Editing 4x100m Freestyle

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'''4x100m Relay''' is an [[Aquatics]] [[Event]] that appears in the [[Wii]] version of ''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]''. The aim of the event is for each swimmer to complete their 100m stretch in the fastest time, with the event taking place in the National Aquatics Center. The starting world record for this event is 3:12.46, while the starting Olympic record is 3:13.17. [[Espio]] appears as a referee in this event.
'''4x100m Relay''' is an [[Aquatics]] [[Event]] that appears in the [[Wii]] version of ''[[Mario & Sonic at the Olympic Games (Wii)|Mario & Sonic at the Olympic Games]]''. The aim of the event is for each swimmer to complete their 100m stretch in the fastest time, with the event taking place in the National Aquatics Center. The starting world record for this event is 3:12.46, while the starting Olympic record is 3:13.17. [[Espio the Chameleon|Espio]] appears as a referee in this event.


==Gameplay==
==Gameplay==
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*Crawl (Swinging the Wii Remote and Nunchuk forwards and backwards alternately): [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Princess Daisy|Daisy]], [[Shadow (character)|Shadow]]
*Crawl (Swinging the Wii Remote and Nunchuk forwards and backwards alternately): [[Mario]], [[Luigi]], [[Princess Peach|Peach]], [[Princess Daisy|Daisy]], [[Shadow (character)|Shadow]]
*Breaststroke (Swinging the Wii Remote towards and away from each other simultaneously): [[Wario]], [[Bowser]], [[Amy]], [[Dr. Eggman]]
*Breaststroke (Swinging the Wii Remote towards and away from each other simultaneously): [[Wario]], [[Bowser]], [[Amy]], [[Dr. Eggman]]
*Butterfly (Swinging the Wii Remote up and down together): [[Waluigi]], [[Knuckles]], [[Blaze]]
*Butterfly (Swinging the Wii Remote up and down together): [[Waluigi]], [[Knuckles the Echidna|Knuckles]], [[Blaze the Cat|Blaze]]
*Dog paddle (Swinging the Wii Remote and Nunchuk up and down alternately): [[Yoshi]], [[Tails]]
*Dog paddle (Swinging the Wii Remote and Nunchuk up and down alternately): [[Yoshi]], [[Tails]]
*Underwater running (Swinging the Wii Remote and Nunchuk up and down alternately): [[Sonic]]
*Underwater running (Swinging the Wii Remote and Nunchuk up and down alternately): [[Sonic the Hedgehog|Sonic]]
*Crocodile paddle (Swinging the Wii Remote and Nunchuk left and right simultaneously): [[Vector]]
*Crocodile paddle (Swinging the Wii Remote and Nunchuk left and right simultaneously): [[Vector the Crocodile|Vector]]
The faster the player swings, the faster the character swims, but swimming at higher speeds will deplete the stamina meter, indicated by a heart. If the meter is fully depleted, the character will tread water at a much lower speed until enough of the meter is refilled to continue swimming again. To avoid this, the player can press the B Button when the stamina meter is low to refill their stamina. The closer the meter is to being empty the meter is when the player presses the B button, the more stamina is refilled and less speed lost. This is also shown by the number of musical note icons that appear above the character's head after the refill, with one blue one indicating poor timing, two green ones representing good timing and three red ones representing the best. When the character reaches the end of the pool, the player can swing the Wii Remote down to gain a small speed boost from turning. When the character reaches the end of their 100m, the player can also swing the Wii Remote down to cause the next character to gain a small speed boost when diving in.
The faster the player swings, the faster the character swims, but swimming at higher speeds will deplete the stamina meter, indicated by a heart. If the meter is fully depleted, the character will tread water at a much lower speed until enough of the meter is refilled to continue swimming again. To avoid this, the player can press the B Button when the stamina meter is low to refill their stamina. The closer the meter is to being empty the meter is when the player presses the B button, the more stamina is refilled and less speed lost. This is also shown by the number of musical note icons that appear above the character's head after the refill, with one blue one indicating poor timing, two green ones representing good timing and three red ones representing the best. When the character reaches the end of the pool, the player can swing the Wii Remote down to gain a small speed boost from turning. When the character reaches the end of their 100m, the player can also swing the Wii Remote down to cause the next character to gain a small speed boost when diving in.


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