Zap Tap: Difference between revisions

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'''Zap Tap''' is a [[badge]] in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. In ''Paper Mario'', it can be bought from [[Merlow]] for 10 [[Star Piece (Paper Mario series)|Star Pieces]], and in ''Paper Mario: The Thousand-Year Door'', it is the reward for reaching the thirtieth level of the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]], found in a [[treasure chest]]. If equipped by [[Mario]], it [[Electrified|electrifies]] him, causing any enemy that makes direct contact with him to take a small amount of damage. This applies to any physical attacks that an enemy may perform (excluding contact outside of battle), though it does not apply when Mario attacks. The contact damage also ignores the enemy's defense stat. It does not affect the enemy's attack, although it will prevent [[Bandit]]s from stealing anything, and [[Fuzzy|Fuzzies]] and [[Swoopula]]s deal no damage at all. It also interrupts attacks that hit multiple times, such as from the [[Shy Squad]] or [[The Master]]. In addition, although not mentioned in-game, if Mario is electrified he can jump on an electrified enemy (mostly [[Dark Puff]]/[[Ruff Puff]]s) without taking damage. Due to its sheer utility, it is a prime candidate for Mario's first exchange with Merlow, and can be obtained early into Chapter 2 of ''Paper Mario''.
'''Zap Tap''' is a [[badge]] in ''[[Paper Mario]]'' and ''[[Paper Mario: The Thousand-Year Door]]''. In ''Paper Mario'', it can be bought from [[Merlow]] for 10 [[Star Piece (Paper Mario series)|Star Pieces]], and in ''Paper Mario: The Thousand-Year Door'', it is the reward for reaching the thirtieth level of the [[Pit of 100 Trials (Paper Mario: The Thousand-Year Door)|Pit of 100 Trials]], found in a [[treasure chest]]. If equipped by [[Mario]], it [[Electrified|electrifies]] him, causing any enemy that makes direct contact with him to take a small amount of damage. This applies to any physical attacks that an enemy may perform (excluding contact outside of battle), though it does not apply when Mario attacks. The contact damage also ignores the enemy's defense stat. It does not affect the enemy's attack, although it will prevent [[Bandit]]s from stealing anything, and [[Fuzzy|Fuzzies]] and [[Swoopula]]s deal no damage at all. It also interrupts attacks that hit multiple times, such as from the [[Shy Squad]] or [[The Master]]. In addition, although not mentioned in-game, if Mario is electrified he can jump on an electrified enemy (mostly [[Dark Puff|Dark]] or [[Ruff Puff]]s and [[Huff N. Puff]]) without taking damage. Due to its sheer utility, it is a prime candidate for Mario's first exchange with Merlow, and can be obtained early into Chapter 2 of ''Paper Mario''.


==[[Merluvlee]]'s prediction in ''Paper Mario''==
==[[Merluvlee]]'s prediction in ''Paper Mario''==
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