WarioWare: D.I.Y.: Difference between revisions

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Here, the player can finish premade games. The player can also learn basic or advanced MakerMatic tricks.
Here, the player can finish premade games. The player can also learn basic or advanced MakerMatic tricks.
*'''D.I.Y. 101''' (known as '''D.I.Y ABCs''' in the British English version). Here the player can follow the game's tutorials hosted by [[Penny]] and [[Wario]].
*'''D.I.Y. 101''' (known as '''D.I.Y ABCs''' in the British English version). Here the player can follow the game's tutorials hosted by [[Penny]] and [[Wario]].
*'''[[Assembly Dojo]]'''. The Assembly Dojo appears when all the tutorials are passed. In the Dojo, the player can master thirty-two different techniques. It is hosted by [[Young Cricket & Master Mantis]].
*'''[[Assembly Dojo]]'''. The Assembly Dojo appears when all the tutorials are passed. In the Dojo, the player can master thirty-two different techniques. It is hosted by [[Young Cricket]] & [[Master Mantis]].
*'''[[Job Center]]'''. The '''Job Center''' (parsed '''Job Centre''' in the British English version) is where a player can draw art for unfinished microgames. The player can also change the name of the microgame. They can also import the game and change stuff besides the name and the custom art. There are sixteen job microgames the player can draw art for and rename. The player can save and play the game as well, before shipping it.
*'''[[Job Center]]'''. The '''Job Center''' (parsed '''Job Centre''' in the British English version) is where a player can draw art for unfinished microgames. The player can also change the name of the microgame. They can also import the game and change stuff besides the name and the custom art. There are sixteen job microgames the player can draw art for and rename. The player can save and play the game as well, before shipping it.
{{br}}
{{br}}
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{{main|Diamond Software}}
{{main|Diamond Software}}
[[File:DiamondSoftware.png|float]]
[[File:DiamondSoftware.png|float]]
Games under this category are made by former members of Wario's crew, working under the brand name of [[Diamond Software]]. Each character's stage consists of 18 microgames with a common theme, and a story presented like a television program. Unlike previous ''WarioWare'' titles, stages do not end after clearing the boss microgame on the first playthrough, and the player must wait 24 hours after clearing a stage's target to unlock the next one. Encountering a Diamond Software microgame in the Game Blender adds it to the D.I.Y. Shop, which allows the player to play it individually, as well as view, import and edit it with the [[Super MakerMatic 21]]. The microgame sets are listed as follows:
Games under this category are made by former members of Wario's crew, working under the brand name of [[Diamond Software]]. Each character's stage consists of 18 microgames with a common theme, and a story presented like a television program. Unlike previous ''WarioWare'' titles, stages do not end after clearing the boss microgame on the first playthrough, and the player must wait 24 hours after clearing a stage's target to unlock the next one. Encountering a Diamond Software microgame in the Game Blender adds it to the D.I.Y. Shop, which allows the player to play it individually, as well as view, import, and edit it with the [[Super MakerMatic 21]]. The microgame sets are listed as follows:
{|width=100% border="1"cellspacing=0 cellpadding=3 style="border-collapse:collapse; text-align: center;"  
{|width=100% border="1"cellspacing=0 cellpadding=3 style="border-collapse:collapse; text-align: center;"  
!Theme
!Theme
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|[[File:WWDIY 9-Volt SI.png|40px]]<br>'''[[List of WarioWare: D.I.Y. microgames#9-Volt|Nintendo]]'''
|[[File:WWDIY 9-Volt SI.png|40px]]<br>'''[[List of WarioWare: D.I.Y. microgames#9-Volt|Nintendo]]'''
|[[File:9-Volt Portrait DIY.png|link=9-Volt]]
|[[File:9-Volt Portrait DIY.png|link=9-Volt]]
|align="left"|Just like [[18-Volt]]'s stage in ''[[WarioWare: D.I.Y. Showcase]]'', 9-Volt's stage is based on a classic game. 9-Volt stars in the game ''Super 9-Volt'', based on the game ''[[Super Mario Bros.]]''.
|align="left"|Just like [[18-Volt]]'s stage in ''[[WarioWare: D.I.Y. Showcase]]'', 9-Volt's stage is based on a classic game. 9-Volt stars in the game ''Super 9-Volt'', based on the game ''[[Super Mario Bros.]]''
|-
|-
|'''All'''
|[[File:WWDIY Shuffle SI.png|40px]]<br>'''All'''
|[[File:Shuffle Portrait DIY.png]]
|[[File:Diamond Shuffle DIY.png]]
|align="left"|No story. Wario's TV turns on, and the player must be ready to play some microgames. After four microgames are played, the speed will get higher or a boss game will be played. This stage is unlocked after encountering all Diamond Software microgames at least once.
|align="left"|No story. Wario's TV turns on, and the player must be ready to play some microgames. After four microgames are played, the speed will get higher or a boss game will be played. This stage is unlocked after encountering all Diamond Software microgames at least once.
|-
|-
|'''All'''
|[[File:WWDIY Ultra Hard SI.png|40px]]<br>'''All'''
|[[File:Ultra Hard Portrait DIY.png]]
|[[File:Diamond Ultra Hard Portrait DIY.png]]
|align="left"|No story. Wario's TV turns on, and the player must be ready to play some microgames. Microgames are at high speed from the beginning of the stage. This stage is unlocked after clearing 30 points in the Diamond Software: Shuffle stage.
|align="left"|No story. Wario's TV turns on, and the player must be ready to play some microgames. Microgames are at high speed from the beginning of the stage. This stage is unlocked after clearing 30 points in the Diamond Software: Shuffle stage.
|}
|}
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These stages utilize microgames the player has saved to their shelves in the [[D.I.Y. Shop]]. Clearing 15 points in the Diamond Software: Ultra Hard stage unlocks the option to assign any Diamond Software theme (aside from Jimmy T.'s) to these stages, giving them the story and boss stage of their respective host.
These stages utilize microgames the player has saved to their shelves in the [[D.I.Y. Shop]]. Clearing 15 points in the Diamond Software: Ultra Hard stage unlocks the option to assign any Diamond Software theme (aside from Jimmy T.'s) to these stages, giving them the story and boss stage of their respective host.
{|width=100% border="1"cellspacing=0 cellpadding=3 style="border-collapse:collapse; text-align: center;"
{|width=100% border="1"cellspacing=0 cellpadding=3 style="border-collapse:collapse; text-align: center;"
!Theme
!Stage
!Stage
!Theme
!Content
!Play
!Play
|-
|-
|'''D.I.Y. 1'''
|'''D.I.Y. 1'''
|[[File:Shuffle Portrait DIY.png]]
|All microgames on Shelf 1
|All microgames on Shelf 1
|Play the microgames. After five microgames are played, the speed will get higher.
|Play the microgames. After five microgames are played, the speed will get higher.
|-
|-
|'''D.I.Y. 2'''
|'''D.I.Y. 2'''
|[[File:DIY2 Portrait DIY.png]]
|All microgames on Shelf 2
|All microgames on Shelf 2
|Play the microgames. After five microgames are played, the speed will get higher.
|Play the microgames. After five microgames are played, the speed will get higher.
|-
|-
|'''D.I.Y. 3'''
|'''D.I.Y. 3'''
|[[File:DIY3 Portrait DIY.png]]
|All microgames on Shelf 3
|All microgames on Shelf 3
|Play the microgames. After five microgames are played, the speed will get higher.
|Play the microgames. After five microgames are played, the speed will get higher.
|-
|-
|'''D.I.Y. 4'''
|'''D.I.Y. 4'''
|[[File:DIY4 Portrait DIY.png]]
|All microgames on Shelf 4
|All microgames on Shelf 4
|Play the microgames. After five microgames are played, the speed will get higher.
|Play the microgames. After five microgames are played, the speed will get higher.
|-
|-
|'''D.I.Y. 5'''
|'''D.I.Y. 5'''
|[[File:DIY5 Portrait DIY.png]]
|All microgames on Shelf 5
|All microgames on Shelf 5
|Play the microgames. After five microgames are played, the speed will get higher.
|Play the microgames. After five microgames are played, the speed will get higher.
|-
|-
|'''Normal Shuffle'''
|[[File:WWDIY Shuffle SI.png|40px]]<br>'''All'''
|[[File:DIY Mix Shuffle Portrait DIY.png]]
|All D.I.Y. Games
|All D.I.Y. Games
|Play the microgames. After five microgames are played, the speed will get higher.
|Play the microgames. After five microgames are played, the speed will get higher.
|-
|-
|'''Hard Shuffle'''
|[[File:WWDIY Ultra Hard SI.png|40px]]<br>'''All'''
|[[File:Ultra Hard Portrait DIY.png]]
|All D.I.Y. Games
|All D.I.Y. Games
|Play the microgames. Microgames are at high speed from the beginning of the stage.
|Play the microgames. Microgames are at high speed from the beginning of the stage.
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When the [[Wii]] was developed, various Nintendo departments held meetings to discuss the new console. Abe was the representative of [[Nintendo Software Planning & Development]] and learned that the Wii and DS could exchange data via [[Nintendo Wi-Fi Connection]]. This information inspired him to build on his previous pitch.<ref name="Iwata Asks"></ref>
When the [[Wii]] was developed, various Nintendo departments held meetings to discuss the new console. Abe was the representative of [[Nintendo Software Planning & Development]] and learned that the Wii and DS could exchange data via [[Nintendo Wi-Fi Connection]]. This information inspired him to build on his previous pitch.<ref name="Iwata Asks"></ref>


Following the completion of ''[[WarioWare: Smooth Moves]]'', Goro Abe shared his idea with fellow SPD 1 employee [[Takumi Hatakeyama]]. Hatakeyama was interested in the pitch as he had fond memories of creating content on [[Mario Paint]], despite sharing Abe's inability to focus on completing longer, more involved content.<ref name="Iwata Asks"></ref> Goro Abe also invited [[Intelligent Systems]] employee [[Taku Sugioka]], who too was interested in the idea, but he was unsure of the feasibility of the project.<ref name="Iwata Asks"></ref>
Following the completion of ''[[WarioWare: Smooth Moves]]'', Goro Abe shared his idea with fellow SPD 1 employee [[Takumi Hatakeyama]]. Hatakeyama was interested in the pitch as he had fond memories of creating content on ''[[Mario Paint]]'', despite sharing Abe's inability to focus on completing longer, more involved content.<ref name="Iwata Asks"></ref> Goro Abe also invited [[Intelligent Systems]] employee [[Taku Sugioka]], who too was interested in the idea, but he was unsure of the feasibility of the project.<ref name="Iwata Asks"></ref>


The team decided to base the music and drawing tools on ''Mario Paint''. As there was no template for the game content-creation aspect, the developers felt it was the aspect that was the hardest to implement – according to Abe, half of the game's 2-years development cycle was spent on experimenting to create an approachable editor.<ref name="Iwata Asks"></ref> It was eventually decided that microgame creation would be split into three components: "objects" (moving sprites), "background" (static graphics) and "sound". To integrate the sound and graphic creation tool in the game editor, the development team created a test model which surprised them with its efficiency when a designer with little programming experience was able to make a game within a few hours.<ref name="Iwata Asks"></ref>
The team decided to base the music and drawing tools on ''Mario Paint''. As there was no template for the game content-creation aspect, the developers felt it was the aspect that was the hardest to implement – according to Abe, half of the game's 2-years development cycle was spent on experimenting to create an approachable editor.<ref name="Iwata Asks"></ref> It was eventually decided that microgame creation would be split into three components: "objects" (moving sprites), "background" (static graphics) and "sound". To integrate the sound and graphic creation tool in the game editor, the development team created a test model which surprised them with its efficiency when a designer with little programming experience was able to make a game within a few hours.<ref name="Iwata Asks"></ref>
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==Reception==
==Reception==
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{| class="wikitable reviews"
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
!colspan="4"style="font-size:120%; text-align:center; background-color:silver;"|Reviews
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|-style="background-color:#E6E6E6"
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==Media==
==Media==
{{more media|section=yes}}
{{more media|section=yes|2 or 3 more track samples}}
{{media table
{{media table
|file1=Body Rock.oga
|file1=WWDIY Crygor.wav
|title1=Body Rock
|title1=Dr. Crygor
|description1=Music from the introductory cutscene
|file2=Body Rock.oga
|title2=Body Rock
}}
}}


==References to other games==
==References to other games==
*''[[Mario Paint]]'': When the player is creating a microgame (or comic) and gives it the name "Mario Paint", the original ''Mario Paint'' music plays in the graphic editor instead of the normal music. The same goes for importing [[9-Volt]]'s microgame, [[Mario Paint (WarioWare: D.I.Y.)|Mario Paint]], or viewing it in the [[#Features|Game MakerMatic]].
*''[[Mario Paint]]'': When the player is creating a microgame (or comic) and gives it the name "Mario Paint", the original ''Mario Paint'' music plays in the graphic editor instead of the normal music. The same goes for importing [[9-Volt]]'s microgame [[Mario Paint (WarioWare: D.I.Y.)|Mario Paint]] or viewing it in the [[#Features|Game MakerMatic]].
*''[[Game & Watch Gallery 3]]'': Most of the graphics of the [[T. Bridge]] microgame are taken from this game's classic version of ''[[Turtle Bridge]]''.
*''[[WarioWare: Smooth Moves]]'': All characters' voice clips were reused from this game.
*''[[WarioWare: Smooth Moves]]'': All characters' voice clips were reused from this game.
*''{{wp|Rhythm Heaven}}'': The Do-Re-Mi voice icon is modeled after a character in the {{fandom|rhythmheaven|Love Lab}} from ''Rhythm Heaven'', another series created by Nintendo SPD Group No.1.
*''[[rhythmheaven:Rhythm Heaven|Rhythm Heaven]]'': The Do-Re-Mi voice icon is modeled after a character in the [[rhythmheaven:Love Lab|Love Lab]] from ''Rhythm Heaven'', another series created by Nintendo SPD Group No.1.


==References in later games==
==References in later games==
*''[[WarioWare: Get It Together!]]'': Mona's pith helmet appears in her room during the her story's intro.
*''[[WarioWare: Get It Together!]]'': Mona's pith helmet appears in her room during her story's intro.


==Names in other languages==
==Names in other languages==