Wario Land 4: Difference between revisions

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|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]
|developer=[[Nintendo Research & Development 1|Nintendo R&D 1]]
|publisher=[[Nintendo]]
|publisher=[[Nintendo]]
|release='''Game Boy Advance:''' <ref>[http://www.gamefaqs.com/gba/524513-wario-land-4/data GameFAQs - Wario land 4 Release Data]</ref><br/>{{release|Japan|August 21, 2001|Australia|November 9, 2001|Europe|November 16, 2001|USA|November 19, 2001|China|June 8, 2004<ref>“2004年6月,神游推出小神游GBA,捆绑简体中文版《超级马力欧2》和《瓦力欧寻宝记》” (In June 2004, iQue released the iQue Game Boy Advance, with the Simplified Chinese versions of ''[[Super Mario Advance]]'' and ''Wario Land 4'' bundled.) 大狗 (June 22, 2016). [http://www.chuapp.com/2016/06/22/251110.html 《记录》第17期:神游中国(上)]. 触乐. Retrieved February 28, 2017.</ref>}} '''Virtual Console (3DS) (Ambassador Program Release):''' <ref>[http://andriasang.com/comzcn/gba_3ds_ambassador/ Game Boy Advance 3DS Ambassador Program Begins on Friday]</ref><br/>{{release|Australia|December 15, 2011|Japan|December 16, 2011|Europe|December 16, 2011|USA|December 16, 2011}} '''Virtual Console (Wii U):'''<br/>{{release|Japan|April 30, 2014|USA|May 8, 2014|Europe|June 5, 2014|Australia|June 5, 2014}}
|release='''Game Boy Advance:''' <ref>[http://www.gamefaqs.com/gba/524513-wario-land-4/data GameFAQs - Wario land 4 Release Data]</ref><br>{{release|Japan|August 21, 2001|Australia|November 9, 2001|Europe|November 16, 2001|USA|November 19, 2001|China|June 8, 2004<ref>“2004年6月,神游推出小神游GBA,捆绑简体中文版《超级马力欧2》和《瓦力欧寻宝记》” (In June 2004, iQue released the iQue Game Boy Advance, with the Simplified Chinese versions of ''[[Super Mario Advance]]'' and ''Wario Land 4'' bundled.) 大狗 (June 22, 2016). [http://www.chuapp.com/2016/06/22/251110.html 《记录》第17期:神游中国(上)]. 触乐. Retrieved February 28, 2017.</ref>}} '''Virtual Console (3DS) (Ambassador Program Release):''' <ref>[http://andriasang.com/comzcn/gba_3ds_ambassador/ Game Boy Advance 3DS Ambassador Program Begins on Friday]</ref><br>{{release|Australia|December 15, 2011|Japan|December 16, 2011|Europe|December 16, 2011|USA|December 16, 2011}} '''Virtual Console (Wii U):'''<br>{{release|Japan|April 30, 2014|USA|May 8, 2014|Europe|June 5, 2014|Australia|June 5, 2014}}
|languages={{languages|en_us=y|jp=y|zh_simp=y}}
|languages={{languages|en_us=y|jp=y|zh_simp=y}}
|genre=2D [[Genre#Platform|Platformer]]
|genre=2D [[Genre#Platform|Platformer]]
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|align="center"|[[File:WL4-GroundPound.png]]
|align="center"|[[File:WL4-GroundPound.png]]
|align="center"|Smash Attack
|align="center"|Smash Attack
|A version of the [[Ground Pound]] that is mainly used in the [[Mario (franchise)|''Mario'' franchise]]. Wario can use it to break blocks below, or defeat enemies.
|A version of the [[Ground Pound]] that is mainly used in the [[Super Mario (franchise)|''Super Mario'' franchise]]. Wario can use it to break blocks below, or defeat enemies.
|-
|-
|align="center"|[[File:WL4 Super Smash Attack Sprite.png]]
|align="center"|[[File:WL4 Super Smash Attack Sprite.png]]
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==Objects and obstacles==
==Objects and obstacles==
{{construction|section=yes}}
{|class="wikitable"
{|class="wikitable"
!width=1|Image  
!width=1|Image  
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|align="center"|[[File:WL4-Switch Single Sprite.png]]
|align="center"|[[File:WL4-Switch Single Sprite.png]]
|align="center"|[[Switch (Wario Land 4)|Switch]]
|align="center"|[[Switch (Wario Land 4)|Switch]]
|Stepping on a switch will open a [[vortex]], which can transport Wario to and from levels. Switches found within levels reveal a [[bomb]] when pressed, initiating a time limit for Wario to find the vortex and return to the [[Golden Pyramid]]. If Wario runs out of time, he loses coins.
|Stepping on a switch opens a [[vortex]], which transports Wario to and from levels. Switches found within levels reveal a [[bomb]] when pressed, initiating a time limit for Wario to find the vortex and return to the [[Golden Pyramid]]. If Wario runs out of time, he loses coins until he is kicked out of the level.
|-
|-
|align="center"|[[File:WL4-Vortex.png]]
|align="center"|[[File:WL4-Vortex.png]]
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|align="center"|[[File:WL4-Heart Little Sprites.png]]
|align="center"|[[File:WL4-Heart Little Sprites.png]]
|align="center"|[[Heart (item)|Heart]] and [[little heart]]
|align="center"|[[Heart (item)|Heart]] and [[little heart]]
|
|Hearts restore Wario’s [[Health Meter|Heart Meter]]. Little hearts are small, red orbs which fill up a meter under Wario’s health. These red orbs can be found by killing enemies. If the meter is full then Wario will regain a heart. If Wario has full health and fills his meter to the max, then the meter will stay full and enemies will drop an additional 100 coin.
|-
|-
|align="center"|[[File:WL4-Coins.png]]
|align="center"|[[File:WL4-Coins.png]]
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|align="center"|[[Diamond]]
|align="center"|[[Diamond]]
|Diamonds are often hidden throughout levels, within [[pink area]]s and as a prize from a [[chance wheel]]. They are worth 1,000 points.  
|Diamonds are often hidden throughout levels, within [[pink area]]s and as a prize from a [[chance wheel]]. They are worth 1,000 points.  
|-
|align="center"|[[File:Frog Medal.png]]
|align="center"|[[Medal (Wario Land 4)|Medal]]
|Medals are the currency used in the [[Item Shop (Wario Land 4)|Item Shop]], and are collected by scoring high in the mini-games at the [[Mini-Game Shop]].
|-
|-
|align="center"|[[File:WL4-ExSwitch Sprite.png]]
|align="center"|[[File:WL4-ExSwitch Sprite.png]]
|align="center"|[[! Switch|"!" Button]]s
|align="center"|[[! Switch|"!" Button]]s
|
| "!" Buttons can be pressed to fill transparent blocks and vice versa. Sloped varieties exist which allow Wario to [[roll]]. "!" Buttons are often found in [[pink area]]s as part of puzzle sections.
|-
|-
|align="center"|[[File:WL4-Ladder Sprites.png]]
|align="center"|[[File:WL4-Ladder Sprites.png]]
|align="center"|[[Ladder]]s
|align="center"|[[Ladder]]s
|
|Wario can climb and descend ladders. Their design varies depending on the passage.
|-
|-
|align="center"|[[File:WL4-Pipe Sprites.png]]
|align="center"|[[File:WL4-Pipe Sprites.png]]
|align="center"|[[Warp Pipe|Pipe]]s
|align="center"|[[Warp Pipe|Pipe]]s
|
|Warp Pipes take Wario to a different area. Purple warp pipes lead to [[pink area]]s.
|-
|-
|align="center"|[[File:WL4-Rock Sprite.png]]
|align="center"|[[File:WL4-Rock Sprite.png]]
|align="center"|[[Rock]]
|align="center"|[[Rock]]
|
|Wario can pick up and throw rocks to break [[brown block]]s or defeat enemies.
|-
|-
|align="center"|[[File:WL4-Flower Single Sprite.png]]
|align="center"|[[File:WL4-Flower Single Sprite.png]]
|align="center"|[[Flower (Wario Land 4)|Flower]]
|align="center"|[[Flower (environmental object)|Flower]]
|
|Only being seen in [[Wildflower Fields]], flowers are pollinated by [[Beezley]]s to produce coins. The value of the coins depend on how ripe the flower's fruit is.
|-
|-
|align="center"|[[File:WL4-Bubble Sprite.png]]
|align="center"|[[File:WL4-Bubble Sprite.png]]
|align="center"|[[Bubble]]
|align="center"|[[Bubble]]
|
|Wario can swim into a bubble to become [[Bubble Wario]], allowing him to move through water currents. In some areas, bubbles should be avoided as they can divert Wario back to an unwanted area.
|-
|-
|align="center"|[[File:WL4-Togetoge Sprite.png]]
|align="center"|[[File:WL4-Togetoge Sprite.png]]
|align="center"|[[Togetoge]]
|align="center"|[[Togetoge]]
|
|Togetoge resemble a chestnut and are only seen in [[Mystic Lake]]. They fall out of trees and harm Wario on contact.
|-
|-
|align="center"|[[File:WL4-Spikes Sprite.png]]
|align="center"|[[File:WL4-Spikes Sprite.png]]
|align="center"|[[Spike (Wario Land series)|Spike]]s
|align="center"|[[Spike (Wario Land series)|Spike]]s
|
|Spikes are immovable objects which can only be passed through by [[Frozen Wario]] and [[Zombie Wario]].
|-
|-
|align="center"|[[File:WL4-Piston Sprite.png]]
|align="center"|[[File:WL4-Piston Sprite.png]]
|align="center"|[[Piston]]
|align="center"|[[Piston]]
|Turns Wario into [[Flat Wario]].
|Pistons turn Wario into [[Flat Wario]] if they hit him. A [[decompressor]] reverses this effect.
|-
|-
|align="center"|[[File:WL4-Bonfire Sprite Alt.png]]
|align="center"|[[File:WL4-Bonfire Sprite Alt.png]]
|align="center"|[[Bonfire Block]]
|align="center"|[[Bonfire Block]]
|
|Bonfire Blocks are unbreakable unless Wario is fully engulfed in flames, which happens a short period of time after gaining the [[Flaming Wario]] reaction.
|-
|-
|align="center"|[[File:WL4-Snowman Block.png]]
|align="center"|[[File:WL4-Snowman Block.png]]
|align="center"|[[Snowman Block]]
|align="center"|[[Snowman Block]]
|
|These are blocks which can only be broken by [[Snowman Wario]], after he has fallen down a slope and gained some speed while rolling.
|-
|-
|align="center"|[[File:WL4-Icicle Sprite.png]]
|align="center"|[[File:WL4-Icicle Sprite.png]]
|align="center"|[[Icicle]]
|align="center"|[[Icicle]]
|
|Icicles continually form and fall from the ceiling. They can be safely passed through while rolling as [[Snowman Wario]] or as [[Frozen Wario]].
|-
|-
|align="center"|[[File:WL4-Pinball Sprite.png]] [[File:WL4-Pinball Tulip Sprite.png]]
|align="center"|[[File:WL4-Pinball Sprite.png]] [[File:WL4-Pinball Tulip Sprite.png]]
|align="center"|[[Chomp ball]] and [[pinball tulip]]
|align="center"|[[Chomp ball]] and [[pinball tulip]]
|
|In [[Pinball Zone]], Wario must carry and throw each chomp ball into a pinball tulip to open the door to the next room.
|-
|-
|align="center"|[[File:WL4-Pinball Digital Sprite.png]]
|align="center"|[[File:WL4-Pinball Digital Sprite.png]]
|align="center"|[[Pinball digital counter]]
|align="center"|[[Pinball digital counter]]
|
|This counts how many [[pinball tulip]]s remain in a room. It disappears once it reaches zero, releasing a 500 coin and opening up the door to the next room.
|-
|-
|align="center"|[[File:WL4-Electric Sparks Sprite.png]]
|align="center"|[[File:WL4-Electric Sparks Sprite.png]]
|align="center"|[[Electric spark]]
|align="center"|[[Electric spark]]
|
|These continuously emit sparks which travel across the ground, harming Wario.
|-
|-
|align="center"|[[File:Triangle block.png]]
|align="center"|[[File:Triangle block.png]]
|align="center"|[[Triangle block]]
|align="center"|[[Triangle block]]
|
|An object in [[Toy Block Tower]] which must be carried to [[Toy Block Door]]s, filling a slot to open a door.
|-
|-
|align="center"|[[File:Rolling Toy Block Sprite.png]]
|align="center"|[[File:Rolling Toy Block Sprite.png]]
|align="center"|[[Round red rock]]
|align="center"|[[Round red rock]]
|
|Wario can use round red rocks to reach higher areas. They can be rolled in either direction using an attack.
|-
|-
|align="center"|[[File:WL4-Chance Sprites.png]]
|align="center"|[[File:WL4-Chance Sprites.png]]
|align="center"|[[Chance wheel]] and Goal Block
|align="center"|[[Chance wheel]] and Goal Block
|
|In [[The Big Board]], chance wheels spin and can cause certain events depending on the number hit. Such events include switching blocks, causing lightning to strike or making enemies appear.
|-
|-
|align="center"|[[File:WL4-Button Sprites.png]]
|align="center"|[[File:WL4-Button Sprites.png]]
|align="center"|[[Button (Wario Land 4)|Button]]s
|align="center"|[[Button (Wario Land 4)|Button]]s
|
|These are found at the end of rows of dominos in [[Domino Row]]. If Wario hits the button before the dominos fall, it will break nearby [[domino block]]s.
|-
|-
|align="center"|[[File:WL4-Domino block.png]]
|align="center"|[[File:WL4-Domino block.png]]
|align="center"|[[Domino block]]s
|align="center"|[[Domino block]]s
|
|These conceal doors or alternate paths, and can only be broken if Wario hits the [[Button (Wario Land 4)|button]] before the row of dominos does.
|-
|-
|align="center"|[[File:WL4-MagicCarpet.png]]
|align="center"|[[File:WL4-MagicCarpet.png]]
|align="center"|[[Magic carpet|Flying carpet]]
|align="center"|[[Magic carpet|Flying carpet]]
|
|Wario can ride flying carpets to gain height and descend slowly.
|-
|-
|align="center"|[[File:WL4-Tube Sprites.png]]
|align="center"|[[File:WL4-Tube Sprites.png]]
|align="center"|[[Togemasuku|Tube]]
|align="center"|[[Togemasuku|Tube]]
|
|Tubes are only seen in a single room in [[Arabian Night]]. Depending on which tube Wario enters, [[Beezley]]s or [[Minicula]]s will appear.
|-
|-
|align="center"|[[File:WL4-Chandelier Sprite.png]]
|align="center"|[[File:WL4-Chandelier Sprite.png]]
|align="center"|[[Chandelier]]
|align="center"|[[Chandelier]]
|
|In the [[Golden Passage]], certain chandeliers will sway and fall when Wario approaches. They then burst into blue flames and transform Wario into [[Flaming Wario]].
|}
|}


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===Sound Room===
===Sound Room===
{{quote2|When you find the [[CD]]s thrown around the stages, you'll be able to hear some weird music! Collect 'em all and maybe people will like you!|[[Wario]]|[[Wario Land 4]] instruction booklet}}
{{quote2|When you find the [[CD]]s thrown around the stages, you'll be able to hear some weird music! Collect 'em all and maybe people will like you!|[[Wario]]|[[Wario Land 4]] instruction booklet}}
In every level, except for the Entry Passage and the Golden Pyramid, there is a hidden [[CD]] that can be collected and played in the [[Sound Room]], each containing a different soundtrack. There is a total of sixteen CDs to collect. A [[Karaoke (Medamayaki)|Karaoke]] can also be unlocked, which is a full song with Japanese vocals. It can be unlocked by getting 10,000 or more points in each of the eighteen levels. The Karaoke may also be temporarily unlocked by pressing Start, Select, Up, L, and R together at the same time, while in the Sound Room.
In every level, except for the Entry Passage and the Golden Pyramid, there is a hidden [[CD]] that can be collected and played in the [[Sound Room]], each containing a different soundtrack. There is a total of sixteen CDs to collect. A [[Karaoke (Medamayaki)|Karaoke]] can also be unlocked, which is a full song with Japanese vocals. It can be unlocked by getting a gold crown (10,000 points or more) in each of the eighteen levels. The Karaoke may also be temporarily unlocked by pressing Start, Select, Up, L, and R together at the same time, while in the Sound Room.
[[File:Soundroom.png|frame|right|The completed [[Sound Room]].]]
[[File:Soundroom.png|frame|right|The completed [[Sound Room]].]]


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|align="center"|[[Beezley]]*
|align="center"|[[Beezley]]*
|align="center"|''None''
|align="center"|''None''
|A [[bee]] which flies down and stings Wario, causing his head to swell and transforming him into [[Puffy Wario]]. They also pollinate [[flower (Wario Land 4)|flower]]s. They only appear in [[Wildflower Fields]] and [[Arabian Night]].
|A [[bee]] which flies down and stings Wario, causing his head to swell and transforming him into [[Puffy Wario]]. They also pollinate [[Flower (environmental object)|flowers]]. They only appear in [[Wildflower Fields]] and [[Arabian Night]].
|
|
|[[File:WL4-Emerald Passage Symbol Artwork.png|28px|link=Emerald Passage]]
|[[File:WL4-Emerald Passage Symbol Artwork.png|28px|link=Emerald Passage]]
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|align="center"|[[Minicula]]*
|align="center"|[[Minicula]]*
|align="center"|''N/A''
|align="center"|''N/A''
|A [[bat]] that transforms Wario into [[Bat Wario]] upon contact. They are common in the Sapphire Passage, and cannot be defeated.
|A bat that transforms Wario into [[Bat Wario]] upon contact. They are common in the Sapphire Passage, and cannot be defeated.
|
|
|
|
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|-
|-
|align="center"|[[File:Iwao WL4.png]]
|align="center"|[[File:Iwao WL4.png]]
|align="center"|[[Iwao]]
|align="center"|[[Bowler]]
|align="center"|[[File:WL4 Sprite - Silver Coin.png|link=Coin (Wario Land 4)]]<br>100 points
|align="center"|[[File:WL4 Sprite - Silver Coin.png|link=Coin (Wario Land 4)]]<br>100 points
|Iwaos throw rolling rocks at Wario. They turn into [[Yeti]]s when the [[Switch (Wario Land 4)|switch]] is hit in the level [[Fiery Cavern]], and they only appear in that level. It can only be defeated with a Smash Attack on the head.
|Bowlers throw rolling rocks at Wario. They turn into [[Yeti]]s when the [[Switch (Wario Land 4)|switch]] is hit in the level [[Fiery Cavern]], and they only appear in that level. It can only be defeated with a Smash Attack on the head.
|-
|-
|align="center"|[[File:Drill Fish WL4.png]]
|align="center"|[[File:Drill Fish WL4.png]]
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==Reception==
==Reception==
The game received generally positive reviews. The <i>"portable masterpiece"</i> received praise and excellent review scores on [[List of Wario Land 4 media|its soundtrack]], collectibles throughout the game and its general thrill of satisfaction. One gaming website commented about even on its ten year anniversary, it <i>"still remains the best portable ''[[Mario (franchise)|Mario]]'' game to date"</i>.<ref>[http://www.1up.com/features/wario-land-4-remains-best-portable-mario Why ''Wario Land 4'' remains the best portable ''Mario'' game]</ref> {{wp|IGN}} gave ''Wario Land 4'' a nine out of ten, or "Outstanding", citing its well thought out level design and replayability, and how the game <i>"puts a lot more emphasis on action"</i> compared to [[Wario Land (series)|its predecessors]].<ref>[http://au.gameboy.ign.com/articles/165/165422p1.html IGN ''Wario Land 4'' review]</ref> Praise was also given to how much attention the developers paid to the sounds and music. It was not given a full ten because the game does not necessarily push the performance power of the [[Game Boy Advance]] in regards to animation design. The website quoted that <i>"it's a little disappointing to see that Wario isn't much of a step beyond his [[Game Boy Color|GBC]] adventure in terms of art and animation...other than the sprite effects, it could have been done on the 8-bit handheld"</i>.
The game received generally positive reviews. The <i>"portable masterpiece"</i> received praise and excellent review scores on [[List of Wario Land 4 media|its soundtrack]], collectibles throughout the game and its general thrill of satisfaction. One gaming website commented about even on its ten year anniversary, it <i>"still remains the best portable ''[[Super Mario (franchise)|Super Mario]]'' game to date"</i>.<ref>[http://www.1up.com/features/wario-land-4-remains-best-portable-mario Why ''Wario Land 4'' remains the best portable ''Super Mario'' game]</ref> {{wp|IGN}} gave ''Wario Land 4'' a nine out of ten, or "Outstanding", citing its well thought out level design and replayability, and how the game <i>"puts a lot more emphasis on action"</i> compared to [[Wario Land (series)|its predecessors]].<ref>[http://au.gameboy.ign.com/articles/165/165422p1.html IGN ''Wario Land 4'' review]</ref> Praise was also given to how much attention the developers paid to the sounds and music. It was not given a full ten because the game does not necessarily push the performance power of the [[Game Boy Advance]] in regards to animation design. The website quoted that <i>"it's a little disappointing to see that Wario isn't much of a step beyond his [[Game Boy Color|GBC]] adventure in terms of art and animation...other than the sprite effects, it could have been done on the 8-bit handheld"</i>.
{|class="wikitable review_template"cellpadding="4"style="width:100%; text-align:center; border:2px solid black; margin-bottom:5px"
{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
Line 1,008: Line 1,011:
|Jason D'Aprile, [https://web.archive.org/web/20031206134704/http://www.gamespy.com/reviews/december01/warioland4gba/ Gamespy]
|Jason D'Aprile, [https://web.archive.org/web/20031206134704/http://www.gamespy.com/reviews/december01/warioland4gba/ Gamespy]
|88/100
|88/100
|align="left"|"''Definitely the GBA side-scroller that Nintendo fans were waiting for, Warioland 4 is an incredibly entertaining, diverse, and humorous addition to the Mario/Wario legacy. It's challenging and creative, but not as outright frustrating as [[Wario Land: Super Mario Land 3|Warioland 3]]. Fans disappointed by [[Super Mario Advance|Mario Advance]] will especially appreciate this gem.''"
|align="left"|"''Definitely the GBA side-scroller that Nintendo fans were waiting for, Warioland 4 is an incredibly entertaining, diverse, and humorous addition to the Mario/Wario legacy. It's challenging and creative, but not as outright frustrating as [[Wario Land 3|Warioland 3]]. Fans disappointed by [[Super Mario Advance|Mario Advance]] will especially appreciate this gem.''"
|-
|-
|Game Boy Advance
|Game Boy Advance
Line 1,020: Line 1,023:
|align="left"|"''Wario rocks -- there's a lot of variety in the game design and is more challenging than the usual side-scrolling fare due to its focus on making players figure out how to get to certain locations in the level. It's slightly similar to Klonoa in that respect, but Wario Land 4 puts a lot more emphasis on action. The slight control glitch at ladders is a bit of a drag, and the mini-games are more silly than they are fun to play. Wario Land 4 is also the first Nintendo GBA product without any link support...but I'm willing to look the other way on this fact since the single player adventure is so good.''"
|align="left"|"''Wario rocks -- there's a lot of variety in the game design and is more challenging than the usual side-scrolling fare due to its focus on making players figure out how to get to certain locations in the level. It's slightly similar to Klonoa in that respect, but Wario Land 4 puts a lot more emphasis on action. The slight control glitch at ladders is a bit of a drag, and the mini-games are more silly than they are fun to play. Wario Land 4 is also the first Nintendo GBA product without any link support...but I'm willing to look the other way on this fact since the single player adventure is so good.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
Line 1,032: Line 1,035:
|}
|}


==Media==
==Music and sound design==
{{main-media|ingame=Sound Room}}
{{main-media|ingame=Sound Room}}
''Wario Land 4'''s music composition and sound design was handled by [[Ryoji Yoshitomi]], and is unique in comparison to that of most other Nintendo games. Unlike most voice samples in video games generally, Wario's voice clips are broken down into single words or sounds which are randomly manipulated in real-time. In particular, his laughter consists of a single sound, repeated with the pitch sliding down. Occasionally, Wario's voice clips are contextually randomized - for instance, he may say "Yeah!" or laugh when he gets hurt, or grunt in pain when finding a treasure chest.<ref name="sound design">geno7 (December 20, 2022). [https://www.youtube.com/watch?v=G6ih-1kP6DE The Bizarre Music and Sound Design of Wario Land 4]. ''YouTube''. Retrieved August 26, 2023.</ref>
Unlike the past two installments of the series, ''Wario Land 4'' uses modifications to the background music of levels, instead of entirely separate tracks, to underscore Wario's transformations. Such modifications range from pitch and speed changes to the oscillating pitch-warp effect previously used in the level [[Touch Fuzzy, Get Dizzy]] from ''[[Super Mario World 2: Yoshi's Island]]'', when [[Yoshi]] touches [[Fuzzy (Super Mario World 2: Yoshi's Island)|the titular enemies]]. The BGM speeds up whenever Wario rolls on a 45 degree slope, and slows down a bit whenever he crouches. In addition, some levels, such as [[Palm Tree Paradise]], have secondary music tracks that play only in certain sections of the level.<ref name="sound design"/>
The music of ''Wario Land 4'' takes up a significant portion of the storage capacity. The music spans a wide variety of genres including {{wp|blues}}, {{wp|Soul music|soul}}, {{wp|Folk music|folk}}, {{wp|Country music|country}}, {{wp|funk}}, {{wp|jazz}}, {{wp|drum and bass}}, {{wp|Heavy metal music|heavy metal}}, {{wp|experimental music}}, {{wp|ambient music}}, {{wp|noise music}}, and ''{{wp|musique concrète}}''; as such, the soundtrack as a whole can be considered eclectic and uncategorizable.<ref name="sound design"/> The general instrumentation for the game's music comes from the {{wp|Roland SC-8850|Roland Sound Canvas SC-8850}}, part of {{wp|Roland Sound Canvas|a line of sound modules}} that, as a whole, was used in countless soundtracks associated with ''[[Super Mario (franchise)|Super Mario]]'' and its partner franchises, other Nintendo franchises, and video games in general throughout the mid- and late 1990s and early and mid-2000s. The game also uses a number of stock vocal samples, taken from CDs such as Spectrasonics' ''Vocal Planet'', volume 3; Midi Mark Productions' ''Vocal Bytes'', and Zero-G's ''Vocal XTC'' (the latter two of which lend some of their samples to the title screen theme, "Work It!")<ref>https://docs.google.com/spreadsheets/d/1JJBlHHDc65fhZmKUGLrDTLCm6rfUU83-kbuD8Y0zU0o/edit?pli=1#gid=717751203</ref> The vocals for the song "Medamayaki," heard in Palm Tree Paradise, were created by inserting audio samples of individual syllables into the backing music track.<ref name="sound design"/>
{{Media table
{{Media table
|file1=WL4 Title Screen Music.oga
|file1=WL4 Title Screen Music.oga
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*''[[WarioWare, Inc.: Mega Microgame$!]]'': The game features multiple, reused voice clips and other sound effects which would also appear in the following ''WarioWare'' installments. The [[Wario Car]] appears in [[Produce Pandemonium]].  
*''[[WarioWare, Inc.: Mega Microgame$!]]'': The game features multiple, reused voice clips and other sound effects which would also appear in the following ''WarioWare'' installments. The [[Wario Car]] appears in [[Produce Pandemonium]].  
*''[[Mario Kart: Double Dash!!]]'': The Wario Car appears as one of the starter vehicles.  
*''[[Mario Kart: Double Dash!!]]'': The Wario Car appears as one of the starter vehicles.  
* ''[[Densetsu no Stafy 3]]'': Wario makes a guest appearance in where he helps [[Starfy|Stafy]] throughout the [[starfywiki:Undersea Ruins|Kaitei Iseki]] by using some of his reactions from ''Wario Land 4''. Wario and Stafy arrive at a [[vortex]], where they must enter to locate the [[Switch (Wario Land 4)|switch]] and four [[jewel piece]]s in order to unlock the boss's door. Wario can transform into [[Bubble Wario]], [[Flaming Wario]], and [[Puffy Wario]] respectively.
*''[[Densetsu no Stafy 3]]'': Wario makes a guest appearance in where he helps [[Starfy|Stafy]] throughout the [[starfywiki:Undersea Ruins|Kaitei Iseki]] by using some of his reactions from ''Wario Land 4''. Wario and Stafy arrive at a [[vortex]], where they must enter to locate the [[Switch (Wario Land 4)|switch]] and four [[jewel piece]]s in order to unlock the boss's door. Wario can transform into [[Bubble Wario]], [[Flaming Wario]], and [[Puffy Wario]] respectively.
*''[[Wario Land: Shake It!]]'': The Wario Car returns in this game.
*''[[WarioWare: D.I.Y. Showcase]]'': The game has a [[microgame]] titled "[[Wario Land (WarioWare: D.I.Y. Showcase)|Wario Land]]", which features sprites and concepts taken from ''Wario Land 4''. In the microgame, Wario must use dash to break through a block and defeat a yellow [[Spear-Mask]]. The attack must be timed to successfully strike the Spear-Mask while its spear is facing away from Wario.
*''[[WarioWare: D.I.Y. Showcase]]'': The game has a [[microgame]] titled "[[Wario Land (WarioWare: D.I.Y. Showcase)|Wario Land]]", which features sprites and concepts taken from ''Wario Land 4''. In the microgame, Wario must use dash to break through a block and defeat a yellow [[Spear-Mask]]. The attack must be timed to successfully strike the Spear-Mask while its spear is facing away from Wario.
*''[[WarioWare: Get It Together!]]'': The Wario Car is featured in one of [[18-Volt]]'s gallery illustrations. A photo of the Golden Pyramid can be seen in level 3 of the microgame [[Where Goes the Nose?]]
*''[[WarioWare: Get It Together!]]'': The Wario Car is featured in one of [[18-Volt]]'s gallery illustrations. A photo of the Golden Pyramid can be seen in level 3 of the microgame [[Where Goes the Nose?]]
 
*''[[WarioWare: Move It!]]'': The boss Cractus reappears in this game, serving as an obstacle for [[Kat and Ana]] in their stage.
===''WarioWare, Inc.: Mega Party Game$!''===
===''WarioWare, Inc.: Mega Party Game$!''===
''[[WarioWare, Inc.: Mega Party Game$!]]'' contains a seemingly complete set of instrumental sounds used for the soundtrack of ''Wario Land 4'' within the game's files, and may be assembled together manually to recreate each of the individual tracks.<ref>[http://warioforums.com/index.php?threads/high-quality-uncompressed-wario-land-4-music.2044/ Forum post by "Weario" at warioforums.com] (retrieved September 5, 2016)</ref> Various theme songs and sound effects from ''Wario Land 4'' are also heard during normal gameplay:
''[[WarioWare, Inc.: Mega Party Game$!]]'' contains a seemingly complete set of instrumental sounds used for the soundtrack of ''Wario Land 4'' within the game's files, and may be assembled together manually to recreate each of the individual tracks.<ref>[http://warioforums.com/index.php?threads/high-quality-uncompressed-wario-land-4-music.2044/ Forum post by "Weario" at warioforums.com] (retrieved September 5, 2016)</ref> Various theme songs and sound effects from ''Wario Land 4'' are also heard during normal gameplay:
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*[http://www.nintendo.co.jp/n08/awaj/index.html Japanese website]
*[http://www.nintendo.co.jp/n08/awaj/index.html Japanese website]
*[https://www.nintendo.co.jp/titles/20010000005787 Japanese Virtual Console page]
*[https://www.nintendo.co.jp/titles/20010000005787 Japanese Virtual Console page]
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{{Wario games}}
{{Wario games}}