Swiggler: Difference between revisions

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During the events of ''[[Mario & Luigi: Partners in Time]]'', [[Mario]], [[Luigi]], [[Baby Mario]], and [[Baby Luigi]] confront Swiggler inside the Vim Factory after Baby Mario hits his Glass of Vim with his [[Hammer]]. In battle, Swiggler can shoot poisonous clouds at the brothers. These attacks can be countered with hammer hits, with some taking two hits to stop. Since these clouds are poisonous it will [[poison (status effect)|poison]] the bros if they do not counter with the hammer. Swiggler also has a glass of green Vim, which it will drink and power-up nearby Shroob UFOs. This allows the flying saucers to shoot energy blasts at Mario and Luigi. Fortunately, the brothers can [[jump]] over these blasts to avoid damage. The left blast will shoot at Mario and the right blast will shoot at Luigi; however, they can swap places.
During the events of ''[[Mario & Luigi: Partners in Time]]'', [[Mario]], [[Luigi]], [[Baby Mario]], and [[Baby Luigi]] confront Swiggler inside the Vim Factory after Baby Mario hits his Glass of Vim with his [[Hammer]]. In battle, Swiggler can shoot poisonous clouds at the brothers. These attacks can be countered with hammer hits, with some taking two hits to stop. Since these clouds are poisonous it will [[poison (status effect)|poison]] the bros if they do not counter with the hammer. Swiggler also has a glass of green Vim, which it will drink and power-up nearby Shroob UFOs. This allows the flying saucers to shoot energy blasts at Mario and Luigi. Fortunately, the brothers can [[jump]] over these blasts to avoid damage. The left blast will shoot at Mario and the right blast will shoot at Luigi; however, they can swap places.


Attacking Swiggler proves to be relatively useless, as the monster has extremely high defense and will always counterattack the Mario quartet with several shockwaves immediately afterwards, forcing the heroes to jump to avoid them. This attack comes in addition to Swiggler's regular attacks that comes in on its turn.
Attacking Swiggler proves to be relatively useless, as the monster has extremely high defense and will always counterattack (with an ''!'') the Mario quartet with several shockwaves immediately afterwards, forcing the heroes to jump to avoid them. This attack comes in addition to Swiggler's regular attacks that comes in on its turn.


During the fight, Swiggler is aided by two [[Dr. Shroob]] guards. If one is destroyed, another Dr. Shroob will appear to take its place. The Dr. Shroobs behave exactly as they always had prior to the quartet's encounter with Swiggler: they will use red and gray Shroob mushrooms to grow and shrink, respectively, attacking once they assume the new form. These Dr. Shroobs unintentionally aid in Swiggler's demise. By attacking them, the brothers can knock the Shroob mushrooms usable by the Dr. Shroobs into Swiggler's Vim drink. If a gray Shroob mushroom is knocked in, Swiggler will become sickly weak upon drinking it, lowering its defense, and making it unable to attack. This presents a perfect opportunity for attack. Regardless, Swiggler will always return to normal after a few turns. On the other hand, if a red mushroom is knocked in, the solution will heal Swiggler by either 71, 41 or 21 HP.
During the fight, Swiggler is aided by two [[Dr. Shroob]] guards. If one is destroyed, another Dr. Shroob will appear to take its place. The Dr. Shroobs behave exactly as they always had prior to the quartet's encounter with Swiggler: they will use red and gray Shroob mushrooms to grow and shrink, respectively, attacking once they assume the new form. These Dr. Shroobs unintentionally aid in Swiggler's demise. By attacking them, the brothers can knock the Shroob mushrooms usable by the Dr. Shroobs into Swiggler's Vim drink. If a gray Shroob mushroom is knocked in, Swiggler will become sickly weak upon drinking it, lowering its defense, and making it unable to attack. This presents a perfect opportunity for attack. Regardless, Swiggler will always return to normal after a few turns. On the other hand, if a red mushroom is knocked in, the solution will heal Swiggler by either 71, 41 or 21 HP.
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