Editing Donkey Kong Jr. (game)
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In the international arcade version, the middle stages are only revealed during the second and third loop with the fourth loop onward matching the Japanese version. The {{wp|Atari 8-bit family|Atari 8-bit computers}}, ColecoVision, {{wp|Coleco Adam}}, and Intellivision ports follow this progression. The Atari 2600 port put Mario's Hideout after the Chain Scene for every loop. | In the international arcade version, the middle stages are only revealed during the second and third loop with the fourth loop onward matching the Japanese version. The {{wp|Atari 8-bit family|Atari 8-bit computers}}, ColecoVision, {{wp|Coleco Adam}}, and Intellivision ports follow this progression. The Atari 2600 port put Mario's Hideout after the Chain Scene for every loop. | ||
===Kill screen in Level 22=== | |||
Like its [[Donkey Kong (game)#Kill screen in Level 22|predecessor]], this game also has a kill screen on level 22 based on the same integer overflow [[glitch]]. | Like its [[Donkey Kong (game)#Kill screen in Level 22|predecessor]], this game also has a kill screen on level 22 based on the same integer overflow [[glitch]]. | ||