Yume Kōjō: Doki Doki Panic: Difference between revisions

(→‎References in later media: Not only does any material to my knowledge refer to the treasure as such, but there's not even much visual similarity between the treasure and the Big Face, other than resembling being just a head and blackface caricatures)
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*Papa is the strongest character in the game and can run the fastest, though he is not very good at jumping. While [[Toad]] takes his place, in future video games (other than indirect references in ''[[Wario's Woods]]'' and ''[[Mario Superstar Baseball]]''), Toad rarely has Papa's stats. However, Toad regains these properties in ''Super Mario 3D World'' and ''Super Mario Run'', where he is the fastest character and a poor jumper.
*Papa is the strongest character in the game and can run the fastest, though he is not very good at jumping. While [[Toad]] takes his place, in future video games (other than indirect references in ''[[Wario's Woods]]'' and ''[[Mario Superstar Baseball]]''), Toad rarely has Papa's stats. However, Toad regains these properties in ''Super Mario 3D World'' and ''Super Mario Run'', where he is the fastest character and a poor jumper.
*Poki and Piki are non-playable characters who get captured by Mamu at the beginning of the game and are rescued after his defeat. They are replaced by the [[Subcon (species)|Subcons]] in ''[[Super Mario Bros. 2]]'', which are also present in ''Doki Doki Panic''{{'}}s endings.
*Poki and Piki are non-playable characters who get captured by Mamu at the beginning of the game and are rescued after his defeat. They are replaced by the [[Subcon (species)|Subcons]] in ''[[Super Mario Bros. 2]]'', which are also present in ''Doki Doki Panic''{{'}}s endings.
===Gameplay===
*The player must beat the game with all four characters to view the ending in ''Doki Doki Panic'', unlike ''Super Mario Bros. 2'', where the player only needs to beat the game once to view the ending. However, due to ''Doki Doki Panic'' being on the Disk System, each characters' progress through the game was independently saved and could be returned to at a later date.
*A save feature is included.
*The player cannot run by holding the {{Button|nes|B}} button.
*Imajin, Lina, Papa, and Mama do not [[Small Mario|shrink]] when they have one hit point left.
*In ''Doki Doki Panic'', knocked-out enemies cannot knock out other enemies as they proceed to fall off the screen, whereas in ''Super Mario Bros. 2'', enemies can be comboed with careful throws.<ref>Shesez (February 11, 2022). [https://www.youtube.com/watch?v=uDQq8Im2hVI&t=2040s ALL Differences Between Mario 2 and Doki Doki Panic]. ''YouTube''. Retrieved March 12, 2022.</ref>
*It takes four hits for Mamu to be defeated in ''Doki Doki Panic'', as compared to six in ''Super Mario Bros. 2''; this is also present in the prototype version of ''Super Mario Bros. 2''.
*An albino version of [[Mouser]] appeared as the boss of 5-3. In ''Super Mario Bros. 2'', he was replaced with [[Clawgrip]], who is the only boss exclusive to ''Super Mario Bros. 2''.
*The type of Ninji that hops in place has three jump heights in ''Doki Doki Panic''; ''Super Mario Bros. 2'' only includes the low and high jump.
*The highest cloud platform in a section of 7-1 was removed, and the gray [[Snifit]] was moved onto a pillar where the cloud was once attached to.
*The shortcut in 6-3 is slightly different: in ''Doki Doki Panic'', one can simply jump down from the cloud platform with the door; in ''Super Mario Bros. 2'', two more cloud platforms stand between the door and the ground.


===Visuals===
===Visuals===
*[[Red Shell|Shell]]s replace the Big Face item - which were heads resembling {{wp|blackface}}. They were edited due to the controversy over blackface mocking people of African ancestry.<ref>TCRF. [[tcrf:Super Mario Bros. 2 (NES)/Regional_Differences#Koopa_Shells|The Cutting Room Floor]]. ''The Cutting Room Floor''. Retrieved August 6, 2023.</ref>
*The title screen is entirely different.
*Rather than the storyline taking place in a dream world, it takes place within a storybook. The plot of the game is about two kids named Poki and Piki who fought over reading a book and ended up getting themselves pulled in by [[Wart|Mamu]] after accidentally tearing out the last page. A monkey known as Rūsa witnessed this and informed the Arabian family.
*In ''Doki Doki Panic'', the intro screens of the levels were actually pages from the storybook; levels were referred to as "Chapters", page number marks that were commonly used in story books appeared, and the intro screens lacked the location icons. In ''Super Mario Bros. 2'', the intro screens were heavily edited to make them look like cards since ''Doki Doki Panic''{{'}}s story settings were from a storybook instead of a dream; the text "Chapters" was changed to "Worlds", the page number marks were completely removed, and location icons were added.<ref>VCDECIDE (October 18, 2015). [https://www.youtube.com/watch?v=fXyHr3ZuVc8&t=46s Regional Differences <nowiki>[04]</nowiki> Super Mario Bros. 2 vs Yume Kōjō: Doki Doki Panic (Nes vs Famicom)]. ''YouTube''. Retrieved February 26, 2018.</ref>
*The characters and artwork are based on an Arabian-style theme.
*After leaving a [[key]]'s home room, a [[Phanto]] inexplicably begins assaulting the player out of nowhere. In ''Super Mario Bros. 2'', the Phanto now appears, albeit stationary and seemingly harmless, in the key's home room; however, once the key is retrieved, the Phanto comes to life and begins attacking.
*[[Red Shell|Shell]]s replace the Big Face item, which were heads resembling {{wp|blackface}}. They were edited due to the controversy over blackface mocking people of African ancestry.<ref>TCRF. [[tcrf:Super Mario Bros. 2 (NES)/Regional_Differences#Koopa_Shells|The Cutting Room Floor]]. ''The Cutting Room Floor''. Retrieved August 6, 2023.</ref>
*[[Magical Potion]]s were originally [[Genie Lamp|Magic Lamp]]s. Magic Lamps were also present in the prototype version of ''Super Mario Bros. 2'', as the Magical Potions were not implemented yet.  
*[[Magical Potion]]s were originally [[Genie Lamp|Magic Lamp]]s. Magic Lamps were also present in the prototype version of ''Super Mario Bros. 2'', as the Magical Potions were not implemented yet.  
*[[Mushroom]]s were originally [[heart (item)|heart]]s.
*[[Mushroom]]s were originally [[heart (item)|heart]]s.
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*Waterfalls and the fast quicksand animate faster than in ''Super Mario Bros. 2''.
*Waterfalls and the fast quicksand animate faster than in ''Super Mario Bros. 2''.


===Miscellaneous===
===Sound===
*The title screen is entirely different.
*The title screen music is completely different from that of ''Super Mario Bros. 2'', which is an arrangement of the ''Super Mario Bros.'' [[Underwater Theme]]. This title screen music would later serve as the basis for the ending music of ''Super Mario Bros. 2'' when Mario is seen sleeping.
*The title screen music is completely different from that of ''Super Mario Bros. 2'', which is an arrangement of the ''Super Mario Bros.'' [[Underwater Theme]]. This title screen music would later serve as the basis for the ending music of ''Super Mario Bros. 2'' when Mario is seen sleeping.
*Rather than the storyline taking place in a dream world, it takes place within a storybook. The plot of the game is about two kids named Poki and Piki who fought over reading a book and ended up getting themselves pulled in by [[Wart|Mamu]] after accidentally tearing out the last page. A monkey known as Rūsa witnessed this and informed the Arabian family.
*In ''Doki Doki Panic'', the intro screens of the levels were actually pages from the storybook; levels were referred to as "Chapters", page number marks that were commonly used in story books appeared, and the intro screens lacked the location icons. In ''Super Mario Bros. 2'', the intro screens were heavily edited to make them look like cards since ''Doki Doki Panic''{{'}}s story settings were from a storybook instead of a dream; the text "Chapters" was changed to "Worlds", the page number marks were completely removed, and location icons were added.<ref>VCDECIDE (October 18, 2015). [https://www.youtube.com/watch?v=fXyHr3ZuVc8&t=46s Regional Differences <nowiki>[04]</nowiki> Super Mario Bros. 2 vs Yume Kōjō: Doki Doki Panic (Nes vs Famicom)]. ''YouTube''. Retrieved February 26, 2018.</ref>
*A save feature is included.
*The player cannot run by holding the {{Button|nes|B}} button.
*It takes four hits for Mamu to be defeated in ''Doki Doki Panic'', as compared to six in ''Super Mario Bros. 2''; this is also present in the prototype version of ''Super Mario Bros. 2''.
*Sound effects are changed, as the Disk System adds audio hardware not present in the [[Nintendo Entertainment System|NES]]. For example, enemies sound more like they are screaming when defeated.
*Sound effects are changed, as the Disk System adds audio hardware not present in the [[Nintendo Entertainment System|NES]]. For example, enemies sound more like they are screaming when defeated.
*After leaving a [[key]]'s home room, a [[Phanto]] inexplicably begins assaulting the player out of nowhere. In ''Super Mario Bros. 2'', the Phanto now appears, albeit stationary and, seemingly, harmless, in the key's home room. However, once the key is retrieved, the Phanto comes to life and begins attacking.
*An albino version of [[Mouser]] appeared as the boss of 5-3. In ''Super Mario Bros. 2'', he was replaced with [[Clawgrip]], who is the only boss exclusive to ''Super Mario Bros. 2''.
*The highest cloud platform in a section of 7-1 was removed, and the gray [[Snifit]] was moved onto a pillar where the cloud was once attached to.
*Imajin, Lina, Papa, and Mama do not [[Small Mario|shrink]] when they have one hit point left.
*The characters and artwork are based on an Arabian-style theme.
*The [[Subspace|Sub-space]] music for ''Super Mario Bros. 2'' is the overworld theme for ''[[Super Mario Bros.]]'', while the music for ''Doki Doki Panic'' is an Arabian theme.
*The [[Subspace|Sub-space]] music for ''Super Mario Bros. 2'' is the overworld theme for ''[[Super Mario Bros.]]'', while the music for ''Doki Doki Panic'' is an Arabian theme.
*''Super Mario Bros. 2'' adds entirely new sections of music to the existing player select and overworld themes from ''Doki Doki Panic''.
*''Super Mario Bros. 2'' adds entirely new sections of music to the existing player select and overworld themes from ''Doki Doki Panic''.
*Upon grabbing the [[Super Star|Star]], an Arabian-sounding tune plays in ''Doki Doki Panic'', while the standard ''Super Mario Bros.'' Star fanfare plays in ''Super Mario Bros. 2''.
*Upon grabbing the [[Super Star|Star]], an Arabian-sounding tune plays in ''Doki Doki Panic'', while the standard ''Super Mario Bros.'' Star fanfare plays in ''Super Mario Bros. 2''.
*The player must beat the game with all four characters to view the ending in ''Doki Doki Panic'', unlike ''Super Mario Bros. 2'', where the player only needs to beat the game once to view the ending. However, due to ''Doki Doki Panic'' being on the Disk System, each characters' progress through the game was independently saved and could be returned to at a later date.
*The shortcut in 6-3 is slightly different: in ''Doki Doki Panic'', one can simply jump down from the cloud platform with the door; in ''Super Mario Bros. 2'', two more cloud platforms stand between the door and the ground.
*The type of Ninji that hops in place has three jump heights in ''Doki Doki Panic''; ''Super Mario Bros. 2'' only includes the low and high jump.
*In ''Doki Doki Panic'', knocked-out enemies cannot knock out other enemies as they proceed to fall off the screen, whereas in ''Super Mario Bros. 2'', enemies can be comboed with careful throws.<ref>Shesez (February 11, 2022). [https://www.youtube.com/watch?v=uDQq8Im2hVI&t=2040s ALL Differences Between Mario 2 and Doki Doki Panic]. ''YouTube''. Retrieved March 12, 2022.</ref>


==Gallery==
==Gallery==
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