Editing Dizzy
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====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ====''Mario & Luigi: Superstar Saga'' / ''Mario & Luigi: Superstar Saga + Bowser's Minions''==== | ||
[[File:MLSSLuigiDazed.png|thumb|Luigi with the dizzy status effect in ''Mario & Luigi: Superstar Saga'']] | [[File:MLSSLuigiDazed.png|thumb|right|Luigi with the dizzy status effect in ''Mario & Luigi: Superstar Saga'']] | ||
In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Advanced Command|Advanced]] [[Cyclone Bros.]] attack of [[Luigi]]'s can cause dizziness to enemies. [[Hammer]] and [[Thunderhand]] [[First Strike]]s also cause dizziness to the enemy party for up to two turns in the original game and in the remake, respectively. Using [[Dunk Hammer]] underneath an overworld enemy will make it spin around in the air and become dizzy when the player starts a battle. | In ''[[Mario & Luigi: Superstar Saga]]'' and ''[[Mario & Luigi: Superstar Saga + Bowser's Minions]]'', the [[Advanced Command|Advanced]] [[Cyclone Bros.]] attack of [[Luigi]]'s can cause dizziness to enemies. [[Hammer]] and [[Thunderhand]] [[First Strike]]s also cause dizziness to the enemy party for up to two turns in the original game and in the remake, respectively. Using [[Dunk Hammer]] underneath an overworld enemy will make it spin around in the air and become dizzy when the player starts a battle. | ||