Tundra Blunda: Difference between revisions

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'''Tundra Blunda''' is the seventeenth level in ''[[Donkey Kong Land III]]''. It is located in the east of [[Blackforest Plateau]], in the snowy foothills of a mountain range, as the fifth level of the world. "Blunda" in the level's name is derived from "blunder", changed to rhyme with "tundra".
'''Tundra Blunda''' is the seventeenth level in ''[[Donkey Kong Land III]]''. and the fifth level of [[Blackforest Plateau]]. As a snow-themed level, Tundra Blunda features an icy path and slopes. Like [[Lemguin Lunge]] from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', Tundra Blunda features [[Lemguin]]s, which spawn from the holes in the ground indefinitely then belly slide toward [[Dixie Kong]] and [[Kiddy Kong]]. There are a few [[pit]]s that the [[Kong]]s can go across by jumping from Niknaks. "Blunda" in the level's name is derived from "blunder", changed to rhyme with "tundra".  
==Summary==
As a snow-themed level, Tundra Blunda features an icy path and slopes. Like [[Lemguin Lunge]] from ''[[Donkey Kong Country 3: Dixie Kong's Double Trouble!]]'', the level features numerous [[Lemguin]]s, which indefinitely spawn from the holes in the ground and belly slide toward [[Dixie Kong]] and [[Kiddy Kong]]. Other enemies in the level include [[Skidda]]s, [[Krimp]]s, [[Knocka]]s, and [[Knik-Knak|Niknak]]s. There are a few abysses that the [[Kong]]s can go across by jumping from Niknaks. There are three [[DK Barrel]]s in the level.
 
Similar to the previous level, [[Surface Tension]], the Kongs can enter a Bonus Barrel by going left at the very start of the level. The [[Koin]] in the level is after the [[Level Flag|End of Level Flag]].


==Layout==
==Layout==
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About halfway through the level, the group has to cross a large gap by bouncing on some Niknaks, and then avoid more Lemguins. Shortly after that, they are up to the challenge of passing two Knockas and then jumping over small alcoves in the ground. One of these alcoves hsd the letter N in it. At that point, they bounce on some more Niknaks to cross another abyss and avoid yet another Lemguin tribe. Walking down a small slope takes the Kongs to the area with the letter G, where they have to head up another small slope and jump over some more Lemguins. After traveling over a rather plain path for a while, they can find a flagpole. One touch of the pole ends the level.
About halfway through the level, the group has to cross a large gap by bouncing on some Niknaks, and then avoid more Lemguins. Shortly after that, they are up to the challenge of passing two Knockas and then jumping over small alcoves in the ground. One of these alcoves hsd the letter N in it. At that point, they bounce on some more Niknaks to cross another abyss and avoid yet another Lemguin tribe. Walking down a small slope takes the Kongs to the area with the letter G, where they have to head up another small slope and jump over some more Lemguins. After traveling over a rather plain path for a while, they can find a flagpole. One touch of the pole ends the level.


==Secrets==
==Enemies==
===Bonus Levels===
*[[Knocka]]
{|class="dktable-brown"width=70%
*[[Krimp]]
|-
*[[Lemguin]]
!Image
*[[Knik-Knak|Niknak]]
!Type and description
*[[Skidda]]
|-
 
|[[File:Tundra Blunda DKL3 Bonus Level 1.png]]
==Items and objects==
|'''''Bash the Baddies!'''''<br>At the very start of the level, the Kongs must go left and pass a Knocka. They must jump on the center on the roof of a chalet to land into a hidden [[Bonus Barrel]]. In the [[Bonus Level]], Dixie or Kiddy have 25 seconds to defeat three Buzzes. There are three [[barrel]]s, each of which must be used against one of the Buzzes. When the Kongs defeat every Buzz, the [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] appears on the rightmost part of the Bonus Level.
The following items and objects appear in the following quantities:
|-
 
|[[File:Tundra Blunda DKL3 Bonus Level 2.png]]
*[[DK Barrel]]: 3
|'''''Find the Token!'''''<br>After the letter K, there is a Niknak flying in the air. Dixie or Kiddy must bounce from it to the left to land in another hidden Blast Barrel, which blasts them up to a Bonus Barrel. In the Bonus Level, the Kongs have 20 seconds to travel through an area with many slippery hills. They must avoid the Lemguins that indefinitely pop out from the holes in the ground. The Bonus Coin is at the rightmost part of the area.
|}


===K-O-N-G Letters===
===K-O-N-G Letters===
{|class="dktable-brown"width=70%
*'''K:''' Underneath the first Skidda encountered.
|-
*'''O:''' Found near a Lemguin hole.
!Letter
*'''N:''' Found in a pit to the right of a Niknak
!Location
*'''G:''' Underneath a Skidda, in front of a house.
|-
|align=center|[[File:Letter K DKL3c.png]]
|Found underneath the first Skidda encountered.
|-
|align=center|[[File:Letter O DKL3c.png]]
|Found near a Lemguin hole.
|-
|align=center|[[File:Letter N DKL3c.png]]
|Found in a pit to the right of a Niknak
|-
|align=center|[[File:Letter G DKL3c.png]]
|Underneath a Skidda, in front of a house.
|}


===DK Coin===
===DK Coin===
{|class="dktable-brown"width=70%
[[File:Tundra Blunda DKL3 Koin.png|thumb|The Koin of Tundra Blunda]]
|-
At the very end, the Kongs must jump over the End of Level Flag to find the [[Koin]]. They must pick up a nearby [[Iron Barrel|Steel Barrel]] and throw it at the wall on the right, either from the left side of Koin or on top of it. The Steel Barrel ricochets into Koin, defeating him, and the Kongs obtain the [[DK Coin]].
!Screenshot
{{br}}
!Location
==Bonus Levels==
|-
{{multiframe|[[File:Tundra Blunda DKL3 Bonus Level 1.png]] [[File:Tundra Blunda DKL3 Bonus Level 2.png]]|size=340|The first and second Bonus Levels respectively}}
|align=center|[[File:Tundra Blunda DKL3 Koin.png]]
*'''''Bash the Baddies!''''': At the very start of the level, the Kongs must go left and pass a Knocka. They must jump on the center on the roof of a chalet to land into a hidden [[Bonus Barrel]]. In the [[Bonus Level]], Dixie or Kiddy have to defeat three Buzzes, each from using one of the three barrels. When the Kongs defeat every Buzz, the [[Bonus Coin (Donkey Kong Country 3: Dixie Kong's Double Trouble!)|Bonus Coin]] appears on the rightmost part of the Bonus Level.
|At the very end, the Kongs must jump over the End of Level Flag to find the [[Koin]]. They must pick up a nearby [[Iron Barrel|Steel Barrel]] and throw it at the wall on the right, either from the left side of Koin or on top of it. The Steel Barrel ricochets into Koin, defeating him, and the Kongs obtain the [[DK Coin]].
*'''''Find the Token!''''': After the letter K, there is a Niknak flying in the air. Dixie or Kiddy must bounce from it to the left to land in another hidden Blast Barrel, which blasts them up to a Bonus Barrel. In the Bonus Level, the Kongs to get to the Bonus Coin on the right end of the Bonus Levels. They must avoid the Lemguins that indefinitely pop out from the holes in the ground.
|}


==Gallery==
==Gallery==
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