The 'Shroom:Issue 122/Strategy Wing: Difference between revisions

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<h4>Varia Suit</h4>
<h4>Varia Suit</h4>


[[File:GE122-B.png|right|thumb|150px|Artwork from the manual of Samus in the Varia Suit.]]
[[File:GE122-B.png|left|thumb|150px|Artwork from the manual of Samus in the Varia Suit.]]
While the [[Metroidwiki:Varia Suit|Varia Suit]] may have been introduced in ''[[Metroidwiki:Metroid (game)|Metroid 1]]'', in there all it did was change the color. However, unless you're on a Super Game Boy, the Game Boy doesn't have color. So what ''Metroid II'' did was change the design. The iconic design of the Varia Suit came from ''Metroid II''. This standard look would remain throughout the series until ''[[Metroidwiki:Metroid Other M|Other M]]''.  
While the [[Metroidwiki:Varia Suit|Varia Suit]] may have been introduced in ''[[Metroidwiki:Metroid (game)|Metroid 1]]'', in there all it did was change the color. However, unless you're on a Super Game Boy, the Game Boy doesn't have color. So what ''Metroid II'' did was change the design. The iconic design of the Varia Suit came from ''Metroid II''. This standard look would remain throughout the series until ''[[Metroidwiki:Metroid Other M|Other M]]''.  


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<h4>New Beams</h4>  
<h4>New Beams</h4>  


[[File:GE122-D.png|thumb|right|150px|Artwork of the Spazer and Plasma beam respectively.]]
[[File:GE122-D.png|thumb|left|150px|Artwork of the Spazer and Plasma beam respectively.]]
While ''Metroid II'' retains the mechanic where you can only carry one beam at a time, this game introduces two beams that would return throughout the series. The [[Metroidwiki:Spazer Beam|Spazer]] splits your shot into three, and the [[Metroidwiki:Plasma Beam|Plasma Beam]] is a powerful laser. While they are debatably inferior in this game, they would become great when stacked with other beams in future 2D titles, and they have definitely left an impression on the series.
While ''Metroid II'' retains the mechanic where you can only carry one beam at a time, this game introduces two beams that would return throughout the series. The [[Metroidwiki:Spazer Beam|Spazer]] splits your shot into three, and the [[Metroidwiki:Plasma Beam|Plasma Beam]] is a powerful laser. While they are debatably inferior in this game, they would become great when stacked with other beams in future 2D titles, and they have definitely left an impression on the series.


<h4>Spring Ball</h4>
<h4>Spring Ball</h4>


[[File:GE122-E.png|thumb|right|150px|Artwork of the Spring Ball.]]
[[File:GE122-E.png|thumb|right|100px|Artwork of the Spring Ball.]]
This nifty power-up allows Samus to jump in the air while in [[Metroidwiki:Morph Ball|Morph Ball]] mode. When used in combination with the Spider Ball, it can be used to gain some extra height, and also cut the time it takes to scale walls a little. The [[Metroidwiki:Spring Ball|Spring Ball]] would return in future installments, and there it would be useful in more ways as there wouldn't be a Spider Ball to scale the walls there. The Spring Ball is a fun little power-up that ''Metroid II'' introduced and I hope it stays.
This nifty power-up allows Samus to jump in the air while in [[Metroidwiki:Morph Ball|Morph Ball]] mode. When used in combination with the Spider Ball, it can be used to gain some extra height, and also cut the time it takes to scale walls a little. The [[Metroidwiki:Spring Ball|Spring Ball]] would return in future installments, and there it would be useful in more ways as there wouldn't be a Spider Ball to scale the walls there. The Spring Ball is a fun little power-up that ''Metroid II'' introduced and I hope it stays.


<h4>Space Jump</h4>
<h4>Space Jump</h4>


[[File:GE122-F.png|thumb|right|150px|Artwork of the Space Jump.]]
[[File:GE122-F.png|thumb|left|100px|Artwork of the Space Jump.]]
Quite honestly one of the best power-ups in history, the [[Metroidwiki:Space Jump|Space Jump]] allows Samus to jump infinitely when timed properly. This in combination with the [[Metroidwiki:Screw Attack|Screw Attack]] makes Samus unstoppable for minor enemies. The Space Jump allows so much in terms of mobility, and makes it so satisfying to just blast through everything. Of course in ''Metroid II'' this makes it so you don't need to Spider Ball everywhere because you can just jump up there, and this power-up is one of my favorites in the entire series.
Quite honestly one of the best power-ups in history, the [[Metroidwiki:Space Jump|Space Jump]] allows Samus to jump infinitely when timed properly. This in combination with the [[Metroidwiki:Screw Attack|Screw Attack]] makes Samus unstoppable for minor enemies. The Space Jump allows so much in terms of mobility, and makes it so satisfying to just blast through everything. Of course in ''Metroid II'' this makes it so you don't need to Spider Ball everywhere because you can just jump up there, and this power-up is one of my favorites in the entire series.


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== Party Trick! ==
== Party Trick! ==
Written By: [[File:MK_icon.png]] {{User|Meta Knight}}
Written By: [[File:MK_icon.png]] {{User|Meta Knight}}