Toad Road: Difference between revisions

95 bytes added ,  6 months ago
→‎Layout: If all the players fall off, the captain's turn will end and the next player will be the captain.
(Describing the boss minigames in the board article is redundant (they have proper pages) and a little irrelevant (they're not really part of the board))
(→‎Layout: If all the players fall off, the captain's turn will end and the next player will be the captain.)
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As the introductory board in the game, Toad Road is relatively straightforward with no complex mechanics. The players start out on the right side of the map, a path across a bright green plain decorated with trees, flowers and windmills. They eventually come across a pond, with the option of either driving around it or using lily pads to drive over it. This first portion of the map contains four blue [[Warp Pipe|pipes]] accessible via five [[Lucky Space]]s. Driving past a [[Toad House]] Lucky Space, the players go up a small hill, the top of which contains a [[beanstalk]]. Past this first area, they scale a rocky mountain where the [[Fortress]] is found, triggering the mid-boss battle ([[Sock It to Lakitu]] in solo mode).
As the introductory board in the game, Toad Road is relatively straightforward with no complex mechanics. The players start out on the right side of the map, a path across a bright green plain decorated with trees, flowers and windmills. They eventually come across a pond, with the option of either driving around it or using lily pads to drive over it. This first portion of the map contains four blue [[Warp Pipe|pipes]] accessible via five [[Lucky Space]]s. Driving past a [[Toad House]] Lucky Space, the players go up a small hill, the top of which contains a [[beanstalk]]. Past this first area, they scale a rocky mountain where the [[Fortress]] is found, triggering the mid-boss battle ([[Sock It to Lakitu]] in solo mode).


After the fortress is a destroyed bridge that should connect to another mountain on the left side. The path underneath the gap contains [[Mini Ztar Space]]s, and across it are [[Mini Star Space]]s. In order to jump across the gap, each player (with the captain, who rolls last, using a [[1-10 Dice Block]]) must roll a combined total of at least 16 with four people, 12 when playing with three, or 8 when playing with two, on the Dice. Whether the players cross the gap or fall off to the lower road, it will be still the captain's turn if there are still moves. After the mountain and the gap, they reach the left side plain, a darker, forested path decorated with sharp bushes and brambles. Here is the cannon to the 9 Island (see below). After the Captain Event, the players meet the green Toad and trigger the "Almost There!" event, which places five [[Bowser Space]]s on the final stretch. The next section is two branching paths going around a circular island accessible via either of two [[Event Space]]s, where many Mini Stars are available. The paths soon converge and lead to the [[Bowser Gate]], where the boss minigame ([[Wiggler Bounce]] in solo mode) is played.
After the fortress is a destroyed bridge that should connect to another mountain on the left side. The path underneath the gap contains [[Mini Ztar Space]]s, and across it are [[Mini Star Space]]s. In order to jump across the gap, each player (with the captain, who rolls last, using a [[1-10 Dice Block]]) must roll a combined total of at least 16 with four people, 12 when playing with three, or 8 when playing with two, on the Dice. If all the players cross the gap, it will be still the captain's turn if there are still moves. Likewise, if all the players fall off to the lower road, the captain's turn will end and the next player will be the captain. After the mountain and the gap, they reach the left side plain, a darker, forested path decorated with sharp bushes and brambles. Here is the cannon to the 9 Island (see below). After the Captain Event, the players meet the green Toad and trigger the "Almost There!" event, which places five [[Bowser Space]]s on the final stretch. The next section is two branching paths going around a circular island accessible via either of two [[Event Space]]s, where many Mini Stars are available. The paths soon converge and lead to the [[Bowser Gate]], where the boss minigame ([[Wiggler Bounce]] in solo mode) is played.


The rocky formations at the top of the left and right mountains resemble an "M" and a "P", respectively, directly above 9 Island, standing for ''Mario Party 9''.
The rocky formations at the top of the left and right mountains resemble an "M" and a "P", respectively, directly above 9 Island, standing for ''Mario Party 9''.
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