Tech demo: Difference between revisions

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{{distinguish2|[[List of unreleased media|vaporware]], a commercial product which presumably started development but never got released}}
{{distinguish|[[List of unreleased media|vaporware]], a commercial product which presumably started development but never got released}}
A '''tech demo''' is a computer and video game industry term referring to short applications designed to gauge interest in an upcoming product and/or to demonstrate hardware-specific features. Tech demos have various levels of interactivity, ranging from real-time videos to short but fully playable demonstrations. Tech demos are rarely intended to be turned into fully fledged commercial products, though their ideas and concepts are sometimes reused.
A '''tech demo''' is a computer and video game industry term referring to short applications designed to gauge interest in an upcoming product and/or to demonstrate hardware-specific features. Tech demos have various levels of interactivity, ranging from real-time videos to short but fully playable demonstrations. Tech demos are rarely intended to be turned into fully fledged commercial products, though their ideas and concepts are sometimes reused.


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|rowspan=2 | [[Virtual Boy]]
|rowspan=2 | [[Virtual Boy]]
|[[File:Mariodemo.png|150px]]
|[[File:Mariodemo.png|150px]]
|An animation sequence to show off the console's stereoscopic 3D effect, featured at the Japanese Shoshinkai event on November 15 and 16, 1994. The sequence shows a rendered [[Mario]] under the Virtual Boy logo, which flies into the viewer letter by letter.<ref>PlanetVirtualBoy (June 28, 2010). [https://www.youtube.com/watch?v=odall6Jhd24 Mario Demo at Shoshinkai 1994 (Virtual Boy)]. ''YouTube''. Retrieved March 7, 2018.</ref>
|An animation sequence to show off the console's stereoscopic 3D effect, featured at the Japanese Shoshinkai event on November 15 and 16, 1994. The sequence shows a rendered [[Mario]] under the Virtual Boy logo, which flies into the viewer letter by letter.<ref>PlanetVirtualBoy (June 28, 2010). [https://www.youtube.com/watch?v=odall6Jhd24 Mario Demo at Shoshinkai 1994 (Virtual Boy)]. ''YouTube''. Retrieved March 7, 2018.</ref> The render of Mario is actually a photograph of a [[Media:Mario Demo Statue.jpg|statue]] which was used as part of Nintendo store displays in Japan.<ref>(September 12, 2023). [https://www.virtual-boy.com/games/mario-bros-vb/images/1052007/ Gold Super Mario Statue]. Retrieved January 28, 2024. ([https://web.archive.org/web/20240127053917/https://www.virtual-boy.com/games/mario-bros-vb/images/1052007/ Archived] January 27, 2024, 05:39:17 UTC via Wayback Machine.)</ref>
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|-style="background-color: #f2f2f2;"
|Unnamed ''[[Donkey Kong Country]]'' proof-of-concept{{anchor|Unnamed Donkey Kong proof-of-concept}}
|Unnamed ''[[Donkey Kong Country]]'' proof-of-concept{{anchor|Unnamed Donkey Kong proof-of-concept}}
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|''[[Mario Kart XXL]]''
|''[[Mario Kart XXL]]''
|[[File:MKXXL title screen.png|150px]]
|[[File:MKXXL title screen.png|150px]]
|A playable ''Mario Kart'' demo developed by {{wp|Manfred Trenz|Denaris Entertainment Software}} made to showcase the Game Boy Advance's ability to render two separate background layers.<ref>Steven Seventyeight (August 15, 2015). [https://youtu.be/zL8FdA3lshY Mario Kart XXL Nintendo Gameboy Advance Prototype / Demo]. ''YouTube''. Retrieved August 15, 2015.</ref>
|A playable ''Mario Kart'' demo developed by {{wp|Manfred Trenz|Denaris Entertainment Software}} made to showcase the Game Boy Advance's ability to render two separate background layers.<ref>Hard4Games (October 15, 2022). [https://youtu.be/kaqAiXnsaBY?t=44 FOUND! Mario Kart XXL - The Unreleased Demo!]. ''YouTube''. Retrieved April 12, 2024.</ref>
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|-style="background-color: #f2f2f2;"
|Purple Yoshi tech demo
|Purple Yoshi tech demo
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|A series of experiments originally intended to be a sequel to ''[[Super Mario 64]]''. Concepts from this demo were used in other projects, such as ''[[Pikipedia:Pikmin (game)|Pikmin]]'' and ''[[Super Mario Galaxy]]''.<ref>[http://www.unseen64.net/2008/04/08/super-mario-128-gc-tech-demo/]</ref>
|A series of experiments originally intended to be a sequel to ''[[Super Mario 64]]''. Concepts from this demo were used in other projects, such as ''[[Pikipedia:Pikmin (game)|Pikmin]]'' and ''[[Super Mario Galaxy]]''.<ref>[http://www.unseen64.net/2008/04/08/super-mario-128-gc-tech-demo/]</ref>
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|-style="background-color: #f2f2f2;"
|''[[Peach's Castle (tech demo)|Peach's Castle]]''
|''[[NDDEMO]]''
|[[File:PC Entrance.png|150px]]
|[[File:PC Entrance.png|150px]]
|A tech demo included in a revision of the GameCube Software Development Kit, created to show developers the graphical capabilities of the console.<ref>[http://www.unseen64.net/2009/03/01/peachs-castle-gamecube-tech-demo/]</ref>
|A tech demo included in a revision of the GameCube Software Development Kit, created to show developers the graphical capabilities of the console.<ref>[http://www.unseen64.net/2009/03/01/peachs-castle-gamecube-tech-demo/]</ref>