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==Development== | ==Development== | ||
Henk Rogers of Bullet-Proof Software convinced Minoru Arakawa to use ''Tetris'' as the Game Boy's pack-in game for North America and Europe by saying that it would appeal to everyone, whereas ''Mario'' would only appeal to kids. As he put it, "[i]f you want little boys to buy your machine include 'Mario,' but if you want everyone to buy your machine, include 'Tetris'".<ref>Levy, Karyne. "The Complicated History Of 'Tetris,' Which Celebrates Its 30th Anniversary Today." ''Business Insider'', 6 June 2014, 10:59 AM, www.businessinsider.com/tetris-history-2014-6.</ref> | Henk Rogers of Bullet-Proof Software convinced Minoru Arakawa to use ''Tetris'' as the Game Boy's pack-in game for North America and Europe by saying that it would appeal to everyone, whereas ''[[Super Mario Land]]'' would only appeal to kids. As he put it, "[i]f you want little boys to buy your machine include 'Mario,' but if you want everyone to buy your machine, include 'Tetris'".<ref>Levy, Karyne. "The Complicated History Of 'Tetris,' Which Celebrates Its 30th Anniversary Today." ''Business Insider'', 6 June 2014, 10:59 AM, www.businessinsider.com/tetris-history-2014-6.</ref> While there were four launch titles during the Japanese release, none of them were bundled with the console. | ||
==Reception== | ==Reception== |
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