World 1-4 (New Super Mario Bros. Wii): Difference between revisions

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{{italic title|id=yes}}
{{italic title|id=yes}}
{{Levelbox
{{level infobox
|title=World 1-4
|image=[[File:NSMBW World 1-4 Screenshot.png|250px]]
|image=[[File:NSMBW World 1-4 Screenshot.png|250px]]
|world=[[World 1 (New Super Mario Bros. Wii)|World 1]]
|world=[[World 1 (New Super Mario Bros. Wii)|World 1]]
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|after=[[World 1-5 (New Super Mario Bros. Wii)|>>]] [[World 1-6 (New Super Mario Bros. Wii)|>>]]
|after=[[World 1-5 (New Super Mario Bros. Wii)|>>]] [[World 1-6 (New Super Mario Bros. Wii)|>>]]
}}
}}
'''World 1-4''' is the first underwater stage of ''[[New Super Mario Bros. Wii]]'' and the fifth overall level of [[World 1 (New Super Mario Bros. Wii)|World 1]]. This level introduces [[Cheep Cheep]]s, [[Deep Cheep|Deep-Cheep]]s, [[Eep Cheep]]s, and three other underwater enemies. It is unlocked by completing {{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}, and its own completion unlocks [[World 1-5 (New Super Mario Bros. Wii)|World 1-5]] and [[World 1-6 (New Super Mario Bros. Wii)|World 1-6]], along with an [[Enemy Course]] and a Red [[Toad House]]. This is the first level to feature the Underwater Theme, which plays throughout the underwater sections.
'''World 1-4''' is the first underwater stage of ''[[New Super Mario Bros. Wii]]'' and the fifth overall [[level]] of [[World 1 (New Super Mario Bros. Wii)|World 1]]. This level introduces [[Cheep Cheep]]s, [[Deep Cheep|Deep-Cheep]]s, [[Eep Cheep]]s, and three other underwater enemies. It is unlocked by completing {{world-link|1|tower|World 1-Tower (New Super Mario Bros. Wii)}}, and its own completion unlocks [[World 1-5 (New Super Mario Bros. Wii)|World 1-5]] and [[World 1-6 (New Super Mario Bros. Wii)|World 1-6]], along with the world's [[Enemy Course]] and a Red [[Toad House]]. This is the first level to feature the underwater theme, which plays throughout the underwater sections.
 
==Layout==
==Layout==
At the level's start, there are two [[? Block]]s, two [[Goomba]]s, and a [[Warp Pipe]] leading underwater. After the player descends, there are two Cheep Cheeps that can be frozen so [[Mario]] can get to a ? Block, which contains an [[Ice Flower]]. There are multiple Pipes that shoot bubbles around the level that can push Mario into walls or enemies.
At the level's start, there are two [[? Block]]s, two [[Goomba]]s, and a [[Warp Pipe]] leading underwater. After the player descends, there are two Cheep Cheeps that can be frozen so [[Mario]] can get to a ? Block, which contains an [[Ice Flower]]. There are multiple Pipes that shoot bubbles around the level that can push Mario into walls or enemies.
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The next area also has Deep-Cheeps, which must be frozen along with the Cheep Cheeps. There is also another ? Block with another Ice Flower. Past here, there is a [[Red Ring]] in a secret area on top of the stage, which makes eight [[Red Coin]]s visible for Mario to collect, along with the level's [[Checkpoint Flag|midway point]].
The next area also has Deep-Cheeps, which must be frozen along with the Cheep Cheeps. There is also another ? Block with another Ice Flower. Past here, there is a [[Red Ring]] in a secret area on top of the stage, which makes eight [[Red Coin]]s visible for Mario to collect, along with the level's [[Checkpoint Flag|midway point]].


In the next area, the road is blocked by an [[Urchin]], which Mario must freeze to get through. There is also a [[Star Coin]] guarded by a [[Big Cheep Cheep|Mega Cheep-Cheep]] that Mario must freeze. As Mario continues on, there is another Star Coin guarded by two Pipes that generate a current that keeps the player from getting too close. The Star Coin can be collected if the player freezes a passing Cheep Cheep and stands at the top of it as it floats up, fighting the current. The final Star Coin is a short distance forward, where an Urchin must be frozen to block the current and allow the player to pass and collect the coin. In the next area, there is a [[Spiny Cheep Cheep]] that follows Mario. After destroying the Cheep Cheep, Mario can get a [[1-Up Mushroom]] at the bottom of the screen. There is also a [[Fire Flower]] and a [[Super Star|Star]] in the nearby ? Blocks. Mario must then go through a red Warp Pipe. Many Cheep Cheeps populate the next area, but Mario can use the Star to destroy as many as possible. After escaping from two Spiny Cheep Cheeps, Mario can take a green Warp Pipe back to the surface. There is a [[Koopa Paratroopa]] that Mario can use to reach the top of the level's [[Goal Pole|flagpole]].
In the next area, the road is blocked by an [[Urchin]], which Mario must freeze to get through. There is also a [[Star Coin]] guarded by a [[Big Cheep Cheep|Mega Cheep-Cheep]] that Mario must freeze. As Mario continues on, there is another Star Coin guarded by two Pipes that generate a current that keeps the player from getting too close. The Star Coin can be collected if the player freezes a passing Cheep Cheep and stands at the top of it as it floats up, fighting the current. The final Star Coin is a short distance forward, where an Urchin must be frozen to block the current and allow the player to pass and collect the coin. In the next area, there is a [[Spiny Cheep Cheep]] that follows Mario. After destroying the Cheep Cheep, Mario can get a [[1-Up Mushroom]] at the bottom of the screen. There is also a [[Fire Flower]] and a [[Super Star|Star]] in the nearby ? Blocks. Mario must then go through a red Warp Pipe. Many Cheep Cheeps populate the next area, but Mario can use the Star to destroy as many as possible. After escaping from two Spiny Cheep Cheeps, Mario can take a green Warp Pipe back to the surface. There is a [[Koopa Paratroopa]] that Mario can use to reach the top of the level's [[Goal Pole|pole]].


==Star Coins==
==Star Coins==
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!Number
!Number
|-
|-
|[[File:NSMBW Mega Cheep Cheep Render.png]]
|[[File:NSMBW Goomba Render.png]]
|[[Big Cheep Cheep|Mega Cheep-Cheep]]
|[[Goomba]]
|18
|2
|-
|-
|[[File:Big Deep Cheep NSMB2 Prima.jpg|60px]]
|[[File:NSMBW Red Paratroopa Render.png]]
|[[Big Deep Cheep]]
|[[Koopa Paratroopa|Red Koopa Paratroopa]]
|1
|1
|-
|-
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|[[Cheep Cheep]]
|[[Cheep Cheep]]
|26
|26
|-
|[[File:NSMBW Open Clampy Render.png|60px]]
|[[Clampy]]
|10
|-
|[[File:NSMBW Deep Cheep Render.png]]
|[[Deep Cheep]]
|1
|-
|-
|[[File:NSMBW Eep Cheep Render.png]]
|[[File:NSMBW Eep Cheep Render.png]]
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|36
|36
|-
|-
|[[File:NSMBW Goomba Render.png]]
|[[File:NSMBW Deep Cheep Render.png]]
|[[Goomba]]
|[[Deep Cheep|Deep-Cheep]]
|2
|-
|[[File:NSMBW Red Paratroopa Render.png]]
|[[Koopa Paratroopa|Red Koopa Paratroopa]]
|1
|1
|-
|-
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|[[Spiny Cheep Cheep]]
|[[Spiny Cheep Cheep]]
|3
|3
|-
|[[File:NSMBW Mega Cheep Cheep Render.png]]
|[[Big Cheep Cheep|Mega Cheep-Cheep]]
|18
|-
|[[File:Big Deep Cheep NSMB2 Prima.jpg|60px]]
|[[Big Deep Cheep|Mega Deep-Cheep]]
|1
|-
|-
|[[File:UrchinNSMBW.png]]
|[[File:UrchinNSMBW.png]]
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|7
|7
|-
|-
|[[File:NSMBW Open Clampy Render.png|60px]]
|[[Clampy]]
|10
|}
|}


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[[File:NSMBW World 1-4 Map.png|500px|thumb|left|]]
[[File:NSMBW World 1-4 Map.png|500px|thumb|left|]]


{{NSMBW Levels}}
{{NSMBW levels}}
{{NSMBW}}
[[Category:Aquatic areas]]
[[Category:Bodies of Water]]
[[Category:New Super Mario Bros. Wii levels]]
[[Category:New Super Mario Bros. Wii Levels]]
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