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Trench Tucks walk from side to side and carry the shield in front of them. The shield blocks any [[Roll Attack]] from the Kongs and pushes them back a bit. The impact also sends the enemy back a few spaces, but it can never be driven off the edge of a platform. Like Pointy Tucks, Trench Tucks are harmful to jump on due to the spiky long horns embedded in their helmets. | Trench Tucks walk from side to side and carry the shield in front of them. The shield blocks any [[Roll Attack]] from the Kongs and pushes them back a bit. The impact also sends the enemy back a few spaces, but it can never be driven off the edge of a platform. Like Pointy Tucks, Trench Tucks are harmful to jump on due to the spiky long horns embedded in their helmets. | ||
The Kongs can [[Ground Pound | The Kongs can [[Hand Slap|Ground Pound]] near a Trench Tucks to make it drop the shield and leave an opening for a frontal Roll Attack. More direct ways to attack a Trench Tucks include rolling into it from behind, [[Cane Bounce|bouncing off its head]] with [[Cranky Kong]]'s cane, tossing a projectile such as a [[barrel]] or a [[Water Sack]], or ramming into it with [[Rambi]], who can surpass the shield. Trench Tucks stop in place when shot with a [[popgun]], but this will not make them drop their shield. | ||
Trench Tucks most often appear in levels with Rambi such as [[Frantic Fields]] and [[Meltdown Mayhem]]. A single Trench Tucks appears at the end of [[Rickety Rafters]]. | Trench Tucks most often appear in levels with Rambi such as [[Frantic Fields]] and [[Meltdown Mayhem]]. A single Trench Tucks appears at the end of [[Rickety Rafters]]. |
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