for an extra boost. Bouncing on a [[tire]] can give them an extra boost in the air as well.
The basic ability, jumping, can be done by both Kongs to defeat enemies, cross pits, or to simply jump to access higher areas. Both Kongs also have the ability to roll or cartwheel into foes. This can defeat the enemies much more easily than jumping on them, and it also gives the heroes an extra speed boost. Sometimes, the Kongs will find themselves requiring to cross a wide abyss too large to jump over. With their cartwheel and roll moves, they can perform a super-jump, making them roll over the gap and jumping in mid-air for an extra boost. Bouncing on a [[tire]] can give them an extra boost in the air as well.


Though not used as much as jumping and rolling, the Kongs can also climb ropes and swim through water. To climb, the heroes must simply jump up and touch a rope. Climbing can be useful when crossing large gaps, though it can only be done on ropes. Jumping rope-to-rope is common in some levels, but luckily, the Kongs have no trouble in grabbing onto other ropes. During underwater levels, the Kongs will also use their ability to swim. Tapping the {{button|gb|A}} while swimming can make the Kongs move higher as they slowly float downwards. When the Kongs swim, they do not have as much control as on land. Additionally, unlike in ''Donkey Kong Country'', underwater enemies are invincible due to [[Enguarde]] not being present.
Though not used as much as jumping and rolling, the Kongs can also climb ropes and swim through water. To climb, the heroes must simply jump up and touch a rope. Climbing can be useful when crossing large gaps, though it can only be done on ropes. Jumping rope-to-rope is common in some levels, but luckily, the Kongs have no trouble in grabbing onto other ropes. During underwater levels, the apes will also use their ability to swim. Tapping the {{button|gb|A}} while swimming can make the Kongs move higher as they slowly float downwards. When the Kongs swim, they do not have as much control as on land. Additionally, unlike in ''Donkey Kong Country'', underwater enemies are invincible due to [[Enguarde]] not being present.


==Animal Friends==
==Animal Friends==
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{{footnote|note|*|Was not in ''Donkey Kong Country''}}
{{footnote|note|*|Was not in ''Donkey Kong Country''}}
{{br}}
{{br}}
===Bosses===
===Bosses===
Throughout the Kongs' quest, they not only find the enemies listed above, but also several [[List of bosses|bosses]], who require a little more skill to beat. Each boss appears at the end of all the game's worlds, and must be defeated to allow the heroes to progress. Each one has a simple attack pattern, but their speed goes up considerably the more times they are hit.
Throughout the Kongs' quest, they not only find the enemies listed above, but also several [[List of bosses|bosses]], who require a little more skill to beat. Each boss appears at the end of all the game's worlds, and must be defeated to allow the heroes to progress. Each one has a simple attack pattern, but their speed goes up considerably the more times they are hit.
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|align="center"|Bouncy wheels that can be used to jump high. Some are embedded in the ground, some can be rolled on top of it, and some float in one position in the air.
|align="center"|Bouncy wheels that can be used to jump high. Some are embedded in the ground, some can be rolled on top of it, and some float in one position in the air.
|}
|}
===Barrels===
===Barrels===
Most of the barrels in ''Donkey Kong Land'' originate from ''Donkey Kong Country''.
Most of the barrels in ''Donkey Kong Land'' originate from ''Donkey Kong Country''.
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==Glitches==
==Glitches==
===Instant death===
===Instant Death===
If Donkey or Diddy fall with no visible ground below, the game will mistake the player for falling into a pit and will count it as an instant death, even if both Kongs are present. This includes being knocked back by enemies, but also can happen if either Kong falls to a platform below that is off screen.  
If Donkey or Diddy fall with no visible ground below, the game will mistake the player for falling into a pit and will count it as an instant death, even if both Kongs are present. This includes being knocked back by enemies, but also can happen if either Kong falls to a platform below that is off screen.  
{{br}}
{{br}}


===Missing nuts===
===Missing Nuts===
In some levels, particularly jungle levels, there are [[Necky]]s that sit on platforms and spit nuts, hoping to hit the Kongs when they're below him. However, if Necky is on the top of the screen, the sound effect of spitting nuts can be heard, but no nuts are actually fired.
In some levels, particularly jungle levels, there are [[Necky]]s that sit on platforms and spit nuts, hoping to hit the Kongs when they're below him. However, if Necky is on the top of the screen, the sound effect of spitting nuts can be heard, but no nuts are actually fired.


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In some cases the player can obtain the second Kong from a DK barrel, but after getting hit it will still result in a death instead of the other Kong appearing in his place.
In some cases the player can obtain the second Kong from a DK barrel, but after getting hit it will still result in a death instead of the other Kong appearing in his place.


===Super Game Boy title screen palette glitch===
===[[Super Game Boy]] Title Screen Palette Bug===
[[File:DKL SGB Title Palette Bug.png|right|''Donkey Kong Land'''s title screen on a Super Game Boy when the user overrides the palette.]]
[[File:DKL SGB Title Palette Bug.png|right|''Donkey Kong Land'''s title screen on a Super Game Boy when the user overrides the palette.]]
When playing on a [[Super Game Boy]], if the game is on the title screen and the user overrides the palette (either by pressing {{button|snes|X}} to quickly toggle the palette, or {{button|snes|L}}+{{button|snes|R}} to open the palette selector), the screen has an inverted palette, causing graphical weirdness. This is because this screen has four palettes (for the logo, the Kongs, and Rambi), and the Super Game Boy only allows one background color to be shared across all palettes, which in this case is black (leaving only three colors left for each palette). Since the background color is black, the game inverts the Game Boy's background palette colors to work around this limitation, and then assigns the other colors in a way to hide the inversion. However, ''Donkey Kong Land'' does not block the player from replacing the colors, so many of the Super Game Boy's built-in palettes appear inverted relative to other games.
When playing on a [[Super Game Boy]], if the game is on the title screen and the user overrides the palette (either by pressing {{button|snes|X}} to quickly toggle the palette, or {{button|snes|L}}+{{button|snes|R}} to open the palette selector), the screen has an inverted palette, causing graphical weirdness. This is because this screen has four palettes (for the logo, the Kongs, and Rambi), and the Super Game Boy only allows one background color to be shared across all palettes, which in this case is black (leaving only three colors left for each palette). Since the background color is black, the game inverts the Game Boy's background palette colors to work around this limitation, and then assigns the other colors in a way to hide the inversion. However, ''Donkey Kong Land'' does not block the player from replacing the colors, so many of the Super Game Boy's built-in palettes appear inverted relative to other games.
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==Reception==
==Reception==
On release, Famitsu scored ''Donkey Kong Land'' a 24 out of 40.
On release, Famitsu scored ''Donkey Kong Land'' a 24 out of 40.
{|class="wikitable reviews"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center;background-color:silver"|Reviews
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|align="left"|"''Going by that instruction book story, the idea that this game would prove [[Donkey Kong Country]] was more than just a pretty face is demonstrated rather nicely. Whilst visually it can't come close to the SNES title, by Game Boy standards these are definitely "fancy graphics", and that doesn't really matter as fans can rejoice in what is basically an extra 34 levels of DKC. Tight controls and a variety of locations and enemies make for an enjoyable platformer. Add in the challenge of finding everything and Donkey Kong Land is a fun game that will keep players occupied for some time.''"
|align="left"|"''Going by that instruction book story, the idea that this game would prove [[Donkey Kong Country]] was more than just a pretty face is demonstrated rather nicely. Whilst visually it can't come close to the SNES title, by Game Boy standards these are definitely "fancy graphics", and that doesn't really matter as fans can rejoice in what is basically an extra 34 levels of DKC. Tight controls and a variety of locations and enemies make for an enjoyable platformer. Add in the challenge of finding everything and Donkey Kong Land is a fun game that will keep players occupied for some time.''"
|-
|-
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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==Names in other languages==
==Names in other languages==
{{foreign names
{{foreign names
|Jap=スーパードンキーコング{{ruby|GB|ジービー}}
|Jap=スーパードンキーコング{{hover|GB|ジービー}}
|JapR=Sūpā Donkī Kongu Jībī
|JapR=Sūpā Donkī Kongu Jībī
|JapM=Super Donkey Kong GB
|JapM=Super Donkey Kong GB

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