Trunkle: Difference between revisions

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The other Mini-Trunkles simply crumble when attacked in the original, or when they lose their own HP in the remake; the Mini-Trunkle with the berry uses the 'main' HP pool and continues to take damage. After a few turns, if the 'main' Mini-Trunkle is still alive, it pulls its body back together using the other Mini-Trunkles (and/or their crumbled forms) and returns to normal, with its HP restored; if the 'main' Mini-Trunkle is defeated, the others are defeated as well. In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', Trunkle gains the [[Fury]] status upon losing half its HP or more, and begins attacking faster and more often each turn like most other bosses; this takes effect in the Mini-Trunkle state and causes it to reform itself immediately, with the status persisting once it eventually splits again.
The other Mini-Trunkles simply crumble when attacked in the original, or when they lose their own HP in the remake; the Mini-Trunkle with the berry uses the 'main' HP pool and continues to take damage. After a few turns, if the 'main' Mini-Trunkle is still alive, it pulls its body back together using the other Mini-Trunkles (and/or their crumbled forms) and returns to normal, with its HP restored; if the 'main' Mini-Trunkle is defeated, the others are defeated as well. In ''Mario & Luigi: Superstar Saga + Bowser's Minions'', Trunkle gains the [[Fury]] status upon losing half its HP or more, and begins attacking faster and more often each turn like most other bosses; this takes effect in the Mini-Trunkle state and causes it to reform itself immediately, with the status persisting once it eventually splits again.


Alternatively, if Mario and Luigi attack Trunkle's tree on top of its head, they can defeat it by destroying the berry prematurely. Although its tree has much lower HP, it also has much higher defense and is extremely resistant to jump attacks, only taking significant damage from hammer-based moves that can reach it (i.e. the regular [[Chopper Bros.]] and both versions of the [[Knockback Bros.]]). Defeating it in this way keeps Trunkle from using most of its other attacks; this also circumvents the splitting phase of the fight, which only checks for the main body's HP. In the 3DS version, once Trunkle's tree is attacked, it will permanently cover its tree with its hands, preventing damage to it for the rest of the fight.
Alternatively, if Mario and Luigi attack Trunkle's tree on top of its head, they can defeat it by destroying the berry prematurely. Although its tree has much lower HP, it also has much higher defense and is extremely resistant to jump attacks, only taking significant damage from hammer-based moves that can reach it (i.e. the regular [[Chopper Bros.]] and both versions of the [[Knockback Bros.]]). Defeating it in this way keeps Trunkle from using most of its other attacks; this also circumvents the splitting phase of the fight, which only checks for the main body's HP. In the 3DS version, once Trunkle's tree is attacked, it will permanently cover its tree with its hands if the Mario Bros. attack it again, preventing damage to it for the rest of the fight.


Trunkle is one of the only two bosses in the original ''Mario & Luigi: Superstar Saga'' that moves the screen during its battle (the other boss that moves the screen is [[Cackletta]]'s Soul); additional screens are loaded during every battle in the original game, and [[List of Mario & Luigi: Superstar Saga pre-release and unused content|the size of the backgrounds, along with other portions of the game's code]], suggested that many other bosses were set to use attacks with a similar mechanic prior to the final release. This mechanic was fully implemented in the remake.
Trunkle is one of the only two bosses in the original ''Mario & Luigi: Superstar Saga'' that moves the screen during its battle (the other boss that moves the screen is [[Cackletta]]'s Soul); additional screens are loaded during every battle in the original game, and [[List of Mario & Luigi: Superstar Saga pre-release and unused content|the size of the backgrounds, along with other portions of the game's code]], suggested that many other bosses were set to use attacks with a similar mechanic prior to the final release. This mechanic was fully implemented in the remake.