Editing Dizzy

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Dizzy reappears in ''[[Paper Mario: Color Splash]]'' under the name "Blinded", serving the same function as ''Paper Mario: The Thousand-Year Door'' and ''Paper Mario: Sticker Star''. When Mario or an [[Enemy Card]] ally gets hit by [[Shy Bandit]]'s [[paint]], they will be blinded and their attacks will miss. The same can happen to a summoned Enemy Card ally if the attack hits them. On the [[Sunset Express]], [[Larry Koopa|Larry]] can also blind Mario with the train's smokestack and will keep doing so until the Cork Thing is used to clog the smokestack.
Dizzy reappears in ''[[Paper Mario: Color Splash]]'' under the name "Blinded", serving the same function as ''Paper Mario: The Thousand-Year Door'' and ''Paper Mario: Sticker Star''. When Mario or an [[Enemy Card]] ally gets hit by [[Shy Bandit]]'s [[paint]], they will be blinded and their attacks will miss. The same can happen to a summoned Enemy Card ally if the attack hits them. On the [[Sunset Express]], [[Larry Koopa|Larry]] can also blind Mario with the train's smokestack and will keep doing so until the Cork Thing is used to clog the smokestack.


Blinded can also be inflicted on enemies by using the [[Lemon (Thing)|Lemon]], [[Lightbulb]], and [[Salt and Pepper]] Things. Blinded enemies will miss their attacks for several turns, mostly using the same animations from ''Sticker Star'' when they do so. Another variant of Blinded is caused by certain Enemy Card attacks. While not mentioned ingame, this variant gives enemies a chance to miss their turn, similarly to the status in the original ''Paper Mario'', and if they are jumped on in this state, they become [[crumpled]].
Dizzy can also be inflicted on enemies by using the [[Lemon (Thing)|Lemon]], [[Lightbulb]], and [[Salt and Pepper]] Things. Dizzy enemies will miss their attacks for several turns, mostly using the same animations from ''Sticker Star'' when they do so. Another variant of Dizzy is caused by certain Enemy Card attacks. While not mentioned ingame, this variant gives enemies a chance to miss their turn, similarly to the status in the original ''Paper Mario'', and if they are jumped on in this state, they become [[crumpled]].
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