WarioWare: Twisted!: Difference between revisions

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|genre=Action
|genre=Action
|modes=Single player
|modes=Single player
|ratings={{ratings|esrb=E|cero=a|acb=g}}
|ratings={{ratings|esrb=E|cero=a|acb=g|usk=0}}
|platforms=[[Game Boy Advance]]
|platforms=[[Game Boy Advance]]
|media={{media|gba=1}}
|media={{media|gba=1}}
|input={{input|gbatilt=1}}
|input={{input|gbatilt=1}}
}}
}}
'''''WarioWare: Twisted!''''' is the third game in the [[WarioWare (series)|''WarioWare'' series]]. It was released for the [[Game Boy Advance]] in Japan on October 14, 2004 and in North America on May 23, 2005. Unlike other ''WarioWare'' games, it uses a tilt sensor for the bulk of its gameplay, which allows for the console to be tilted in order to create input instead of pressing buttons (though buttons are occasionally used). The game revolves around [[Wario]] and his coworkers going on self-contained adventures throughout [[Diamond City]], with the microgames being played as the characters attempt to solve whatever problem is occurring to them.
'''''WarioWare: Twisted!''''' is the third game in the [[WarioWare (series)|''WarioWare'' series]]. It was released for the [[Game Boy Advance]] in Japan on October 14, 2004 and in North America on May 23, 2005. Unlike other ''WarioWare'' games, it uses a tilt sensor for the bulk of its gameplay, which allows for the console to be tilted in order to create input instead of pressing buttons (though buttons are occasionally used). The game features a story that revolves around [[Wario]] and his employees going on self-contained adventures throughout [[Diamond City]], with the microgames being played as the characters attempt to solve whatever problem they have.


==Story==
==Story==
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|-
|-
|align="center"|[[File:WWT Dribble and Spitz Story.png|170px]]
|align="center"|[[File:WWT Dribble and Spitz Story.png|170px]]
|colspan=3|'''Dribble & Spitz's Story:'''<br>Dribble & Spitz are driving down [[Interstate 310]] with their [[Dribble Taxi|taxi]] when Spitz starts to mess with the radio. The player can cycle between various music by tilting the Game Boy Advance and pressing {{Button|gba|A}} to select it (the selected music will play during the intermission stages). Suddenly, their taxi malfunctions in the middle of the road, prompting Dribble & Spitz to look under their car hood to find the problem. After repairing their taxi, they continue driving. Dribble decides to "mix up" his route and sets his car to be rocket-powered, blasting them into space. They pick up [[Ocktor|an alien customer]] who asks to go to [[Club Sugar]], and they speed toward their destination.
|colspan=3|'''Dribble & Spitz's Story:'''<br>Dribble & Spitz are driving down [[Interstate 310]] with [[Dribble's taxi|their taxi]] when Spitz starts to mess with the radio. The player can cycle between various music by tilting the Game Boy Advance and pressing {{Button|gba|A}} to select it (the selected music will play during the intermission stages). Suddenly, their taxi malfunctions in the middle of the road, prompting Dribble & Spitz to look under their car hood to find the problem. After repairing their taxi, they continue driving. Dribble decides to "mix up" his route and sets his car to be rocket-powered, blasting them into space. They pick up [[Ocktor|an alien customer]] who asks to go to [[Club Sugar]], and they speed toward their destination.
|-
|-
|align="center"|[[File:Dr. Crygor Title.png|170px]]
|align="center"|[[File:Dr. Crygor Title.png|170px]]
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|-
|-
|align="center"|[[File:WWT 9-Volt Story.png|170px]]
|align="center"|[[File:WWT 9-Volt Story.png|170px]]
|colspan=3|'''9-Volt's Story:'''<br>In 9-Volt's class at [[Diamond City Elementary]], a new student, [[18-Volt]], is introduced. He starts to play some of his music, but the teacher advises him to shut off his music off. 18-Volt leaves the class dejected, but 9-Volt, who likes his music, invites him to his [[9-Volt's House|house]], and soon, 9-Volt & 18-Volt are hanging out. The player can tilt the Game Boy to spin the vinyl record (the same turntable used when listening to the record souvenirs). While checking out 9-Volt's games, 18-Volt finds a [[Nintendo Entertainment System]], and he enthusiastically asks if they can play with it, and 9-Volt agrees. They play until late at night, at which point [[5-Volt]] storms in and scolds them that it is time for 9-Volt to be asleep. After 18-Volt goes home and 9-Volt goes to bed, he still plays his games, at which point 5-Volt storms in and tells him to put the game away.
|colspan=3|'''9-Volt's Story:'''<br>In 9-Volt's class at [[Diamond City Elementary]], a new student, [[18-Volt]], is introduced. He starts to play some of his music, but the teacher advises him to turn his music off. 18-Volt leaves the class dejected, but 9-Volt, who likes his music, invites him to his [[9-Volt's House|house]], and soon, 9-Volt & 18-Volt are hanging out. The player can tilt the Game Boy to spin the vinyl record (the same turntable used when listening to the record souvenirs). While checking out 9-Volt's games, 18-Volt finds a [[Nintendo Entertainment System]], and he enthusiastically asks if they can play with it, and 9-Volt agrees. They play until late at night, at which point [[5-Volt]] storms in and scolds them that it is time for 9-Volt to be asleep. After 18-Volt goes home and 9-Volt goes to bed, he still plays his games, at which point 5-Volt storms in and tells him to put the game away.
|-
|-
|align="center"|[[File:Wario-Man Title.png|170px]]
|align="center"|[[File:Wario-Man Title.png|170px]]
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|align="center"|[[File:WarioWatch 2 Title.png|170px]]
|align="center"|[[File:WarioWatch 2 Title.png|170px]]
|align="center"|[[File:WarioWare Twisted WarioWatch 2 icon.png]]<br>'''WarioWatch 2'''
|align="center"|[[File:WarioWare Twisted WarioWatch 2 icon.png]]<br>'''WarioWatch 2'''
|WarioWatch 2 has the same rules as the first WarioWatch, but the timer is restricted to a maximum of five seconds per microgame. In addition to this, all of the microgames are on any difficulty. Nine microgames of WarioWatch don't appear in this microgame set.
|WarioWatch 2 has the same rules as the first WarioWatch, but the timer is restricted to a maximum of five seconds per microgame. In addition to this, all of the microgames are on any difficulty. Nine microgames of WarioWatch do not appear in this microgame set.
|-
|-
| align="center"|[[File:WWT Skyscraper.png|170px]]
| align="center"|[[File:WWT Skyscraper.png|170px]]
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==Gameplay==
==Gameplay==
[[File:Avoid-A-Roid.png|thumb|[[Avoid-A-Roid]], one of Mona's microgames, involves dodging asteroids by rotating the console.]]  
[[File:Avoid-A-Roid.png|thumb|[[Avoid-A-Roid]], one of Mona's microgames, involves dodging asteroids by rotating the console.]]  
The core gameplay of ''Twisted!'', like the other installments in the series, revolves around completing small, simple minigames called [[microgame]]s that increase in speed and difficulty as they are completed. Most only last for about four seconds, with the exceptions being Fronk (whose microgames last around two seconds) and Orbulon (whose microgames last around eight seconds). They also only provide a short instruction, usually only a couple of words or a single word, at the very beginning. Unlike the other installments where the player's score increases by one regardless if the microgame is cleared or not, the score stays the same if the player fails to clear a microgame. The microgames are sorted by the various hosts of the story's stages, which each host having a recognizable distinction between their microgames. Stages are unlocked linearly; after beating one character's stage, which involves completing a certain number of microgames before facing a "boss" microgame, another stage is unlocked, and this continues until every stage is unlocked. The game uses a gyroscopic sensor built into the cartridge that allows the player to physically move the console to control the game. While the buttons are still frequently used, most of the emphasis is placed onto the tilt sensor.
The core gameplay of ''Twisted!'', like the other installments in the series, revolves around completing small, simple minigames called [[microgame]]s that increase in speed and difficulty as they are completed. Most only last for about four seconds, with the exceptions being Fronk (whose microgames last around two seconds) and Orbulon (whose microgames last around eight seconds). They also only provide a short instruction, usually only a couple of words or a single word, at the very beginning. Unlike the other installments where the player's score increases by one regardless if the microgame is cleared or not, the score stays the same if the player fails to clear a microgame, but it does not delay "[[Speed Up!|Faster!]]" or boss stage arrivals. The microgames are sorted by the various hosts of the story's stages, which each host having a recognizable distinction between their microgames. Stages are unlocked linearly; after beating one character's stage, which involves completing a certain number of microgames before facing a "boss" microgame, another stage is unlocked, and this continues until every stage is unlocked. The game uses a gyroscopic sensor built into the cartridge that allows the player to physically move the console to control the game. While the buttons are still frequently used, most of the emphasis is placed onto the tilt sensor.


It is one of four games to use such a sensor, alongside ''[[Yoshi Topsy-Turvy]]'', ''[[wikirby:Kirby Tilt 'n' Tumble|Kirby Tilt 'n' Tumble]]'', and ''{{wp|Koro Koro Puzzle Happy Panechu!}}'' It is also one of only two Game Boy Advance games to use a Rumble Feature, the other being ''{{wp|Drill Dozer}}''.
It is one of four games to use such a sensor, alongside ''[[Yoshi Topsy-Turvy]]'', ''[[wikirby:Kirby Tilt 'n' Tumble|Kirby Tilt 'n' Tumble]]'', and ''{{wp|Koro Koro Puzzle Happy Panechu!}}'' It is also one of only two Game Boy Advance games to use a Rumble Feature, the other being ''{{wp|Drill Dozer}}''.
{{br}}
{{br}}
===Microgames===
===Microgames===
[[File:WarioWare Twisted Spindex.png|thumb|left|The microgames are found in the Spindex and are organized by character.]]
[[File:WarioWare Twisted Spindex.png|thumb|left|The microgames are found in the Spindex and are organized by character.]]
{{main|List of WarioWare: Twisted! microgames}}
{{main|List of WarioWare: Twisted! microgames}}
 
With 223 microgames, ''Twisted!'' has the second most microgames out of the entire ''WarioWare'' franchise, surpassed only by ''[[WarioWare Gold]]'', and would be tied later by ''[[WarioWare: Move It!]]'' Each microgame has three levels of difficulty, with their speed increasing after the third level is complete. The microgames are sorted via character, with only their own microgames appearing in each of their stages. The exceptions to this are [[Fronk]], who has nine microgames that can appear at any point, and the various microgame sets, who use a collection of microgames from other characters rather than unique microgames.
With 223 microgames, ''Twisted'' has the second most microgames out of the entire ''WarioWare'' franchise, surpassed only by ''[[WarioWare Gold]]''. Each microgame has three levels of difficulty, with their speed increasing after the third level is complete. The microgames are sorted via character, with only their own microgames appearing in each of their stages. The exceptions to this are [[Fronk]], who has nine microgames that can appear at any point, and the various microgame sets, who use a collection of microgames from other characters rather than unique microgames.
{{br|left}}
{{br|left}}


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Most of the main characters are in possession of an item unique to them. The following list only includes objects that appear during the story and not in the microgames or souvenirs.
Most of the main characters are in possession of an item unique to them. The following list only includes objects that appear during the story and not in the microgames or souvenirs.
<gallery widths=180px heights=120px>
<gallery widths=180px heights=120px>
WWT Dribble and Spitz's taxi.png|[[Dribble Taxi]]
WWT Dribble and Spitz's taxi.png|[[Dribble's taxi]]
WWT Gravitator.png|[[Gravitator]]
WWT Gravitator.png|[[Gravitator]]
WWT Jimmy T's cell phone.png|[[Jimmy's Cell]]
WWT Jimmy T's cell phone.png|[[Jimmy's Cell|Jimmy's cell phone]]
WWT Orbulon's Oinker.png|[[Oinker|Orbulon's UFO]]
WWT Orbulon's Oinker.png|[[Oinker|Orbulon's UFO]]
WWT Mona's scooter.png|[[Mona's scooter]]
WWT Mona's scooter.png|[[Mona's scooter]]
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==Regional differences==
==Regional differences==
As with most localizations, there are many differences between ''WarioWare: Twisted!''{{'}}s Japanese and English releases; most of them are minor graphical or text changes, such as the "points" symbol being removed next to high score or "Speed Up" being changed to "Faster", but many notable changes were made to the story, the microgames, and the souvenirs.
As with most localizations, there are many differences between ''WarioWare: Twisted!''{{'}}s Japanese and English releases; most of them are minor graphical or text changes, such as the "points" symbol being removed next to high score or "Speed Up" being changed to "Faster", but many notable changes were made to the story, the microgames, and the souvenirs.
===Stages===
===Stages===
[[File:WWT Mona Pizza Regional Differences.png|thumb|Mona Pizza between the two releases.]]
[[File:WWT Mona Pizza Regional Differences.png|thumb|Mona Pizza between the two releases.]]
*On top of Mona's Mona Pizza, a spoof of the {{wp|Mona Lisa}} with Mona in her place was placed on the roof, and the pizza boxes also reflect this change.
*On top of Mona's Mona Pizza, a parody of the {{wp|Mona Lisa}} with Mona in her place was placed on the roof, and the pizza boxes also reflect this change.
*In the Japanese version, 9-Volt's stage centers around him and 18-Volt playing on a [[Family Computer]] (a Japan-exclusive console), while in the English version, an [[Nintendo Entertainment System]] is used. As the stage proper takes place inside the console, the colors are appropriately changed, and the four elf-like creatures that represent the player's lives are also changed to Wario lookalikes, although oddly R.O.B. retains its Japanese colors in all versions.
*In the Japanese version, 9-Volt's stage centers around him and 18-Volt playing on a [[Family Computer]] (a Japan-exclusive console), while in the English version, an [[Nintendo Entertainment System]] is used. As the stage proper takes place inside the console, the colors are appropriately changed, and the four elf-like creatures that represent the player's lives are also changed to Wario lookalikes, although oddly R.O.B. retains its Japanese colors in all versions.
{{br}}
{{br}}
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Development on ''Twisted'' started after it was suggested that a second ''WarioWare'' game be made for the Game Boy Advance, even though the previous GBA installment, ''[[WarioWare, Inc.: Mega Microgame$!]]'', was still selling units.<ref name="Iwata Asks Smooth Moves">[http://iwataasks.nintendo.com/interviews/#/wii/warioware_smooth_moves/0/0 Iwata Asks: WarioWare Smooth Moves]. ''Nintendo''. Retrieved September 8, 2015.</ref> The project was soon underway, with the team amassing a collection of potential microgames, but they were not able to find something that would make it unique from the rest of the series.<ref name="Iwata Asks Smooth Moves"/> Around this time, the team was presented with the [[Nintendo DS]], and they thought that the stylus would be perfect for a ''WarioWare'' game, developing it as a launch title even though there was already progress being put into ''Twisted''.<ref name="Iwata Asks Smooth Moves"/> Development of this game, which would become ''[[WarioWare: Touched!]]'', briefly overlapped with that of ''Twisted''.<ref name="Kikizo"/><ref name="Iwata Asks Other M">Nintendo, [https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-2/Page-2-203801.html Iwata Asks: Metroid Other M] (Retrieved September 3, 2014)</ref> As the series' core staff was already busy with ''Twisted'', ''Touched'' was primarily developed by people new to the series.<ref name="Iwata Asks Other M"/> Following its completion, ''Twisted'''s staff was immediately moved to ''Touched'' to ensure the game was ready for the [[Nintendo DS]]'s launch.<ref name="Kikizo"/>
Development on ''Twisted'' started after it was suggested that a second ''WarioWare'' game be made for the Game Boy Advance, even though the previous GBA installment, ''[[WarioWare, Inc.: Mega Microgame$!]]'', was still selling units.<ref name="Iwata Asks Smooth Moves">[http://iwataasks.nintendo.com/interviews/#/wii/warioware_smooth_moves/0/0 Iwata Asks: WarioWare Smooth Moves]. ''Nintendo''. Retrieved September 8, 2015.</ref> The project was soon underway, with the team amassing a collection of potential microgames, but they were not able to find something that would make it unique from the rest of the series.<ref name="Iwata Asks Smooth Moves"/> Around this time, the team was presented with the [[Nintendo DS]], and they thought that the stylus would be perfect for a ''WarioWare'' game, developing it as a launch title even though there was already progress being put into ''Twisted''.<ref name="Iwata Asks Smooth Moves"/> Development of this game, which would become ''[[WarioWare: Touched!]]'', briefly overlapped with that of ''Twisted''.<ref name="Kikizo"/><ref name="Iwata Asks Other M">Nintendo, [https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Metroid-Other-M/Keynote-from-Metroid-creator-Yoshio-Sakamoto/Page-2/Page-2-203801.html Iwata Asks: Metroid Other M] (Retrieved September 3, 2014)</ref> As the series' core staff was already busy with ''Twisted'', ''Touched'' was primarily developed by people new to the series.<ref name="Iwata Asks Other M"/> Following its completion, ''Twisted'''s staff was immediately moved to ''Touched'' to ensure the game was ready for the [[Nintendo DS]]'s launch.<ref name="Kikizo"/>


When the team was still looking for the game's key element, one of the staff, Kazuyoshi Osawa (who went on to conceptualize and become the chief director of the ''Rhythm Heaven'' series), presented an experimental motion sensor he was working on set up to work with microgame-like demos.<ref name="Iwata Asks Smooth Moves"/> The rest of the team loved the idea and soon sent it to [[Satoru Iwata]] for approval.<ref name="Iwata Asks Smooth Moves"/> Iwata spent a long time with a record player (which became the basis for the Record souvenirs), setting the console on a swivel chair, spinning it around, and enjoying as the game's music matched the chair's rotation.<ref name="Iwata Asks Smooth Moves"/><ref name="Iwata Asks Other M"/> Sakamoto knew that he had a success on his hands when Iwata spun around in his chair and called the demo "idiotic".<ref name="Iwata Asks Other M"/> The game was finished in August 2004.<ref name="Kikizo">(April 7, 2006). [http://archive.videogamesdaily.com/features/ncl_nintendo_wwiv_apr06_p3.asp Nintendo R&D1 Interview]. ''Kikizo''. Retrieved September 9, 2015.</ref>
When the team was still looking for the game's key element, one of the staff, Kazuyoshi Osawa (who went on to conceptualize and become the chief director of the ''[[rhythmheaven:Rhythm Heaven (series)|Rhythm Heaven]]'' series), presented an experimental motion sensor he was working on set up to work with microgame-like demos.<ref name="Iwata Asks Smooth Moves"/> The rest of the team loved the idea and soon sent it to [[Satoru Iwata]] for approval.<ref name="Iwata Asks Smooth Moves"/> Iwata spent a long time with a record player (which became the basis for the Record souvenirs), setting the console on a swivel chair, spinning it around, and enjoying as the game's music matched the chair's rotation.<ref name="Iwata Asks Smooth Moves"/><ref name="Iwata Asks Other M"/> Sakamoto knew that he had a success on his hands when Iwata spun around in his chair and called the demo "idiotic".<ref name="Iwata Asks Other M"/> The game was finished in August 2004.<ref name="Kikizo">(April 7, 2006). [http://archive.videogamesdaily.com/features/ncl_nintendo_wwiv_apr06_p3.asp Nintendo R&D1 Interview]. ''Kikizo''. Retrieved September 9, 2015.</ref>


==Reception==
==Reception==
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The game won the grand prize in the 8th Japan Media Arts Festival's entertainment division for its aesthetic appeal and its innovative controls.<ref>[http://archive.j-mediaarts.jp/en/festival/2004/entertainment/works/08e_Wario_Ware/ 8th Grand Prize - Wario Ware: Twisted]. ''Japan Media Arts Festival Archive''. Retrieved September 9, 2015.</ref> Director [[Goro Abe]] was nominated alongside the game and came to pick up the award at the ceremony.<ref>[https://web.archive.org/web/20071019031625/http://plaza.bunka.go.jp/english/festival/2004/entertainment/000435/index.php Grand Prize Wario Ware:Twisted Game (Wayback Archive)]. ''Japan Media Arts Plaza''. Retrieved September 11, 2015.</ref>
The game won the grand prize in the 8th Japan Media Arts Festival's entertainment division for its aesthetic appeal and its innovative controls.<ref>[http://archive.j-mediaarts.jp/en/festival/2004/entertainment/works/08e_Wario_Ware/ 8th Grand Prize - Wario Ware: Twisted]. ''Japan Media Arts Festival Archive''. Retrieved September 9, 2015.</ref> Director [[Goro Abe]] was nominated alongside the game and came to pick up the award at the ceremony.<ref>[https://web.archive.org/web/20071019031625/http://plaza.bunka.go.jp/english/festival/2004/entertainment/000435/index.php Grand Prize Wario Ware:Twisted Game (Wayback Archive)]. ''Japan Media Arts Plaza''. Retrieved September 11, 2015.</ref>
{| class="wikitable reviews"
{|class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align: center; background-color:silver"|Reviews
!colspan="4"style="font-size:120%;text-align:center;background-color:silver"|Reviews
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|Release
|Release
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|"''It may not be the longest lasting game ever, you might rip through the main story modes and roll your eyes at the silly unlockables that are among the most pointless items ever seen in a videogame, but it's a game you'll always remember with a smile - and that's all you can ask from a game.''"
|"''It may not be the longest lasting game ever, you might rip through the main story modes and roll your eyes at the silly unlockables that are among the most pointless items ever seen in a videogame, but it's a game you'll always remember with a smile - and that's all you can ask from a game.''"
|-
|-
!colspan="4"style="background-color:silver; font-size:120%; text-align: center;"|Aggregators
!colspan="4"style="background-color:silver;font-size:120%;text-align:center;"|Aggregators
|-style="background-color:#E6E6E6"
|-style="background-color:#E6E6E6"
|colspan=2|Compiler
|colspan=2|Compiler
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==European release==
==European release==
The game was initially announced for a European release. Despite this, ''WarioWare: Twisted!'' has never been released in Europe.
The game was initially announced for a European release and was classified by the USK rating system in Germany.<ref>[https://usk.de/usktitle/12779/ Wario Ware Twist] ''USK''.</ref> Despite this, ''WarioWare: Twisted!'' has never been released in Europe.


In 2005, after the game was released in Australia and North America, [[Nintendo]] scheduled the game for release in Europe on June 24,<ref>Games Press (May 4, 2005). [https://web.archive.org/web/20071016182438/http://www.gamesindustry.biz/content_page.php?aid=8435 PRESS RELEASE: Wario Becomes Even More Twisted Than Ever Before! (Wayback Archive)]. ''GamesIndustry.biz''. Retrieved September 9, 2015.</ref> however, this was delayed to September due to localization issues in Europe.<ref>Kristan Reed (June 1, 2005). [https://www.eurogamer.net/news010605warioware WarioWare Twists to Sept]. ''Eurogamer''.</ref> It was later delayed again to 2006 on February 24, and then again to December 8.<ref>"rawmeatcowboy" (9 October, 2006) [http://www.gonintendo.com/s/6379-wario-ware-twisted-finally-makes-it-to-europe WARIO WARE TWISTED FINALLY MAKES IT TO EUROPE]. ''GoNintendo''. Retrieved September 9, 2015.</ref> Two years later, in 2008, with still no release in the region, the Game Boy Advance was discontinued, with the page for ''WarioWare: Twisted!'' on the Nintendo of Europe website being removed as well.<ref>[http://www.nintendo.co.uk/Search/Search-299117.html?q=&faf=GAME Nintendo UK's full list of games]. Retrieved September 9, 2015. </ref> In the European version of ''[[Super Smash Bros. Brawl]]'', when it is mentioned on the Chronicle, the game is marked as "Not Released".
In 2005, after the game was released in Australia and North America, [[Nintendo]] scheduled the game for release in Europe on June 24;<ref>Games Press (May 4, 2005). [https://web.archive.org/web/20071016182438/http://www.gamesindustry.biz/content_page.php?aid=8435 PRESS RELEASE: Wario Becomes Even More Twisted Than Ever Before! (Wayback Archive)]. ''GamesIndustry.biz''. Retrieved September 9, 2015.</ref> however, this was delayed to September due to localization issues in Europe.<ref>Kristan Reed (June 1, 2005). [https://www.eurogamer.net/news010605warioware WarioWare Twists to Sept]. ''Eurogamer''.</ref> It was later delayed again to 2006 on February 24, and then again to December 8.<ref>"rawmeatcowboy" (9 October, 2006) [http://www.gonintendo.com/s/6379-wario-ware-twisted-finally-makes-it-to-europe WARIO WARE TWISTED FINALLY MAKES IT TO EUROPE]. ''GoNintendo''. Retrieved September 9, 2015.</ref> Two years later, in 2008, with still no release in the region, the Game Boy Advance was discontinued, with the page for ''WarioWare: Twisted!'' on the Nintendo of Europe website being removed as well.<ref>[http://www.nintendo.co.uk/Search/Search-299117.html?q=&faf=GAME Nintendo UK's full list of games]. Retrieved September 9, 2015. </ref> In the European version of ''[[Super Smash Bros. Brawl]]'', when it is mentioned on the Chronicle, the game is marked as "Not Released".


According to a popular rumor, ''WarioWare: Twisted!'' was never released in Europe because it was believed that the Game Boy Advance's gyroscope contains {{wp|Mercury (element)|mercury}}. However, it uses a {{wp|Piezoelectric sensor|piezoelectric}} gyroscope instead that does not contain mercury at all.<ref>https://web.archive.org/web/20161118055548/http://www.nec-tokin.com/english/product/piezodevice2/ceramicgyro.html</ref>
According to a popular rumor, ''WarioWare: Twisted!'' was never released in Europe because it was believed that the Game Boy Advance's gyroscope contains {{wp|Mercury (element)|mercury}}. However, it uses a {{wp|Piezoelectric sensor|piezoelectric}} gyroscope instead that does not contain mercury at all.<ref>https://web.archive.org/web/20161118055548/http://www.nec-tokin.com/english/product/piezodevice2/ceramicgyro.html</ref>
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*''[[Super Smash Bros. Brawl]]'': Mona Pizza is one of the available tracks for the [[WarioWare, Inc. (stage)|WarioWare, Inc.]] stage.  
*''[[Super Smash Bros. Brawl]]'': Mona Pizza is one of the available tracks for the [[WarioWare, Inc. (stage)|WarioWare, Inc.]] stage.  
*''[[WarioWare: D.I.Y. Showcase]]'': A record titled "Mona ★ Pizza" is available in [[18-Volt]]'s set.  
*''[[WarioWare: D.I.Y. Showcase]]'': A record titled "Mona ★ Pizza" is available in [[18-Volt]]'s set.  
*''[[Rhythm Heaven Megamix]]'': The space background in the ending cutscene of [[Wario-Man]]'s stage when Wario-Man flies into space is used for the epilogue images in {{fandom|rhythmheaven|Shoot-'em-up 2}}.
*''[[Rhythm Heaven Megamix]]'': The space background in the ending cutscene of [[Wario-Man]]'s stage when Wario-Man flies into space is used for the epilogue images in [[rhythmheaven:Shoot-'em-up 2|Shoot-'em-up 2]].
*''[[WarioWare Gold]]'': Many of the game's microgames are remade, with the Twist League focusing on the game's control style.
*''[[WarioWare Gold]]'': Many of the game's microgames are remade, with the Twist League focusing on the game's control style.
*''[[WarioWare: Get It Together!]]'': Like in ''Smooth Moves'', various microgames are revisited in the [[WarioWare: Twisted! (microgame)|WarioWare: Twisted! microgame]]. The girl from [[Home Haircut]] appears in [[Matchy Matryoshka]].
*''[[WarioWare: Get It Together!]]'': Like in ''Smooth Moves'', various microgames are revisited in the [[WarioWare: Twisted! (microgame)|WarioWare: Twisted! microgame]]. The girl from [[Home Haircut]] appears in [[Matchy Matryoshka]].
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