The 'Shroom:Issue 100/Strategy Wing: Difference between revisions

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The second Wonder Wool can be found a short distance after the first [[Warp Pipe]] in the level. It is located rather high above a platform; reaching it will require you to jump on top of one of the nearby Stilt Guys or an incoming [[Gusty]] in order to gain enough height.
The second Wonder Wool can be found a short distance after the first [[Warp Pipe]] in the level. It is located rather high above a platform; reaching it will require you to jump on top of one of the nearby Stilt Guys or an incoming [[Gusty]] in order to gain enough height.
[[Image:ShroomYWW-WonderWool-4.png|thumb|left|<center>The Warp Pipe below the Donut Blocks can be easily overlooked.</center>]]
[[File:ShroomYWW-WonderWool-4.png|thumb|left|<center>The Warp Pipe below the Donut Blocks can be easily overlooked.</center>]]
The third Wonder Wool is located in the second area of the level and will require Poochy's help to retrieve. After finding Poochy, you will find a high platform with breakable blocks on top of it; underneath a couple of those blocks, you'll find another platform with a brown Wonder Wool beneath it — you cannot access this little area yourself. You will need to break the block nearest to the edge so Poochy can jump up there. Once you have done so, you'll need to break most of the blocks after that point in order to squeeze yourself down to the path below; I recommend leaving enough blocks to allow Poochy to collect the nearby [[Smiley Flower]], but once you have done that, try to lure him down to the path below. At that point, you will need to go back up to the upper path yourself to lead Poochy through the lower path. Along his way, he should collect all the green beads down there and fetch the brown Wonder Wool when he jumps on his way back up. He'll bring the Wonder Wool to you, allowing you to have collected the third one in the level.
The third Wonder Wool is located in the second area of the level and will require Poochy's help to retrieve. After finding Poochy, you will find a high platform with breakable blocks on top of it; underneath a couple of those blocks, you'll find another platform with a brown Wonder Wool beneath it — you cannot access this little area yourself. You will need to break the block nearest to the edge so Poochy can jump up there. Once you have done so, you'll need to break most of the blocks after that point in order to squeeze yourself down to the path below; I recommend leaving enough blocks to allow Poochy to collect the nearby [[Smiley Flower]], but once you have done that, try to lure him down to the path below. At that point, you will need to go back up to the upper path yourself to lead Poochy through the lower path. Along his way, he should collect all the green beads down there and fetch the brown Wonder Wool when he jumps on his way back up. He'll bring the Wonder Wool to you, allowing you to have collected the third one in the level.


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== Let's Play Showcase ==
== Let's Play Showcase ==
Written by: {{User|Crocodile Dippy}}
Written by: {{User|Crocodile Dippy}}
[[Image:JohnnyBoy.jpg|thumb|right|'''”Gaming is not a crime.”''']]
[[File:JohnnyBoy.jpg|thumb|right|'''”Gaming is not a crime.”''']]
Hey everyone, Dippy here once again to provide you with the very first '''Let’s Play Showcase''', here to introduce you to promising Let’s Players and hopefully help get them going! For those who don’t know, Let’s Play is a form of video game walkthrough wherein a person records their own commentary over the game, with the intention of being informative, entertaining, comedic, or some amalgamation of each; many have partners to bounce commentary off of, others choose to go solo. Another form of Let’s Play exists called '''Scarecams''', getting its name for players who placed live footage of their own face overlayed on the game footage to display live reactions to horror games, but is today more often used to provide a more personal approach to the audience. Today, we’ll be looking at one such type of Let’s Play from a bloke who has barely been doing videos for only six months, and a personal friend of mine offline; [https://www.youtube.com/channel/UCmCAprglkmGMTfWGiCs9J-g JohnnyBoy]!
Hey everyone, Dippy here once again to provide you with the very first '''Let’s Play Showcase''', here to introduce you to promising Let’s Players and hopefully help get them going! For those who don’t know, Let’s Play is a form of video game walkthrough wherein a person records their own commentary over the game, with the intention of being informative, entertaining, comedic, or some amalgamation of each; many have partners to bounce commentary off of, others choose to go solo. Another form of Let’s Play exists called '''Scarecams''', getting its name for players who placed live footage of their own face overlayed on the game footage to display live reactions to horror games, but is today more often used to provide a more personal approach to the audience. Today, we’ll be looking at one such type of Let’s Play from a bloke who has barely been doing videos for only six months, and a personal friend of mine offline; [https://www.youtube.com/channel/UCmCAprglkmGMTfWGiCs9J-g JohnnyBoy]!


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== Pirates of the Gamer Plebeians ==
== Pirates of the Gamer Plebeians ==
Written by: {{User|Crocodile Dippy}}
Written by: {{User|Crocodile Dippy}}
[[Image:SpyroYearoftheDragon.jpg|thumb|right|Crack '''this''', mofos.]]
[[File:SpyroYearoftheDragon.jpg|thumb|right|Crack '''this''', mofos.]]
'''The majority of the information on this article is pooled from [http://www.gamasutra.com/view/feature/131439/keeping_the_pirates_at_bay.php this article], just streamlined and simplified for your reading pleasure. '''
'''The majority of the information on this article is pooled from [http://www.gamasutra.com/view/feature/131439/keeping_the_pirates_at_bay.php this article], just streamlined and simplified for your reading pleasure. '''


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Most games only have a single layer of protection. ''Year of the Dragon'' had four. And what happened if one of them was removed? Why, hilarity, of course! Remove the first layer of copy protection, then checksum would pick it up and trigger an unnatural event; the glorified tutorial character [http://spyro.wikia.com/wiki/Zoe Zoe the Fairy] would say this before the game crashed:
Most games only have a single layer of protection. ''Year of the Dragon'' had four. And what happened if one of them was removed? Why, hilarity, of course! Remove the first layer of copy protection, then checksum would pick it up and trigger an unnatural event; the glorified tutorial character [http://spyro.wikia.com/wiki/Zoe Zoe the Fairy] would say this before the game crashed:
[[Image:SpyroCorruption.jpg|thumb|center|Buuu~steeed~]]
[[File:SpyroCorruption.jpg|thumb|center|Buuu~steeed~]]
Somewhat weak as far as scare tactics go, but it did mean crackers were validated in their beliefs that they had successfully hacked the game. Many crackers don’t often play through the game too far to see if their work was on the money, since they do it on a hobby basis and probably had better things to do than invest time into a project they had good reason to believe was already finished. The developers at Insomniac Games specifically set the crack protection up in such a way that the game would continue to run appropriately for a while longer before the full extent of the problem became apparent, to allow the pirates to feel complacent in their “achievement”. So what the pirates failed to realise is that this event trigger started a chain reaction of checksums that progressively broke the code down in ways that subtly affected the game.
Somewhat weak as far as scare tactics go, but it did mean crackers were validated in their beliefs that they had successfully hacked the game. Many crackers don’t often play through the game too far to see if their work was on the money, since they do it on a hobby basis and probably had better things to do than invest time into a project they had good reason to believe was already finished. The developers at Insomniac Games specifically set the crack protection up in such a way that the game would continue to run appropriately for a while longer before the full extent of the problem became apparent, to allow the pirates to feel complacent in their “achievement”. So what the pirates failed to realise is that this event trigger started a chain reaction of checksums that progressively broke the code down in ways that subtly affected the game.